* fix whitespace
* added zmq stuff for governance objects and votes
it seems that zmq is currently not in a working state, need to figure that out.
Need to:
plug in the new methods added
possibly plug in the old methods, as it doesn't look like they are.
* formatting fix. Will probably need to revert for this PR
* continue linking new zmq messages in
* added comment, might need to revert
* fixes error of it not knowing about the classes
* Actually link in, all new govobjects and govvotes should be broadcast over zmq now.
* fix compile error, forgot to change params when copying
* fix compile error
* add imports to the header files in zmqconfig.h
* fixing linking(i think) error
* Revert "added comment, might need to revert"
This reverts commit 2918ea40fe9a96834c4bd89e13cb458cde6814f2.
* Revert "formatting fix. Will probably need to revert for this PR"
This reverts commit ca10558866ab61e3dd0c70541fdcfee6f5115157.
* fix tabs etc
* EOL added
* optimization of hash.begin() @nmarley thoughts?
* remove formatting changes
* iterator i -> it and removal of notifier
* typo in df879f57
* use auto for the iterators
* introduce hash prefix
* implement changes in zmq_sub.py, update the doc, and change argument name to fix typo
* deref iterators before calling methods
* continued e8a4c505
* missed one... continued e8a4c505
* killing some tabs
* fix spacing for setting or comparing iterators
* change order of new variables to match current setup
* re-add elif's I didn't realize got removed
* Revert "fix spacing for setting or comparing iterators"
This reverts commit 8ce2068148dcd275ebba7ee6038d0db1c582b9f3.
* Revert "use auto for the iterators"
This reverts commit cb16cf0760bfaf68c56684877898611802bf2303.
* Revert "missed one... continued e8a4c505"
This reverts commit 2087cf894f7e9682508b4692b89897b4fa4e4b7a.
* Revert "continued e8a4c505"
This reverts commit a78c8ad2c9bb1602242a8f040e17ef958982348c.
* Revert "deref iterators before calling methods"
This reverts commit e8a4c505d1d34360eaf882d92cd8fbc55436cfcc.
* Revert "iterator i -> it and removal of notifier"
This reverts commit 29574248b1a0d05c18d60454d07c77979aae6fb2.
* Revert "fix whitespace"
This reverts commit 612be48d963000b4cbc5f64981a88a3225428b37.
* Revert "typo in df879f5"
* Revert "Optimization of hash.begin()"
* fixes problem with revert
* Udjin complain's a lot ;)
* help text, init.cpp
* add signals in validationinterface.cpp
* Change location of vote notification call.
* remain consistent
* remove unneeded include due to change of notification location
* implement raw notifications
* Mark an object for deletion when the corresponding trigger is deleted
* Mark objects for deletion if creation of corresponding triggers failed
* NULL -> nullptr
* Make sure pObj is not null
And send REJECT msg back to the peer we received the original message from.
Same logic as for MIN_PEER_PROTO_VERSION but using specific proto versions for each submodule.
* Avoid locking cs_main in CMasternode/Ping/Broadcast
Deligate this to CMasternodeMan and use AssertLockHeld instead
* Ensure consistent locking order (cs_main, cs_wallet, mempool.cs, cs_instantsend) in CInstantSend while avoiding potential deadlocks at the same time
* Add missing locks in wallet
* Add missing locks in governance
* Fix cs_vPendingMasternodes vs cs_main potential deadlock
SendVerifyRequest no longer opens connection directly, so no cs_main is needed here
* Drop nBudgetProposalEstablishingTime
* Refactor: replace `== COutPoint()` with `.IsNull()`
* Refactor: add `operator bool()` to CMasternodePing
* Refactor: actually use `operator bool()` for CPendingDsaRequest
* Refactor: fixing code style in TrafficGraphData
* Fix some comments and whitespaces
* Drop CGovernanceVote::GetTypeHash()
* Drop legacy X11 code
No longer used... if it ever was used at all.
* Move `<boost/foreach.hpp>` out of coins.h
* Simplify CMasternodeBlockPayees::GetRequiredPaymentsString()
Also less of boost::lexical_cast
* Drop CTxDSIn::nSentTimes
* Fix few warnings
* fix warning (timer)
* fix nit
* Drop BOOST_FOREACH in Dash-specific code (only), no changes in behavior
* Use references in loops (use const references where applicable) in Dash-specific code (only)
And adjust related code to make it compilable.
