neobytes/src/wallet/test/wallet_tests.cpp

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// Copyright (c) 2012-2015 The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include "wallet/wallet.h"
#include <set>
#include <stdint.h>
#include <utility>
#include <vector>
#include "wallet/test/wallet_test_fixture.h"
#include <boost/foreach.hpp>
#include <boost/test/unit_test.hpp>
// how many times to run all the tests to have a chance to catch errors that only show up with particular random shuffles
#define RUN_TESTS 100
// some tests fail 1% of the time due to bad luck.
// we repeat those tests this many times and only complain if all iterations of the test fail
#define RANDOM_REPEATS 5
using namespace std;
typedef set<pair<const CWalletTx*,unsigned int> > CoinSet;
BOOST_FIXTURE_TEST_SUITE(wallet_tests, WalletTestingSetup)
static CWallet wallet;
static vector<COutput> vCoins;
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static void add_coin(const CAmount& nValue, int nAge = 6*24, bool fIsFromMe = false, int nInput=0)
{
static int nextLockTime = 0;
CMutableTransaction tx;
tx.nLockTime = nextLockTime++; // so all transactions get different hashes
tx.vout.resize(nInput+1);
tx.vout[nInput].nValue = nValue;
if (fIsFromMe) {
// IsFromMe() returns (GetDebit() > 0), and GetDebit() is 0 if vin.empty(),
// so stop vin being empty, and cache a non-zero Debit to fake out IsFromMe()
tx.vin.resize(1);
}
CWalletTx* wtx = new CWalletTx(&wallet, tx);
if (fIsFromMe)
{
wtx->fDebitCached = true;
wtx->nDebitCached = 1;
}
Backport Bitcoin Qt/Gui changes up to 0.14.x part 2 (#1615) * Merge #7506: Use CCoinControl selection in CWallet::FundTransaction d6cc6a1 Use CCoinControl selection in CWallet::FundTransaction (João Barbosa) * Merge #7732: [Qt] Debug window: replace "Build date" with "Datadir" fc737d1 [Qt] remove unused formatBuildDate method (Jonas Schnelli) 4856f1d [Qt] Debug window: replace "Build date" with "Datadir" (Jonas Schnelli) * Merge #7707: [RPC][QT] UI support for abandoned transactions 8efed3b [Qt] Support for abandoned/abandoning transactions (Jonas Schnelli) * Merge #7688: List solvability in listunspent output and improve help c3932b3 List solvability in listunspent output and improve help (Pieter Wuille) * Merge #8006: Qt: Add option to disable the system tray icon 8b0e497 Qt: Add option to hide the system tray icon (Tyler Hardin) * Merge #8073: qt: askpassphrasedialog: Clear pass fields on accept 02ce2a3 qt: askpassphrasedialog: Clear pass fields on accept (Pavel Vasin) * Merge #8231: [Qt] fix a bug where the SplashScreen will not be hidden during startup b3e1348 [Qt] fix a bug where the SplashScreen will not be hidden during startup (Jonas Schnelli) * Merge #8257: Do not ask a UI question from bitcoind 1acf1db Do not ask a UI question from bitcoind (Pieter Wuille) * Merge #8463: [qt] Remove Priority from coincontrol dialog fa8dd78 [qt] Remove Priority from coincontrol dialog (MarcoFalke) * Merge #8678: [Qt][CoinControl] fix UI bug that could result in paying unexpected fee 0480293 [Qt][CoinControl] fix UI bug that could result in paying unexpected fee (Jonas Schnelli) * Merge #8672: Qt: Show transaction size in transaction details window c015634 qt: Adding transaction size to transaction details window (Hampus Sjöberg) \-- merge fix for s/size/total size/ fdf82fb Adding method GetTotalSize() to CTransaction (Hampus Sjöberg) * Merge #8371: [Qt] Add out-of-sync modal info layer 08827df [Qt] modalinfolayer: removed unused comments, renamed signal, code style overhaul (Jonas Schnelli) d8b062e [Qt] only update "amount of blocks left" when the header chain is in-sync (Jonas Schnelli) e3245b4 [Qt] add out-of-sync modal info layer (Jonas Schnelli) e47052f [Qt] ClientModel add method to get the height of the header chain (Jonas Schnelli) a001f18 [Qt] Always pass the numBlocksChanged signal for headers tip changed (Jonas Schnelli) bd44a04 [Qt] make Out-Of-Sync warning icon clickable (Jonas Schnelli) 0904c3c [Refactor] refactor function that forms human readable text out of a timeoffset (Jonas Schnelli) * Merge #8805: Trivial: Grammar and capitalization c9ce17b Trivial: Grammar and capitalization (Derek Miller) * Merge #8885: gui: fix ban from qt console cb78c60 gui: fix ban from qt console (Cory Fields) * Merge #8821: [qt] sync-overlay: Don't block during reindex fa85e86 [qt] sync-overlay: Don't show estimated number of headers left (MarcoFalke) faa4de2 [qt] sync-overlay: Don't block during reindex (MarcoFalke) * Support themes for new transaction_abandoned icon * Fix constructor call to COutput * Merge #7842: RPC: do not print minping time in getpeerinfo when no ping received yet 62a6486 RPC: do not print ping info in getpeerinfo when no ping received yet, fix help (Pavel Janík) * Merge #8918: Qt: Add "Copy URI" to payment request context menu 21f5a63 Qt: Add "Copy URI" to payment request context menu (Luke Dashjr) * Merge #8925: qt: Display minimum ping in debug window. 1724a40 Display minimum ping in debug window. (R E Broadley) * Merge #8972: [Qt] make warnings label selectable (jonasschnelli) ef0c9ee [Qt] make warnings label selectable (Jonas Schnelli) * Make background of warning icon transparent in modaloverlay * Merge #9088: Reduce ambiguity of warning message 77cbbd9 Make warning message about wallet balance possibly being incorrect less ambiguous. (R E Broadley) * Replace Bitcoin with Dash in modal overlay * Remove clicked signals from labelWalletStatus and labelTransactionsStatus As both are really just labels, clicking on those is not possible. This is different in Bitcoin, where these labels are actually buttons. * Pull out modaloverlay show/hide into it's own if/else block and switch to time based check Also don't use masternodeSync.IsBlockchainSynced() for now as it won't report the blockchain being synced before the first block (or other MN data?) arrives. This would otherwise give the impression that sync is being stuck.
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COutput output(wtx, nInput, nAge, true, true);
vCoins.push_back(output);
}
static void empty_wallet(void)
{
BOOST_FOREACH(COutput output, vCoins)
delete output.tx;
vCoins.clear();
}
static bool equal_sets(CoinSet a, CoinSet b)
{
pair<CoinSet::iterator, CoinSet::iterator> ret = mismatch(a.begin(), a.end(), b.begin());
return ret.first == a.end() && ret.second == b.end();
}
BOOST_AUTO_TEST_CASE(coin_selection_tests)
{
CoinSet setCoinsRet, setCoinsRet2;
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CAmount nValueRet;
LOCK(wallet.cs_wallet);
// test multiple times to allow for differences in the shuffle order
for (int i = 0; i < RUN_TESTS; i++)
{
empty_wallet();
// with an empty wallet we can't even pay one cent
BOOST_CHECK(!wallet.SelectCoinsMinConf( 1 * CENT, 1, 6, vCoins, setCoinsRet, nValueRet));
add_coin(1*CENT, 4); // add a new 1 cent coin
// with a new 1 cent coin, we still can't find a mature 1 cent
BOOST_CHECK(!wallet.SelectCoinsMinConf( 1 * CENT, 1, 6, vCoins, setCoinsRet, nValueRet));
// but we can find a new 1 cent
BOOST_CHECK( wallet.SelectCoinsMinConf( 1 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 1 * CENT);
add_coin(2*CENT); // add a mature 2 cent coin
// we can't make 3 cents of mature coins
BOOST_CHECK(!wallet.SelectCoinsMinConf( 3 * CENT, 1, 6, vCoins, setCoinsRet, nValueRet));
// we can make 3 cents of new coins
BOOST_CHECK( wallet.SelectCoinsMinConf( 3 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 3 * CENT);
