Initialization: set Boost path locale in main thread

The path locale is lazy initialized and to avoid deinitialization errors
in multithreading environments, it is set explicitly by the main thread.
This commit is contained in:
dexX7 2015-03-11 13:34:20 +01:00
parent d734d87b28
commit 317e66c741
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@ -723,18 +723,18 @@ void RenameThread(const char* name)
void SetupEnvironment()
{
#ifndef WIN32
try
{
#if BOOST_FILESYSTEM_VERSION == 3
boost::filesystem::path::codecvt(); // Raises runtime error if current locale is invalid
#else // boost filesystem v2
std::locale(); // Raises runtime error if current locale is invalid
#endif
// On most POSIX systems (e.g. Linux, but not BSD) the environment's locale
// may be invalid, in which case the "C" locale is used as fallback.
#if !defined(WIN32) && !defined(MAC_OSX) && !defined(__FreeBSD__) && !defined(__OpenBSD__)
try {
std::locale(""); // Raises a runtime error if current locale is invalid
} catch (const std::runtime_error&) {
setenv("LC_ALL", "C", 1); // Force C locale
std::locale::global(std::locale("C"));
}
#endif
// The path locale is lazy initialized and to avoid deinitialization errors
// in multithreading environments, it is set explicitly by the main thread.
boost::filesystem::path::imbue(std::locale());
}
void SetThreadPriority(int nPriority)