Remove call to mnodeman.PoSeBan
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0594cd7197
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@ -468,7 +468,8 @@ void CInstantSend::UpdateVotedOutpoints(const CTxLockVote& vote, CTxLockCandidat
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txLockCandidate.MarkOutpointAsAttacked(vote.GetOutpoint());
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txLockCandidate.MarkOutpointAsAttacked(vote.GetOutpoint());
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it2->second.MarkOutpointAsAttacked(vote.GetOutpoint());
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it2->second.MarkOutpointAsAttacked(vote.GetOutpoint());
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// apply maximum PoSe ban score to this masternode i.e. PoSe-ban it instantly
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// apply maximum PoSe ban score to this masternode i.e. PoSe-ban it instantly
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mnodeman.PoSeBan(vote.GetMasternodeOutpoint());
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// TODO Call new PoSe system when it's ready
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//mnodeman.PoSeBan(vote.GetMasternodeOutpoint());
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// NOTE: This vote must be relayed further to let all other nodes know about such
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// NOTE: This vote must be relayed further to let all other nodes know about such
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// misbehaviour of this masternode. This way they should also be able to construct
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// misbehaviour of this masternode. This way they should also be able to construct
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// conflicting lock and PoSe-ban this masternode.
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// conflicting lock and PoSe-ban this masternode.
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