add_coin(5*CENT); // add a mature 5 cent coin,
add_coin(10*CENT, 3, true); // a new 10 cent coin sent from one of our own addresses
add_coin(20*CENT); // and a mature 20 cent coin
// now we have new: 1+10=11 (of which 10 was self-sent), and mature: 2+5+20=27. total = 38
// we can't make 38 cents only if we disallow new coins:
BOOST_CHECK(!wallet.SelectCoinsMinConf(38 * CENT, 1, 6, vCoins, setCoinsRet, nValueRet));
// we can't even make 37 cents if we don't allow new coins even if they're from us
BOOST_CHECK(!wallet.SelectCoinsMinConf(38 * CENT, 6, 6, vCoins, setCoinsRet, nValueRet));
// but we can make 37 cents if we accept new coins from ourself
BOOST_CHECK( wallet.SelectCoinsMinConf(37 * CENT, 1, 6, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 37 * CENT);
// and we can make 38 cents if we accept all new coins
BOOST_CHECK( wallet.SelectCoinsMinConf(38 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 38 * CENT);
// try making 34 cents from 1,2,5,10,20 - we can't do it exactly
BOOST_CHECK( wallet.SelectCoinsMinConf(34 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 35 * CENT); // but 35 cents is closest
BOOST_CHECK_EQUAL(setCoinsRet.size(), 3U); // the best should be 20+10+5. it's incredibly unlikely the 1 or 2 got included (but possible)
// when we try making 7 cents, the smaller coins (1,2,5) are enough. We should see just 2+5
BOOST_CHECK( wallet.SelectCoinsMinConf( 7 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 7 * CENT);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 2U);
// when we try making 8 cents, the smaller coins (1,2,5) are exactly enough.
BOOST_CHECK( wallet.SelectCoinsMinConf( 8 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK(nValueRet == 8 * CENT);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 3U);
// when we try making 9 cents, no subset of smaller coins is enough, and we get the next bigger coin (10)
BOOST_CHECK( wallet.SelectCoinsMinConf( 9 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 10 * CENT);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
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// now clear out the wallet and start again to test choosing between subsets of smaller coins and the next biggest coin
empty_wallet();
add_coin( 6*CENT);
add_coin( 7*CENT);
add_coin( 8*CENT);
add_coin(20*CENT);
add_coin(30*CENT); // now we have 6+7+8+20+30 = 71 cents total
// check that we have 71 and not 72
BOOST_CHECK( wallet.SelectCoinsMinConf(71 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK(!wallet.SelectCoinsMinConf(72 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
// now try making 16 cents. the best smaller coins can do is 6+7+8 = 21; not as good at the next biggest coin, 20
BOOST_CHECK( wallet.SelectCoinsMinConf(16 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 20 * CENT); // we should get 20 in one coin
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
add_coin( 5*CENT); // now we have 5+6+7+8+20+30 = 75 cents total
// now if we try making 16 cents again, the smaller coins can make 5+6+7 = 18 cents, better than the next biggest coin, 20
BOOST_CHECK( wallet.SelectCoinsMinConf(16 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 18 * CENT); // we should get 18 in 3 coins
BOOST_CHECK_EQUAL(setCoinsRet.size(), 3U);
add_coin( 18*CENT); // now we have 5+6+7+8+18+20+30
// and now if we try making 16 cents again, the smaller coins can make 5+6+7 = 18 cents, the same as the next biggest coin, 18
BOOST_CHECK( wallet.SelectCoinsMinConf(16 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 18 * CENT); // we should get 18 in 1 coin
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U); // because in the event of a tie, the biggest coin wins
