neobytes/src/darksend.h

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// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2012 The Bitcoin developers
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef DARKSEND_H
#define DARKSEND_H
#include "core.h"
#include "main.h"
#include "masternode.h"
#include "activemasternode.h"
class CTxIn;
class CDarkSendPool;
class CDarkSendSigner;
class CMasterNodeVote;
class CBitcoinAddress;
class CDarksendQueue;
class CDarksendBroadcastTx;
class CActiveMasternode;
#define POOL_MAX_TRANSACTIONS 3 // wait for X transactions to merge and publish
#define POOL_STATUS_UNKNOWN 0 // waiting for update
#define POOL_STATUS_IDLE 1 // waiting for update
#define POOL_STATUS_QUEUE 2 // waiting in a queue
#define POOL_STATUS_ACCEPTING_ENTRIES 3 // accepting entries
#define POOL_STATUS_FINALIZE_TRANSACTION 4 // master node will broadcast what it accepted
#define POOL_STATUS_SIGNING 5 // check inputs/outputs, sign final tx
#define POOL_STATUS_TRANSMISSION 6 // transmit transaction
#define POOL_STATUS_ERROR 7 // error
#define POOL_STATUS_SUCCESS 8 // success
// status update message constants
#define MASTERNODE_ACCEPTED 1
#define MASTERNODE_REJECTED 0
#define MASTERNODE_RESET -1
#define DARKSEND_QUEUE_TIMEOUT 120
#define DARKSEND_SIGNING_TIMEOUT 30
extern CDarkSendPool darkSendPool;
extern CDarkSendSigner darkSendSigner;
extern std::vector<CDarksendQueue> vecDarksendQueue;
extern std::string strMasterNodePrivKey;
extern map<uint256, CDarksendBroadcastTx> mapDarksendBroadcastTxes;
extern CActiveMasternode activeMasternode;
//specific messages for the Darksend protocol
void ProcessMessageDarksend(CNode* pfrom, std::string& strCommand, CDataStream& vRecv);
// get the darksend chain depth for a given input
int GetInputDarksendRounds(CTxIn in, int rounds=0);
// An input in the darksend pool
class CDarkSendEntryVin
{
public:
bool isSigSet;
CTxIn vin;
CDarkSendEntryVin()
{
isSigSet = false;
vin = CTxIn();
}
};
// A clients transaction in the darksend pool
class CDarkSendEntry
{
public:
bool isSet;
std::vector<CDarkSendEntryVin> sev;
int64_t amount;
CTransaction collateral;
std::vector<CTxOut> vout;
CTransaction txSupporting;
int64_t addedTime;
CDarkSendEntry()
{
isSet = false;
collateral = CTransaction();
amount = 0;
}
bool Add(const std::vector<CTxIn> vinIn, int64_t amountIn, const CTransaction collateralIn, const std::vector<CTxOut> voutIn)
{
if(isSet){return false;}
BOOST_FOREACH(const CTxIn v, vinIn) {
CDarkSendEntryVin s = CDarkSendEntryVin();
s.vin = v;
sev.push_back(s);
}
vout = voutIn;
amount = amountIn;
collateral = collateralIn;
isSet = true;
addedTime = GetTime();
return true;
}
bool AddSig(const CTxIn& vin)
{
BOOST_FOREACH(CDarkSendEntryVin& s, sev) {
if(s.vin.prevout == vin.prevout && s.vin.nSequence == vin.nSequence){
if(s.isSigSet){return false;}
s.vin.scriptSig = vin.scriptSig;
s.vin.prevPubKey = vin.prevPubKey;
s.isSigSet = true;
return true;
}
}
return false;
}
bool IsExpired()
{
return (GetTime() - addedTime) > DARKSEND_QUEUE_TIMEOUT;// 120 seconds
}
};
//
// A currently inprogress darksend merge and denomination information
//
class CDarksendQueue
{
public:
CTxIn vin;
int64_t time;
int nDenom;
bool ready; //ready for submit
std::vector<unsigned char> vchSig;
CDarksendQueue()
{
nDenom = 0;
vin = CTxIn();
time = 0;
vchSig.clear();
ready = false;
}
IMPLEMENT_SERIALIZE
(
READWRITE(nDenom);
READWRITE(vin);
READWRITE(time);
READWRITE(ready);
READWRITE(vchSig);
)
bool GetAddress(CService &addr)
{
BOOST_FOREACH(CMasterNode mn, vecMasternodes) {
if(mn.vin == vin){
addr = mn.addr;
return true;
}
}
return false;
}