* Loop through nodes via connman.ForEachNode in dsq Relay instead of creating a copy
* CacheMap::Insert should not update existing item, should return `false`
* Use `emplace` operator instead of `[]` to add new items in Cache*Map implementation
* Use prefix cm/cmm for CacheMap/CacheMultiMap maps respectively to distinguish them from each other and from std::map-s
* Avoid excessive processing of already known valid votes
Also prettify debug log output a bit
* Drop nCurrentSize from Cache*Map classes
Use `size()` and `empty()` of std classes instead, they have constant complexity since c++11
* Do not create an explicit iterator if it's never used later (in Cache*Map)
* Do not prune last item in CacheMultiMapInsert when trying to insert a duplicate one
0729102 Net: pass interruptMsgProc as const where possible (Jorge Timón)
fc7f2ff Net: Make CNetMsgMaker more const (Jorge Timón)
d45955f Net: CConnman: Make some methods const (Jorge Timón)
And use this where needed. This avoids warnings about unset version fields
and is also generally a good thing (we really should only communicate with
nodes we know are good)
c7be56d net: push only raw data into CConnman (Cory Fields)
2ec935d net: add CVectorWriter and CNetMsgMaker (Cory Fields)
b7695c2 net: No need to check individually for disconnection anymore (Cory Fields)
fedea8a net: don't send any messages before handshake or after requested disconnect (Cory Fields)
d74e352 net: Set feelers to disconnect at the end of the version message (Cory Fields)
* Do not relay `mnp`, `mnb`, `mnw`, `govobj` and `govobjvote` until fully synced
This should massively lower outgoing traffic and load during sync process (especially on mainnet)
* Apply "no sync from me until I'm synced" rule to all nodes
* Make sure to clear setAskFor in Dash submodules
Thanks @sidhujag for finding the bug
* partially revert previous commit
* skip mnv until mn list is synced
This monstrous change eliminates all remaining uses of
g_connman global variable in Dash-specific code.
Unlike previous changes eliminating g_connman use
that were isolated to particular modules, this one covers
multiple modules simultaneously because they are so interdependent
that change in one module was quickly spreading to others.
This is mostly invariant change that was done by
* changing all functions using g_connman to use connman argument,
* changing all functions calling these functions to use connman argument,
* repeating previous step until there's nothing to change.
After multiple iterations, this process converged to final result,
producing code that is mostly equivalent to original one, but passing
CConnman instance through arguments instead of global variable.
The only exception to equivalence of resulting code is that I had to
create overload of CMasternodeMan::CheckAndRemove() method without arguments
that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and
CFlatDB<CMasternodeMan>::Load() methods.
Normal CMasternodeMan::CheckAndRemove() overload now has argument of
CConnman& type and is used everywhere else.
The normal overload has this code in the beginning:
if(!masternodeSync.IsMasternodeListSynced()) return;
Masternode list is not synced yet when we load "mncache.dat" file,
and we save "mncache.dat" file on shutdown, so I presume that it's OK
to use overload that does nothing in both cases.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
* Store masternodes in a map instead of a vector, drop unused functions in CMasternodeMan
* CTxIn vin -> COutPoint outpoint
* do not use CMasternodeMan::Find outside of the class
* update GetMasternodeInfo
* safe version of GetNextMasternodeInQueueForPayment
* fix ProcessMasternodeConnections
* bump CMasternodeMan::SERIALIZATION_VERSION_STRING
* fixed an issue with MasternodeRateCheck always returns true
* additioanal fixes and refactoring (rebase)
* slightly improved CRateBuffer synchronization for newly started nodes
* Change sync process:
- IsBlockchainSynced(): drop CheckNodeHeight() and all complicated code, use fInitialDownload in UpdatedBlockTip() to switch initial states
- ProcessTick(): detect sleep mode like it was in IsBlockchainSynced(), not by number of masternodes
* Changes for sync in governance:
- do not keep sync alive on ConfirmInventoryRequest()
- skip some governance actions until we are synced to some level
* do not run CMasternodeMan::UpdateLastPaid() until winners list is synced
* start syncing mn list on the same node right after requesting sporks
* replace nTimeLast<Asset> with the unified nTimeLastBumped, bump on UpdatedBlockTip
* fix comments and LogPrintf-s
* remove excessive MASTERNODE_SYNC_IBD
* a bit more descriptive BumpAssetLastTime in few cases
* Remove orphan state wipe from UnloadBlockIndex.
As orphan state is now "network state", like in
d6ea737be19a0001e69e4e854eb1cef21523ea7a,
UnloadBlockIndex is only used during init if we end up reindexing
to clear our block state so that we can start over. However, at
that time no connections have been brought up as CConnman hasn't
been started yet, so all of the network processing state logic is
empty when its called.
* Move network-msg-processing code out of main to its own file
* Rename the remaining main.{h,cpp} to validation.{h,cpp}
* serialization: teach serializers variadics
Also add a variadic CDataStream ctor for ease-of-use.
* connman is in charge of pushing messages
The changes here are dense and subtle, but hopefully all is more explicit
than before.
- CConnman is now in charge of sending data rather than the nodes themselves.
This is necessary because many decisions need to be made with all nodes in
mind, and a model that requires the nodes calling up to their manager quickly
turns to spaghetti.