// now try making 11 cents. we should get 5+6
BOOST_CHECK( wallet.SelectCoinsMinConf(11 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 11 * CENT);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 2U);
// check that the smallest bigger coin is used
add_coin( 1*COIN);
add_coin( 2*COIN);
add_coin( 3*COIN);
add_coin( 4*COIN); // now we have 5+6+7+8+18+20+30+100+200+300+400 = 1094 cents
BOOST_CHECK( wallet.SelectCoinsMinConf(95 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 1 * COIN); // we should get 1 BTC in 1 coin
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
BOOST_CHECK( wallet.SelectCoinsMinConf(195 * CENT, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 2 * COIN); // we should get 2 BTC in 1 coin
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
// empty the wallet and start again, now with fractions of a cent, to test small change avoidance
empty_wallet();
add_coin(0.1*MIN_CHANGE);
add_coin(0.2*MIN_CHANGE);
add_coin(0.3*MIN_CHANGE);
add_coin(0.4*MIN_CHANGE);
add_coin(0.5*MIN_CHANGE);
// try making 1 * MIN_CHANGE from the 1.5 * MIN_CHANGE
// we'll get change smaller than MIN_CHANGE whatever happens, so can expect MIN_CHANGE exactly
BOOST_CHECK( wallet.SelectCoinsMinConf(MIN_CHANGE, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, MIN_CHANGE);
// but if we add a bigger coin, small change is avoided
add_coin(1111*MIN_CHANGE);
// try making 1 from 0.1 + 0.2 + 0.3 + 0.4 + 0.5 + 1111 = 1112.5
BOOST_CHECK( wallet.SelectCoinsMinConf(1 * MIN_CHANGE, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 1 * MIN_CHANGE); // we should get the exact amount
// if we add more small coins:
add_coin(0.6*MIN_CHANGE);
add_coin(0.7*MIN_CHANGE);
// and try again to make 1.0 * MIN_CHANGE
BOOST_CHECK( wallet.SelectCoinsMinConf(1 * MIN_CHANGE, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 1 * MIN_CHANGE); // we should get the exact amount
// run the 'mtgox' test (see http://blockexplorer.com/tx/29a3efd3ef04f9153d47a990bd7b048a4b2d213daaa5fb8ed670fb85f13bdbcf)
// they tried to consolidate 10 50k coins into one 500k coin, and ended up with 50k in change
empty_wallet();
for (int i = 0; i < 20; i++)
add_coin(50000 * COIN);
BOOST_CHECK( wallet.SelectCoinsMinConf(500000 * COIN, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 500000 * COIN); // we should get the exact amount
BOOST_CHECK_EQUAL(setCoinsRet.size(), 10U); // in ten coins
// if there's not enough in the smaller coins to make at least 1 * MIN_CHANGE change (0.5+0.6+0.7 < 1.0+1.0),
// we need to try finding an exact subset anyway
// sometimes it will fail, and so we use the next biggest coin:
empty_wallet();
add_coin(0.5 * MIN_CHANGE);
add_coin(0.6 * MIN_CHANGE);
add_coin(0.7 * MIN_CHANGE);
add_coin(1111 * MIN_CHANGE);
BOOST_CHECK( wallet.SelectCoinsMinConf(1 * MIN_CHANGE, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 1111 * MIN_CHANGE); // we get the bigger coin
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
// but sometimes it's possible, and we use an exact subset (0.4 + 0.6 = 1.0)
empty_wallet();
add_coin(0.4 * MIN_CHANGE);
add_coin(0.6 * MIN_CHANGE);
add_coin(0.8 * MIN_CHANGE);
add_coin(1111 * MIN_CHANGE);
BOOST_CHECK( wallet.SelectCoinsMinConf(MIN_CHANGE, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, MIN_CHANGE); // we should get the exact amount
BOOST_CHECK_EQUAL(setCoinsRet.size(), 2U); // in two coins 0.4+0.6
// test avoiding small change
empty_wallet();
add_coin(0.05 * MIN_CHANGE);
add_coin(1 * MIN_CHANGE);
add_coin(100 * MIN_CHANGE);
// trying to make 100.01 from these three coins
BOOST_CHECK( wallet.SelectCoinsMinConf(100.01 * MIN_CHANGE, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 101.05 * MIN_CHANGE); // we should get all coins
