expired masternodes should not be auto-re-enabled on start, should keep expired state (#1182)
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@ -195,10 +195,6 @@ void CMasternode::Check(bool fForce)
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nHeight = chainActive.Height();
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nHeight = chainActive.Height();
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}
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}
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// keep old masternodes on start, give them a chance to receive an updated ping without removal/expiry
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if(!masternodeSync.IsMasternodeListSynced()) nTimeStart = GetTime();
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bool fWaitForPing = (GetTime() - nTimeStart < MASTERNODE_MIN_MNP_SECONDS);
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if(nActiveState == MASTERNODE_POSE_BAN) {
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if(nActiveState == MASTERNODE_POSE_BAN) {
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if(nHeight < nPoSeBanHeight) return; // too early?
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if(nHeight < nPoSeBanHeight) return; // too early?
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// Otherwise give it a chance to proceed further to do all the usual checks and to change its state.
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// Otherwise give it a chance to proceed further to do all the usual checks and to change its state.
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@ -239,6 +235,12 @@ void CMasternode::Check(bool fForce)
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return;
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return;
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}
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}
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// keep old masternodes on start, give them a chance to receive an updated ping without removal/expiry
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if(!masternodeSync.IsMasternodeListSynced()) nTimeStart = GetTime();
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bool fWaitForPing = (GetTime() - nTimeStart < MASTERNODE_MIN_MNP_SECONDS);
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// but if it was already expired before the check - don't wait, check it again now
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if(nActiveState == MASTERNODE_EXPIRED) fWaitForPing = false;
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if(!fWaitForPing && !IsPingedWithin(MASTERNODE_EXPIRATION_SECONDS)) {
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if(!fWaitForPing && !IsPingedWithin(MASTERNODE_EXPIRATION_SECONDS)) {
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nActiveState = MASTERNODE_EXPIRED;
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nActiveState = MASTERNODE_EXPIRED;
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// RESCAN AFFECTED VOTES
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// RESCAN AFFECTED VOTES
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