remove unused CNode::Cleanup()
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8f59251b83
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2831a03b79
@ -528,10 +528,6 @@ void CNode::CloseSocketDisconnect()
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pnodeSync = NULL;
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}
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void CNode::Cleanup()
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{
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}
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void CNode::PushVersion()
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{
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int nBestHeight = g_signals.GetHeight().get_value_or(0);
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@ -773,7 +769,6 @@ void ThreadSocketHandler()
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// close socket and cleanup
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pnode->CloseSocketDisconnect();
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pnode->Cleanup();
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// hold in disconnected pool until all refs are released
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if (pnode->fNetworkNode || pnode->fInbound)
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