ui: Make sure sendcoinsentry signals only connected once
Move signal connections to constructor where possible.
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2a05101efd
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@ -34,6 +34,12 @@ SendCoinsEntry::SendCoinsEntry(QWidget *parent) :
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GUIUtil::setupAddressWidget(ui->payTo, this);
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GUIUtil::setupAddressWidget(ui->payTo, this);
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// just a label for displaying bitcoin address(es)
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// just a label for displaying bitcoin address(es)
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ui->payTo_is->setFont(GUIUtil::bitcoinAddressFont());
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ui->payTo_is->setFont(GUIUtil::bitcoinAddressFont());
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// Connect signals
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connect(ui->payAmount, SIGNAL(valueChanged()), this, SIGNAL(payAmountChanged()));
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connect(ui->deleteButton, SIGNAL(clicked()), this, SLOT(deleteClicked()));
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connect(ui->deleteButton_is, SIGNAL(clicked()), this, SLOT(deleteClicked()));
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connect(ui->deleteButton_s, SIGNAL(clicked()), this, SLOT(deleteClicked()));
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}
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}
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SendCoinsEntry::~SendCoinsEntry()
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SendCoinsEntry::~SendCoinsEntry()
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@ -72,11 +78,6 @@ void SendCoinsEntry::setModel(WalletModel *model)
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if (model && model->getOptionsModel())
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if (model && model->getOptionsModel())
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connect(model->getOptionsModel(), SIGNAL(displayUnitChanged(int)), this, SLOT(updateDisplayUnit()));
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connect(model->getOptionsModel(), SIGNAL(displayUnitChanged(int)), this, SLOT(updateDisplayUnit()));
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connect(ui->payAmount, SIGNAL(valueChanged()), this, SIGNAL(payAmountChanged()));
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connect(ui->deleteButton, SIGNAL(clicked()), this, SLOT(deleteClicked()));
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connect(ui->deleteButton_is, SIGNAL(clicked()), this, SLOT(deleteClicked()));
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connect(ui->deleteButton_s, SIGNAL(clicked()), this, SLOT(deleteClicked()));
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clear();
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clear();
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}
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}
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