- The per-node-serializer (ssSend) has been replaced with a (quasi-)const
send-version. Since the send version for serialization can only change once
per connection, we now explicitly tag messages with INIT_PROTO_VERSION if
they are sent before the handshake. With this done, there's no need to lock
for access to nSendVersion.
Also, a new stream is used for each message, so there's no need to lock
during the serialization process.
- This takes care of accounting for optimistic sends, so the
nOptimisticBytesWritten hack can be removed.
- -dropmessagestest and -fuzzmessagestest have not been preserved, as I suspect
they haven't been used in years.
* net: switch all callers to connman for pushing messages
Drop all of the old stuff.
* drop the optimistic write counter hack
This is now handled properly in realtime.
* net: remove now-unused ssSend and Fuzz
* net: construct CNodeStates in place
* net: handle version push in InitializeNode
* net: move CBanDB and CAddrDB out of net.h/cpp
This will eventually solve a circular dependency
* net: Create CConnman to encapsulate p2p connections
* net: Move socket binding into CConnman
* net: move OpenNetworkConnection into CConnman
* net: move ban and addrman functions into CConnman
* net: Add oneshot functions to CConnman
* net: move added node functions to CConnman
* net: Add most functions needed for vNodes to CConnman
* net: handle nodesignals in CConnman
* net: Pass CConnection to wallet rather than using the global
* net: Add rpc error for missing/disabled p2p functionality
* net: Pass CConnman around as needed
* gui: add NodeID to the peer table
* net: create generic functor accessors and move vNodes to CConnman
* net: move whitelist functions into CConnman
* net: move nLastNodeId to CConnman
* net: move nLocalHostNonce to CConnman
This behavior seems to have been quite racy and broken.
Move nLocalHostNonce into CNode, and check received nonces against all
non-fully-connected nodes. If there's a match, assume we've connected
to ourself.
* net: move messageHandlerCondition to CConnman
* net: move send/recv statistics to CConnman
* net: move SendBufferSize/ReceiveFloodSize to CConnman
* net: move nLocalServices/nRelevantServices to CConnman
These are in-turn passed to CNode at connection time. This allows us to offer
different services to different peers (or test the effects of doing so).
* net: move semOutbound and semMasternodeOutbound to CConnman
* net: SocketSendData returns written size
* net: move max/max-outbound to CConnman
* net: Pass best block known height into CConnman
CConnman then passes the current best height into CNode at creation time.
This way CConnman/CNode have no dependency on main for height, and the signals
only move in one direction.
This also helps to prevent identity leakage a tiny bit. Before this change, an
attacker could theoretically make 2 connections on different interfaces. They
would connect fully on one, and only establish the initial connection on the
other. Once they receive a new block, they would relay it to your first
connection, and immediately commence the version handshake on the second. Since
the new block height is reflected immediately, they could attempt to learn
whether the two connections were correlated.
This is, of course, incredibly unlikely to work due to the small timings
involved and receipt from other senders. But it doesn't hurt to lock-in
nBestHeight at the time of connection, rather than letting the remote choose
the time.
* net: pass CClientUIInterface into CConnman
* net: Drop StartNode/StopNode and use CConnman directly
* net: Introduce CConnection::Options to avoid passing so many params
* net: add nSendBufferMaxSize/nReceiveFloodSize to CConnection::Options
* net: move vNodesDisconnected into CConnman
* Made the ForEachNode* functions in src/net.cpp more pragmatic and self documenting
* Convert ForEachNode* functions to take a templated function argument rather than a std::function to eliminate std::function overhead
* net: move MAX_FEELER_CONNECTIONS into connman
* fix vulnerability with mapMasternodeOrphanObjects
The vulnerability is that a malicious node can send a lot of NetMsgType::MNGOVERNANCEOBJECT messages which refer to many arbitrary MN's. In this case, mapMasternodeOrphanObjects will grow unrestrictedly.
* MN collateral moved to governance-object.cpp; ban score applied to misbehaving nodes
* recursive locks removed
* check for the mn collateral code segregated to a separate function
* CheckCollateral implementation moved to cpp
* fix issues with mapSeenGovernanceObjects
Removed seen-governance-objects optimization except for deleted objects. Otherwise some nodes can permanently lost proposals if they received them too early.
Beside of that there is a vulnerability with seen-governance-objects mechanism if malicious node send us a lot of invalid governance objects.
* mapSeenGovernanceObjects renamed to mapErasedGovernanceObjects
* current fixes
* use int64_t for expiration timestamp
* process governance objects in CheckMasternodeOrphanObjects as usual
* code refactoring: SetRateChecksHelper class added
* fixed race condition issues with propagation of governance objects
* change GetCollateralConfirmations signature
* code refactoring
* reduced minimum number of collateral confirmations required for relaying proposals
* bug fixes and improvements