Avoid reject message feedback loops
This commit is contained in:
parent
3fa1c81b94
commit
efad808aae
@ -4106,8 +4106,8 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv,
|
||||
|
||||
else if (strCommand == "reject")
|
||||
{
|
||||
if (fDebug)
|
||||
{
|
||||
if (fDebug) {
|
||||
try {
|
||||
string strMsg; unsigned char ccode; string strReason;
|
||||
vRecv >> LIMITED_STRING(strMsg, CMessageHeader::COMMAND_SIZE) >> ccode >> LIMITED_STRING(strReason, 111);
|
||||
|
||||
@ -4121,6 +4121,10 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv,
|
||||
ss << ": hash " << hash.ToString();
|
||||
}
|
||||
LogPrint("net", "Reject %s\n", SanitizeString(ss.str()));
|
||||
} catch (std::ios_base::failure& e) {
|
||||
// Avoid feedback loops by preventing reject messages from triggering a new reject message.
|
||||
LogPrint("net", "Unparseable reject message received\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user