Only ask for missing masternodes/budget items after sync is complete
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@ -967,6 +967,10 @@ bool CBudgetManager::UpdateProposal(CBudgetVote& vote, CNode* pfrom)
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if(!mapProposals.count(vote.nProposalHash)){
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if(pfrom){
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// only ask for missing items after our syncing process is complete --
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// otherwise we'll think a full sync succeeded when they return a result
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if(!masternodeSync.IsSynced()) return false;
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LogPrintf("CBudgetManager::UpdateProposal - Unknown proposal %d, asking for source proposal\n", vote.nProposalHash.ToString());
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mapOrphanMasternodeBudgetVotes[vote.nProposalHash] = vote;
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@ -990,6 +994,10 @@ bool CBudgetManager::UpdateFinalizedBudget(CFinalizedBudgetVote& vote, CNode* pf
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if(!mapFinalizedBudgets.count(vote.nBudgetHash)){
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if(pfrom){
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// only ask for missing items after our syncing process is complete --
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// otherwise we'll think a full sync succeeded when they return a result
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if(!masternodeSync.IsSynced()) return false;
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LogPrintf("CBudgetManager::UpdateFinalizedBudget - Unknown Finalized Proposal %s, asking for source budget\n", vote.nBudgetHash.ToString());
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mapOrphanFinalizedBudgetVotes[vote.nBudgetHash] = vote;
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@ -630,6 +630,10 @@ void CMasternodeMan::ProcessMessage(CNode* pfrom, std::string& strCommand, CData
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return;
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}
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// only ask for missing items after our syncing process is complete --
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// otherwise we'll think a full sync succeeded when they return a result
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if(!masternodeSync.IsSynced()) return;
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// we wasn't able to accept mnp but nothing significant happened,
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// we might just have to ask for a masternode entry once
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std::map<COutPoint, int64_t>::iterator i = mWeAskedForMasternodeListEntry.find(mnp.vin.prevout);
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