BOOST_CHECK_EQUAL(setCoinsRet.size(), 3U);
// but if we try to make 99.9, we should take the bigger of the two small coins to avoid small change
BOOST_CHECK( wallet.SelectCoinsMinConf(99.9 * MIN_CHANGE, 1, 1, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 101 * MIN_CHANGE);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 2U);
// test with many inputs
for (CAmount amt=1500; amt < COIN; amt*=10) {
empty_wallet();
// Create 676 inputs (= MAX_STANDARD_TX_SIZE / 148 bytes per input)
for (uint16_t j = 0; j < 676; j++)
add_coin(amt);
BOOST_CHECK(wallet.SelectCoinsMinConf(2000, 1, 1, vCoins, setCoinsRet, nValueRet));
if (amt - 2000 < MIN_CHANGE) {
// needs more than one input:
uint16_t returnSize = std::ceil((2000.0 + MIN_CHANGE)/amt);
CAmount returnValue = amt * returnSize;
BOOST_CHECK_EQUAL(nValueRet, returnValue);
BOOST_CHECK_EQUAL(setCoinsRet.size(), returnSize);
} else {
// one input is sufficient:
BOOST_CHECK_EQUAL(nValueRet, amt);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 1U);
}
}
// test randomness
{
empty_wallet();
for (int i2 = 0; i2 < 100; i2++)
add_coin(COIN);
// picking 50 from 100 coins doesn't depend on the shuffle,
// but does depend on randomness in the stochastic approximation code
BOOST_CHECK(wallet.SelectCoinsMinConf(50 * COIN, 1, 6, vCoins, setCoinsRet , nValueRet));
BOOST_CHECK(wallet.SelectCoinsMinConf(50 * COIN, 1, 6, vCoins, setCoinsRet2, nValueRet));
BOOST_CHECK(!equal_sets(setCoinsRet, setCoinsRet2));
int fails = 0;
for (int i = 0; i < RANDOM_REPEATS; i++)
{
// selecting 1 from 100 identical coins depends on the shuffle; this test will fail 1% of the time
// run the test RANDOM_REPEATS times and only complain if all of them fail
BOOST_CHECK(wallet.SelectCoinsMinConf(COIN, 1, 6, vCoins, setCoinsRet , nValueRet));
BOOST_CHECK(wallet.SelectCoinsMinConf(COIN, 1, 6, vCoins, setCoinsRet2, nValueRet));
if (equal_sets(setCoinsRet, setCoinsRet2))
fails++;
}
BOOST_CHECK_NE(fails, RANDOM_REPEATS);
// add 75 cents in small change. not enough to make 90 cents,
// then try making 90 cents. there are multiple competing "smallest bigger" coins,
// one of which should be picked at random
add_coin( 5*CENT); add_coin(10*CENT); add_coin(15*CENT); add_coin(20*CENT); add_coin(25*CENT);
fails = 0;
for (int i = 0; i < RANDOM_REPEATS; i++)
{
// selecting 1 from 100 identical coins depends on the shuffle; this test will fail 1% of the time
// run the test RANDOM_REPEATS times and only complain if all of them fail
BOOST_CHECK(wallet.SelectCoinsMinConf(90*CENT, 1, 6, vCoins, setCoinsRet , nValueRet));
BOOST_CHECK(wallet.SelectCoinsMinConf(90*CENT, 1, 6, vCoins, setCoinsRet2, nValueRet));
if (equal_sets(setCoinsRet, setCoinsRet2))
fails++;
}
BOOST_CHECK_NE(fails, RANDOM_REPEATS);
}
}
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empty_wallet();
}
BOOST_AUTO_TEST_CASE(ApproximateBestSubset)
{
CoinSet setCoinsRet;
CAmount nValueRet;
LOCK(wallet.cs_wallet);
empty_wallet();
// Test vValue sort order
for (int i = 0; i < 1000; i++)
add_coin(1000 * COIN);
add_coin(3 * COIN);
BOOST_CHECK(wallet.SelectCoinsMinConf(1003 * COIN, 1, 6, vCoins, setCoinsRet, nValueRet));
BOOST_CHECK_EQUAL(nValueRet, 1003 * COIN);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 2U);
empty_wallet();
// Test trimming
for (int i = 0; i < 100; i++)
add_coin(10 * COIN);
for (int i = 0; i < 100; i++)
add_coin(1000 * COIN);
BOOST_CHECK(wallet.SelectCoinsMinConf(100001 * COIN, 1, 6, vCoins, setCoinsRet, nValueRet));
// We need all 100 larger coins and exactly one small coin.
// Superfluous small coins must be trimmed from the set:
BOOST_CHECK_EQUAL(nValueRet, 100010 * COIN);
BOOST_CHECK_EQUAL(setCoinsRet.size(), 101);
}
BOOST_AUTO_TEST_SUITE_END()