* Allow compilation with `--disable-wallet`
* fix remaining references
* Drop wallet references/include in CActiveMasternode and fix other files affected by this change
* Wrap privatesend-client.h include with ifdef/endif and fix other files affected by this change
* Re-enable Travis build with no wallet
reverts 267e57877b
- Convert satoshis to duffs
- Correct order of fields in GetAddressUtxos
- Add missing field from GetAddressDeltas (blockindex)
- Add HelpExamples to gettxoutproof and verifytxoutproof
This monstrous change eliminates all remaining uses of
g_connman global variable in Dash-specific code.
Unlike previous changes eliminating g_connman use
that were isolated to particular modules, this one covers
multiple modules simultaneously because they are so interdependent
that change in one module was quickly spreading to others.
This is mostly invariant change that was done by
* changing all functions using g_connman to use connman argument,
* changing all functions calling these functions to use connman argument,
* repeating previous step until there's nothing to change.
After multiple iterations, this process converged to final result,
producing code that is mostly equivalent to original one, but passing
CConnman instance through arguments instead of global variable.
The only exception to equivalence of resulting code is that I had to
create overload of CMasternodeMan::CheckAndRemove() method without arguments
that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and
CFlatDB<CMasternodeMan>::Load() methods.
Normal CMasternodeMan::CheckAndRemove() overload now has argument of
CConnman& type and is used everywhere else.
The normal overload has this code in the beginning:
if(!masternodeSync.IsMasternodeListSynced()) return;
Masternode list is not synced yet when we load "mncache.dat" file,
and we save "mncache.dat" file on shutdown, so I presume that it's OK
to use overload that does nothing in both cases.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
Pass reference to CConnman instance to methods of CSporkManager and
CSporkMessage instead of using g_connman global variable.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
The use of mocktime in test logic means that comparisons between
GetTime() and GetTimeMicros()/1000000 are unreliable since the former
can use mocktime values while the latter always gets the system clock;
this changes the networking code's inactivity checks to consistently
use the system clock for inactivity comparisons.
Also remove some hacks from setmocktime() that are no longer needed,
now that we're using the system clock for nLastSend and nLastRecv.
* Change sync process:
- IsBlockchainSynced(): drop CheckNodeHeight() and all complicated code, use fInitialDownload in UpdatedBlockTip() to switch initial states
- ProcessTick(): detect sleep mode like it was in IsBlockchainSynced(), not by number of masternodes
* Changes for sync in governance:
- do not keep sync alive on ConfirmInventoryRequest()
- skip some governance actions until we are synced to some level
* do not run CMasternodeMan::UpdateLastPaid() until winners list is synced
* start syncing mn list on the same node right after requesting sporks
* replace nTimeLast<Asset> with the unified nTimeLastBumped, bump on UpdatedBlockTip
* fix comments and LogPrintf-s
* remove excessive MASTERNODE_SYNC_IBD
* a bit more descriptive BumpAssetLastTime in few cases
* Remove orphan state wipe from UnloadBlockIndex.
As orphan state is now "network state", like in
d6ea737be19a0001e69e4e854eb1cef21523ea7a,
UnloadBlockIndex is only used during init if we end up reindexing
to clear our block state so that we can start over. However, at
that time no connections have been brought up as CConnman hasn't
been started yet, so all of the network processing state logic is
empty when its called.
* Move network-msg-processing code out of main to its own file
* Rename the remaining main.{h,cpp} to validation.{h,cpp}
* net: move CBanDB and CAddrDB out of net.h/cpp
This will eventually solve a circular dependency
* net: Create CConnman to encapsulate p2p connections
* net: Move socket binding into CConnman
* net: move OpenNetworkConnection into CConnman
* net: move ban and addrman functions into CConnman
* net: Add oneshot functions to CConnman
* net: move added node functions to CConnman
* net: Add most functions needed for vNodes to CConnman
* net: handle nodesignals in CConnman
* net: Pass CConnection to wallet rather than using the global
* net: Add rpc error for missing/disabled p2p functionality
* net: Pass CConnman around as needed
* gui: add NodeID to the peer table
* net: create generic functor accessors and move vNodes to CConnman
* net: move whitelist functions into CConnman
* net: move nLastNodeId to CConnman
* net: move nLocalHostNonce to CConnman
This behavior seems to have been quite racy and broken.
Move nLocalHostNonce into CNode, and check received nonces against all
non-fully-connected nodes. If there's a match, assume we've connected
to ourself.
* net: move messageHandlerCondition to CConnman
* net: move send/recv statistics to CConnman
* net: move SendBufferSize/ReceiveFloodSize to CConnman
* net: move nLocalServices/nRelevantServices to CConnman
These are in-turn passed to CNode at connection time. This allows us to offer
different services to different peers (or test the effects of doing so).
* net: move semOutbound and semMasternodeOutbound to CConnman
* net: SocketSendData returns written size
* net: move max/max-outbound to CConnman
* net: Pass best block known height into CConnman
CConnman then passes the current best height into CNode at creation time.
This way CConnman/CNode have no dependency on main for height, and the signals
only move in one direction.
This also helps to prevent identity leakage a tiny bit. Before this change, an
attacker could theoretically make 2 connections on different interfaces. They
would connect fully on one, and only establish the initial connection on the
other. Once they receive a new block, they would relay it to your first
connection, and immediately commence the version handshake on the second. Since
the new block height is reflected immediately, they could attempt to learn
whether the two connections were correlated.
This is, of course, incredibly unlikely to work due to the small timings
involved and receipt from other senders. But it doesn't hurt to lock-in
nBestHeight at the time of connection, rather than letting the remote choose
the time.
* net: pass CClientUIInterface into CConnman
* net: Drop StartNode/StopNode and use CConnman directly
* net: Introduce CConnection::Options to avoid passing so many params
* net: add nSendBufferMaxSize/nReceiveFloodSize to CConnection::Options
* net: move vNodesDisconnected into CConnman
* Made the ForEachNode* functions in src/net.cpp more pragmatic and self documenting
* Convert ForEachNode* functions to take a templated function argument rather than a std::function to eliminate std::function overhead
* net: move MAX_FEELER_CONNECTIONS into connman