Increase block download timeout base from 10 to 20 minutes.
This harmonizes the block fetch timeout with the existing ping timeout and eliminates a guaranteed eventual failure from congestion collapse for a network operating right at its limit. It's unlikely that we wouldn't suffer other failures if we were really anywhere near the network's limit, and a complete avoidance of congestion collapse risk requires (I think) an exponential back-off. So this isn't a major concern, but I think it's also useful for reducing the complexity of understanding out timeouts.
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@ -4534,12 +4534,12 @@ bool SendMessages(CNode* pto, bool fSendTrickle)
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LogPrintf("Peer=%d is stalling block download, disconnecting\n", pto->id);
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pto->fDisconnect = true;
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}
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// In case there is a block that has been in flight from this peer for (1 + 0.5 * N) times the block interval
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// In case there is a block that has been in flight from this peer for (2 + 0.5 * N) times the block interval
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// (with N the number of validated blocks that were in flight at the time it was requested), disconnect due to
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// timeout. We compensate for in-flight blocks to prevent killing off peers due to our own downstream link
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// being saturated. We only count validated in-flight blocks so peers can't advertize nonexisting block hashes
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// to unreasonably increase our timeout.
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if (!pto->fDisconnect && state.vBlocksInFlight.size() > 0 && state.vBlocksInFlight.front().nTime < nNow - 500000 * Params().TargetSpacing() * (2 + state.vBlocksInFlight.front().nValidatedQueuedBefore)) {
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if (!pto->fDisconnect && state.vBlocksInFlight.size() > 0 && state.vBlocksInFlight.front().nTime < nNow - 500000 * Params().TargetSpacing() * (4 + state.vBlocksInFlight.front().nValidatedQueuedBefore)) {
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LogPrintf("Timeout downloading block %s from peer=%d, disconnecting\n", state.vBlocksInFlight.front().hash.ToString(), pto->id);
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pto->fDisconnect = true;
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}
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