Add assertion and cast before sending reject code
This gets rid of a warning. Add an assertion to make sure that the reject code is in the correct range for the network protocol (if it is outside the range it must be a bug)
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a651403e09
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5922b6774e
@ -1343,7 +1343,8 @@ void static InvalidBlockFound(CBlockIndex *pindex, const CValidationState &state
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if (state.IsInvalid(nDoS)) {
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if (state.IsInvalid(nDoS)) {
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std::map<uint256, NodeId>::iterator it = mapBlockSource.find(pindex->GetBlockHash());
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std::map<uint256, NodeId>::iterator it = mapBlockSource.find(pindex->GetBlockHash());
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if (it != mapBlockSource.end() && State(it->second)) {
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if (it != mapBlockSource.end() && State(it->second)) {
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CBlockReject reject = {state.GetRejectCode(), state.GetRejectReason().substr(0, MAX_REJECT_MESSAGE_LENGTH), pindex->GetBlockHash()};
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assert(state.GetRejectCode() < 0x100);
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CBlockReject reject = {(unsigned char)state.GetRejectCode(), state.GetRejectReason().substr(0, MAX_REJECT_MESSAGE_LENGTH), pindex->GetBlockHash()};
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State(it->second)->rejects.push_back(reject);
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State(it->second)->rejects.push_back(reject);
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if (nDoS > 0)
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if (nDoS > 0)
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Misbehaving(it->second, nDoS);
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Misbehaving(it->second, nDoS);
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