bool GetProtocolVersion(int &protocolVersion)
{
BOOST_FOREACH(CMasterNode mn, vecMasternodes) {
if(mn.vin == vin){
protocolVersion = mn.protocolVersion;
return true;
}
}
return false;
}
bool Sign();
bool Relay();
bool IsExpired()
{
return (GetTime() - time) > DARKSEND_QUEUE_TIMEOUT;// 120 seconds
}
bool CheckSignature();
};
// store darksend tx signature information
class CDarksendBroadcastTx
{
public:
CTransaction tx;
CTxIn vin;
vector<unsigned char> vchSig;
int64_t sigTime;
};
//
// Helper object for signing and checking signatures
//
class CDarkSendSigner
{
public:
bool IsVinAssociatedWithPubkey(CTxIn& vin, CPubKey& pubkey);
bool SetKey(std::string strSecret, std::string& errorMessage, CKey& key, CPubKey& pubkey);
bool SignMessage(std::string strMessage, std::string& errorMessage, std::vector<unsigned char>& vchSig, CKey key);
bool VerifyMessage(CPubKey pubkey, std::vector<unsigned char>& vchSig, std::string strMessage, std::string& errorMessage);
};
class CDarksendSession
{
};
//
// Used to keep track of current status of darksend pool
//
class CDarkSendPool
{
public:
2015-01-21 16:03:14 +01:00
static const int MIN_PEER_PROTO_VERSION = 70054;
// clients entries
std::vector<CDarkSendEntry> myEntries;
// masternode entries
std::vector<CDarkSendEntry> entries;
// the finalized transaction ready for signing
CTransaction finalTransaction;
int64_t lastTimeChanged;
int64_t lastAutoDenomination;
unsigned int state;
unsigned int entriesCount;
unsigned int lastEntryAccepted;
unsigned int countEntriesAccepted;
// where collateral should be made out to
CScript collateralPubKey;
std::vector<CTxIn> lockedCoins;
uint256 masterNodeBlockHash;
std::string lastMessage;
bool completedTransaction;
bool unitTest;
CService submittedToMasternode;
int sessionID;
int sessionDenom; //Users must submit an denom matching this
int sessionUsers; //N Users have said they'll join
bool sessionFoundMasternode; //If we've found a compatible masternode
int64_t sessionTotalValue; //used for autoDenom
std::vector<CTransaction> vecSessionCollateral;
int lastSplitUpBlock;
int splitUpInARow; // how many splits we've done since a success?
int cachedLastSuccess;
int cachedNumBlocks; //used for the overview screen
int minBlockSpacing; //required blocks between mixes
CTransaction txCollateral;
//debugging data
std::string strAutoDenomResult;
//incremented whenever a DSQ comes through
int64_t nDsqCount;
CDarkSendPool()
{
/* DarkSend uses collateral addresses to trust parties entering the pool
to behave themselves. If they don't it takes their money. */
lastSplitUpBlock = 0;
cachedLastSuccess = 0;
cachedNumBlocks = 0;
unitTest = false;
splitUpInARow = 0;
txCollateral = CTransaction();
minBlockSpacing = 1;
nDsqCount = 0;
SetNull();
}
void InitCollateralAddress(){
std::string strAddress = "";
if(Params().NetworkID() == CChainParams::MAIN) {
strAddress = "Xq19GqFvajRrEdDHYRKGYjTsQfpV5jyipF";
} else {
strAddress = "y1EZuxhhNMAUofTBEeLqGE1bJrpC2TWRNp";
}
SetCollateralAddress(strAddress);
}
void SetMinBlockSpacing(int minBlockSpacingIn){
minBlockSpacing = minBlockSpacingIn;
}
bool SetCollateralAddress(std::string strAddress);
void Reset();
void SetNull(bool clearEverything=false);
void UnlockCoins();
bool IsNull() const
{
return (state == POOL_STATUS_ACCEPTING_ENTRIES && entries.empty() && myEntries.empty());
}
int GetState() const
{
return state;
}
int GetEntriesCount() const
{
if(fMasterNode){
return entries.size();
} else {
return entriesCount;
}
}
int GetLastEntryAccepted() const
{
return lastEntryAccepted;
}
int GetCountEntriesAccepted() const
{
return countEntriesAccepted;
}
int GetMyTransactionCount() const
{
return myEntries.size();
