qt: get required locks upfront in polling functions
This avoids the GUI from getting stuck on periodical polls if the core is holding the locks for a longer time - for example, during a wallet rescan.
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ed67100565
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41106a50d2
@ -92,6 +92,12 @@ double ClientModel::getVerificationProgress() const
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void ClientModel::updateTimer()
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void ClientModel::updateTimer()
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{
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{
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// Get required lock upfront. This avoids the GUI from getting stuck on
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// periodical polls if the core is holding the locks for a longer time -
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// for example, during a wallet rescan.
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TRY_LOCK(cs_main, lockMain);
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if(!lockMain)
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return;
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// Some quantities (such as number of blocks) change so fast that we don't want to be notified for each change.
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// Some quantities (such as number of blocks) change so fast that we don't want to be notified for each change.
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// Periodically check and update with a timer.
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// Periodically check and update with a timer.
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int newNumBlocks = getNumBlocks();
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int newNumBlocks = getNumBlocks();
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@ -24,7 +24,6 @@
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#include <QDebug>
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#include <QDebug>
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#include <QIcon>
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#include <QIcon>
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#include <QList>
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#include <QList>
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#include <QTimer>
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// Amount column is right-aligned it contains numbers
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// Amount column is right-aligned it contains numbers
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static int column_alignments[] = {
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static int column_alignments[] = {
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@ -187,11 +186,18 @@ public:
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{
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{
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TransactionRecord *rec = &cachedWallet[idx];
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TransactionRecord *rec = &cachedWallet[idx];
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// Get required locks upfront. This avoids the GUI from getting
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// stuck if the core is holding the locks for a longer time - for
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// example, during a wallet rescan.
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//
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// If a status update is needed (blocks came in since last check),
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// If a status update is needed (blocks came in since last check),
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// update the status of this transaction from the wallet. Otherwise,
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// update the status of this transaction from the wallet. Otherwise,
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// simply re-use the cached status.
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// simply re-use the cached status.
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LOCK2(cs_main, wallet->cs_wallet);
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TRY_LOCK(cs_main, lockMain);
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if(rec->statusUpdateNeeded())
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if(lockMain)
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{
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TRY_LOCK(wallet->cs_wallet, lockWallet);
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if(lockWallet && rec->statusUpdateNeeded())
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{
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{
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std::map<uint256, CWalletTx>::iterator mi = wallet->mapWallet.find(rec->hash);
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std::map<uint256, CWalletTx>::iterator mi = wallet->mapWallet.find(rec->hash);
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@ -200,6 +206,7 @@ public:
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rec->updateStatus(mi->second);
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rec->updateStatus(mi->second);
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}
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}
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}
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}
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}
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return rec;
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return rec;
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}
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}
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else
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else
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@ -98,18 +98,21 @@ void WalletModel::updateStatus()
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void WalletModel::pollBalanceChanged()
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void WalletModel::pollBalanceChanged()
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{
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{
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bool heightChanged = false;
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// Get required locks upfront. This avoids the GUI from getting stuck on
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{
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// periodical polls if the core is holding the locks for a longer time -
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LOCK(cs_main);
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// for example, during a wallet rescan.
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TRY_LOCK(cs_main, lockMain);
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if(!lockMain)
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return;
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TRY_LOCK(wallet->cs_wallet, lockWallet);
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if(!lockWallet)
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return;
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if(chainActive.Height() != cachedNumBlocks)
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if(chainActive.Height() != cachedNumBlocks)
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{
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{
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// Balance and number of transactions might have changed
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// Balance and number of transactions might have changed
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cachedNumBlocks = chainActive.Height();
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cachedNumBlocks = chainActive.Height();
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heightChanged = true;
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}
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}
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if(heightChanged)
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{
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checkBalanceChanged();
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checkBalanceChanged();
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if(transactionTableModel)
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if(transactionTableModel)
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transactionTableModel->updateConfirmations();
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transactionTableModel->updateConfirmations();
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