Fix priority calculation in CreateTransaction

Make this projection of priority in 1 block match the calculation in the low priority reject code.

Rebased-From: 2d9b0b7f03
Github-Pull: #5675
This commit is contained in:
Alex Morcos 2015-01-16 12:17:57 -05:00 committed by Wladimir J. van der Laan
parent 2448d34298
commit b6347bf813
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@ -1418,10 +1418,14 @@ bool CWallet::CreateTransaction(const vector<pair<CScript, CAmount> >& vecSend,
BOOST_FOREACH(PAIRTYPE(const CWalletTx*, unsigned int) pcoin, setCoins)
{
CAmount nCredit = pcoin.first->vout[pcoin.second].nValue;
//The priority after the next block (depth+1) is used instead of the current,
//The coin age after the next block (depth+1) is used instead of the current,
//reflecting an assumption the user would accept a bit more delay for
//a chance at a free transaction.
dPriority += (double)nCredit * (pcoin.first->GetDepthInMainChain()+1);
//But mempool inputs might still be in the mempool, so their age stays 0
int age = pcoin.first->GetDepthInMainChain();
if (age != 0)
age += 1;
dPriority += (double)nCredit * age;
}
CAmount nChange = nValueIn - nValue - nFeeRet;