}
void UpdateState(unsigned int newState)
{
if (fMasterNode && (newState == POOL_STATUS_ERROR || newState == POOL_STATUS_SUCCESS)){
LogPrintf("CDarkSendPool::UpdateState() - Can't set state to ERROR or SUCCESS as a masternode. \n");
return;
}
LogPrintf("CDarkSendPool::UpdateState() == %d | %d \n", state, newState);
if(state != newState){
lastTimeChanged = GetTimeMillis();
if(fMasterNode) {
RelayDarkSendStatus(darkSendPool.sessionID, darkSendPool.GetState(), darkSendPool.GetEntriesCount(), MASTERNODE_RESET);
}
}
state = newState;
}
int GetMaxPoolTransactions()
{
//if we're on testnet, just use two transactions per merge
if(Params().NetworkID() == CChainParams::TESTNET || Params().NetworkID() == CChainParams::REGTEST) return 2;
//use the production amount
return POOL_MAX_TRANSACTIONS;
}
//Do we have enough users to take entries?
bool IsSessionReady(){
return sessionUsers >= GetMaxPoolTransactions();
}
// Are these outputs compatible with other client in the pool?
bool IsCompatibleWithEntries(std::vector<CTxOut> vout);
// Is this amount compatible with other client in the pool?
bool IsCompatibleWithSession(int64_t nAmount, CTransaction txCollateral, std::string& strReason);
// Passively run Darksend in the background according to the configuration in settings (only for QT)
bool DoAutomaticDenominating(bool fDryRun=false, bool ready=false);
bool PrepareDarksendDenominate();
// check for process in Darksend
void Check();
// charge fees to bad actors
void ChargeFees();
// rarely charge fees to pay miners
void ChargeRandomFees();
void CheckTimeout();
// check to make sure a signature matches an input in the pool
bool SignatureValid(const CScript& newSig, const CTxIn& newVin);
// if the collateral is valid given by a client
bool IsCollateralValid(const CTransaction& txCollateral);
// add a clients entry to the pool
bool AddEntry(const std::vector<CTxIn>& newInput, const int64_t& nAmount, const CTransaction& txCollateral, const std::vector<CTxOut>& newOutput, std::string& error);
// add signature to a vin
bool AddScriptSig(const CTxIn& newVin);
// are all inputs signed?
bool SignaturesComplete();
// as a client, send a transaction to a masternode to start the denomination process
void SendDarksendDenominate(std::vector<CTxIn>& vin, std::vector<CTxOut>& vout, int64_t amount);
// get masternode updates about the progress of darksend
bool StatusUpdate(int newState, int newEntriesCount, int newAccepted, std::string& error, int newSessionID=0);
// as a client, check and sign the final transaction
bool SignFinalTransaction(CTransaction& finalTransactionNew, CNode* node);
// get block hash by height
bool GetBlockHash(uint256& hash, int nBlockHeight);
// get the last valid block hash for a given modulus
bool GetLastValidBlockHash(uint256& hash, int mod=1, int nBlockHeight=0);
// process a new block
void NewBlock();
void CompletedTransaction(bool error, std::string lastMessageNew);
void ClearLastMessage();
// used for liquidity providers
bool SendRandomPaymentToSelf();
// split up large inputs or make fee sized inputs
bool SplitUpMoney(bool justCollateral=false);
bool CreateDenominated(int64_t nTotalValue);
// get the denominations for a list of outputs (returns a bitshifted integer)
int GetDenominations(const std::vector<CTxOut>& vout);
void GetDenominationsToString(int nDenom, std::string& strDenom);
// get the denominations for a specific amount of darkcoin.
int GetDenominationsByAmount(int64_t nAmount, int nDenomTarget=0);
int GetDenominationsByAmounts(std::vector<int64_t>& vecAmount);
};
void ConnectToDarkSendMasterNodeWinner();
void ThreadCheckDarkSendPool();
#endif