* net: Split resolving out of CNetAddr
* net: Split resolving out of CService
* net: Split resolving out of CSubNet
* net: move CNetAddr/CService/CSubNet out of netbase
* net: narrow include scope after moving to netaddress
Net functionality is no longer needed for CAddress/CAddrman/etc. now that
CNetAddr/CService/CSubNet are dumb storage classes.
* net: Add direct tests for new CSubNet constructors
* net: Have LookupNumeric return a CService directly
Also fix up a few small issues:
- Lookup with "badip:port" now sets the port to 0
- Don't allow assert to have side-effects
* net: fixup nits
The use of mocktime in test logic means that comparisons between
GetTime() and GetTimeMicros()/1000000 are unreliable since the former
can use mocktime values while the latter always gets the system clock;
this changes the networking code's inactivity checks to consistently
use the system clock for inactivity comparisons.
Also remove some hacks from setmocktime() that are no longer needed,
now that we're using the system clock for nLastSend and nLastRecv.
* net: move CBanDB and CAddrDB out of net.h/cpp
This will eventually solve a circular dependency
* net: Create CConnman to encapsulate p2p connections
* net: Move socket binding into CConnman
* net: move OpenNetworkConnection into CConnman
* net: move ban and addrman functions into CConnman
* net: Add oneshot functions to CConnman
* net: move added node functions to CConnman
* net: Add most functions needed for vNodes to CConnman
* net: handle nodesignals in CConnman
* net: Pass CConnection to wallet rather than using the global
* net: Add rpc error for missing/disabled p2p functionality
* net: Pass CConnman around as needed
* gui: add NodeID to the peer table
* net: create generic functor accessors and move vNodes to CConnman
* net: move whitelist functions into CConnman
* net: move nLastNodeId to CConnman
* net: move nLocalHostNonce to CConnman
This behavior seems to have been quite racy and broken.
Move nLocalHostNonce into CNode, and check received nonces against all
non-fully-connected nodes. If there's a match, assume we've connected
to ourself.
* net: move messageHandlerCondition to CConnman
* net: move send/recv statistics to CConnman
* net: move SendBufferSize/ReceiveFloodSize to CConnman
* net: move nLocalServices/nRelevantServices to CConnman
These are in-turn passed to CNode at connection time. This allows us to offer
different services to different peers (or test the effects of doing so).
* net: move semOutbound and semMasternodeOutbound to CConnman
* net: SocketSendData returns written size
* net: move max/max-outbound to CConnman
* net: Pass best block known height into CConnman
CConnman then passes the current best height into CNode at creation time.
This way CConnman/CNode have no dependency on main for height, and the signals
only move in one direction.
This also helps to prevent identity leakage a tiny bit. Before this change, an
attacker could theoretically make 2 connections on different interfaces. They
would connect fully on one, and only establish the initial connection on the
other. Once they receive a new block, they would relay it to your first
connection, and immediately commence the version handshake on the second. Since
the new block height is reflected immediately, they could attempt to learn
whether the two connections were correlated.
This is, of course, incredibly unlikely to work due to the small timings
involved and receipt from other senders. But it doesn't hurt to lock-in
nBestHeight at the time of connection, rather than letting the remote choose
the time.
* net: pass CClientUIInterface into CConnman
* net: Drop StartNode/StopNode and use CConnman directly
* net: Introduce CConnection::Options to avoid passing so many params
* net: add nSendBufferMaxSize/nReceiveFloodSize to CConnection::Options
* net: move vNodesDisconnected into CConnman
* Made the ForEachNode* functions in src/net.cpp more pragmatic and self documenting
* Convert ForEachNode* functions to take a templated function argument rather than a std::function to eliminate std::function overhead
* net: move MAX_FEELER_CONNECTIONS into connman
* net: don't import std namespace
This file is about to be broken up into chunks and moved around. Drop the
namespace now rather than requiring other files to use it.
* net: remove unused set
* net: use the exposed GetNodeSignals() rather than g_signals directly
* net: make Ban/Unban/ClearBan functionality consistent
- Ban/Unban/ClearBan call uiInterface.BannedListChanged() as necessary
- Ban/Unban/ClearBan sync to disk if the operation is user-invoked
- Mark node for disconnection automatically when banning
- Lock cs_vNodes while setting disconnected
- Don't spin in a tight loop while setting disconnected
* net: No need to export DumpBanlist
* Make ProcessNewBlock dbp const and update comment
* Switch reindexing to AcceptBlock in-loop and ActivateBestChain afterwards
* Optimize ActivateBestChain for long chains
* Add -reindex-chainstate that does not rebuild block index
* Report reindexing progress in GUI
* clear trafficgraph on clear button click
* set default sample height
set default sample height so after clearing traffic graph have some
scale
* reduce available traffic graph ranges, add optimized graph data storage
reduce available traffic graph ranges to 10
(5m,10m,15m,30m,1h,2h,3h,6h,12h,24h),
store graph data so range change is possible,
data storage contains only necessary data to create graphs for all
supported ranges
eg. for 10m range storage only half of 10m samples - the second half is
calculated from 5m range samples,
encapsulate all traffic graph related data into one class
* code formatting corrections
* Disable salvagewallet in GUI
salvagewallet is known to cause problems and
it's way to powerful to let it be accessible in GUI
https://github.com/bitcoin/bitcoin/issues/7463
I have few reports from different users as well,
would be a disaster for them, glad we have autobackup...
* typo
- add missing NULL pointer checks
- add better comments and reorder some code in rpcconsole.cpp
- remove unneeded leftovers in bantable.cpp
- update bantable column sizes to prevent cutting of banned until
- remove banListChanged signal from client model
- directly call clientModel->getBanTableModel()->refresh() without the way
over clientModel->updateBanlist()
- also fix clearing peer detail window, when selecting (clicking)
peers in the ban list