This monstrous change eliminates all remaining uses of
g_connman global variable in Dash-specific code.
Unlike previous changes eliminating g_connman use
that were isolated to particular modules, this one covers
multiple modules simultaneously because they are so interdependent
that change in one module was quickly spreading to others.
This is mostly invariant change that was done by
* changing all functions using g_connman to use connman argument,
* changing all functions calling these functions to use connman argument,
* repeating previous step until there's nothing to change.
After multiple iterations, this process converged to final result,
producing code that is mostly equivalent to original one, but passing
CConnman instance through arguments instead of global variable.
The only exception to equivalence of resulting code is that I had to
create overload of CMasternodeMan::CheckAndRemove() method without arguments
that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and
CFlatDB<CMasternodeMan>::Load() methods.
Normal CMasternodeMan::CheckAndRemove() overload now has argument of
CConnman& type and is used everywhere else.
The normal overload has this code in the beginning:
if(!masternodeSync.IsMasternodeListSynced()) return;
Masternode list is not synced yet when we load "mncache.dat" file,
and we save "mncache.dat" file on shutdown, so I presume that it's OK
to use overload that does nothing in both cases.
Signed-off-by: Oleg Girko <ol@infoserver.lv>
- add `MASTERNODE_SYNC_WAITING` sync state/asset and initial timeout
- wait for block headers to be downloaded (new signal `AcceptedBlockHeader`)
- wait for blocks to reach best headers tip before switching to masternode list sync (new signal `NotifyHeaderTip`)
- switched sync from `UpdatedBlockTip` to a combination of `AcceptedBlockHeader` and `NotifyHeaderTip`
- all blockchain-related bumps should take place only while we are still syncing blockchain, should be no such bumps after that
* Change sync process:
- IsBlockchainSynced(): drop CheckNodeHeight() and all complicated code, use fInitialDownload in UpdatedBlockTip() to switch initial states
- ProcessTick(): detect sleep mode like it was in IsBlockchainSynced(), not by number of masternodes
* Changes for sync in governance:
- do not keep sync alive on ConfirmInventoryRequest()
- skip some governance actions until we are synced to some level
* do not run CMasternodeMan::UpdateLastPaid() until winners list is synced
* start syncing mn list on the same node right after requesting sporks
* replace nTimeLast<Asset> with the unified nTimeLastBumped, bump on UpdatedBlockTip
* fix comments and LogPrintf-s
* remove excessive MASTERNODE_SYNC_IBD
* a bit more descriptive BumpAssetLastTime in few cases
* Store time we saw mnb last time, bump sync timeout
if we received seen mnb but we are too close to MASTERNODE_NEW_START_REQUIRED_SECONDS
* Reset blockchain sync status if new blocks were accepted during sync
* Add some debug log output
* wait for at least one new block to be accepted
* bump CGovernanceManager-Version
Followup for the recent winner_block PR (#1028) and name confusion discovered during code review.
"Mostly" because also:
- CMasternodeBlockPayees::GetPayee -> CMasternodeBlockPayees::GetBestPayee which describes what this function is actually doing a bit better imo;
- fixing constructor CMasternodePaymentVote empty constructor
da406e3 Masternode sync improvements
- add simple helpers for few more sync states (use them where appropriate instead of old code + rpc output)
- use new helpers to avoid meaningless message processing
- actually fail if sync shouldn't continue due to lack of info, make sure Reset is used to quit failed state
487674f Governance object/vote syncing fixes
- disable fCached values
- use two maps for storing votes, by hash and parent-hash/type
- disable part of flatdb.dump (still overwriting)
- fixed govobj/votes relay and sync
15821fe various fixes
- Added const where possible
- Uncommented sync block
- Protocol min 70201
- Fixed bug which flags invalid votes incorrectly
- Formatting
aa8fdd7 fix curly braces
d8e39b1 Fix GetTypeHash bug
- Should not collide based on the outcome
732a8a3 fixed mismatched index for vote map
- Syncing process is now event based, rather than timeout based. This means the system can tell when it's done with each step and moves on between phases much faster. In initial testing it seems to be about 10-15x faster and has synced everytime successfully.
- Please remove print debugging when the syncing system is proven to be debugged.
- lower MASTERNODE_SYNC_THRESHOLD (4->2)
- higher wait MASTERNODE_SYNC_TIMEOUT*2 and fail MASTERNODE_SYNC_TIMEOUT*5 timeouts for each step
- ask at most MASTERNODE_SYNC_THRESHOLD*3 nodes for sync data
- sync again 1 minute after last fail
So we will ask at most 6 nodes and stop updating lastTime...s when we had data from at least 2 of them but will fail if we had nothing in 25 sec since current step start.
In case of fail resync again faster.
- Budgets now store the seen objects locally so they're not overwritten when saving/loading to check validity of budget.dat
- Added safer sync "failure" mode, that will retry an hour later if the sync fails for some reason. This will stop the client from thinking it has budget data and rejecting blocks when they're valid.
- protocol bump
- version bump
- do not call Added....() inside CMasternodeSync::Process() - that was "faking" sync process
- unify "RequestedMasternodeAttempt <= ..." logic and define MASTERNODE_SYNC_TIMEOUT
- add missing masternodeSync.AddedMasternodeList() to CMasternodeMan::ProcessMessage()
- fix "include"s
- don't check vecMasternodesUsed while not synced
- Client bump
- Improved syncing logic (sholud stop hanging issues)
- New spork for turning on super blocks
- Fixed issue with sending old/invalid finalized budgets
- Fixed issue with syncing clients and lack of confirmations with budget items (for IX)