Fix crash bug with duplicate inputs within a transaction (#2302)
* Fix crash bug with duplicate inputs within a transaction Introduced by #9049 * Remove redundant parameter fCheckDuplicateInputs from CheckTransaction
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@ -513,7 +513,7 @@ int GetUTXOConfirmations(const COutPoint& outpoint)
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}
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bool CheckTransaction(const CTransaction& tx, CValidationState &state, bool fCheckDuplicateInputs)
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bool CheckTransaction(const CTransaction& tx, CValidationState &state)
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{
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// Basic checks that don't depend on any context
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if (tx.vin.empty())
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@ -539,14 +539,12 @@ bool CheckTransaction(const CTransaction& tx, CValidationState &state, bool fChe
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return state.DoS(100, false, REJECT_INVALID, "bad-txns-txouttotal-toolarge");
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}
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// Check for duplicate inputs - note that this check is slow so we skip it in CheckBlock
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if (fCheckDuplicateInputs) {
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std::set<COutPoint> vInOutPoints;
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for (const auto& txin : tx.vin)
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{
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if (!vInOutPoints.insert(txin.prevout).second)
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return state.DoS(100, false, REJECT_INVALID, "bad-txns-inputs-duplicate");
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}
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// Check for duplicate inputs
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std::set<COutPoint> vInOutPoints;
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for (const auto& txin : tx.vin)
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{
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if (!vInOutPoints.insert(txin.prevout).second)
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return state.DoS(100, false, REJECT_INVALID, "bad-txns-inputs-duplicate");
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}
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if (tx.IsCoinBase())
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@ -3437,7 +3435,7 @@ bool CheckBlock(const CBlock& block, CValidationState& state, const Consensus::P
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// Check transactions
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for (const auto& tx : block.vtx)
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if (!CheckTransaction(*tx, state, false))
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if (!CheckTransaction(*tx, state))
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return state.Invalid(false, state.GetRejectCode(), state.GetRejectReason(),
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strprintf("Transaction check failed (tx hash %s) %s", tx->GetHash().ToString(), state.GetDebugMessage()));
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@ -389,7 +389,7 @@ void UpdateCoins(const CTransaction& tx, CCoinsViewCache& inputs, int nHeight);
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/** Transaction validation functions */
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/** Context-independent validity checks */
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bool CheckTransaction(const CTransaction& tx, CValidationState& state, bool fCheckDuplicateInputs=true);
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bool CheckTransaction(const CTransaction& tx, CValidationState& state);
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namespace Consensus {
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