86d8505 Refactor CActiveMasternode
+ move strMasterNodeAddr to CActiveMasternode
a005c79 Refactor InstantSend
+ new lock cs_instantsend to protect maps on CleanTransactionLocksList()
+ new DEFAULT_INSTANTSEND_DEPTH constant
+ rename MIN_INSTANTX_PROTO_VERSION to MIN_INSTANTSEND_PROTO_VERSION and bump it
d24182c Refactor Privatesend
+ decouple from util.h and version.h
+ more functions for CDarksendBroadcastTx: constructors, signing, serialization
+ move from rand() to insecure_rand() in general but to GetRand() for session id
+ fix defaults
- mn hash compatibility with 70103
- ignore some requests while syncing
- fix locking/initializing in sync
- do not ban for old mnw
- split budget/governance messages/invs
42bdf42 Refactor/fix spork:
- move ProcessSpork, GetSporkValue, IsSporkActive, ExecuteSpork and mapSporksActive to CSporkManager
- move Sign, CheckSignature, Relay to CSporkMessage
- move ReprocessBlocks out of sporks to main.cpp / rename DisconnectBlocksAndReprocess to DisconnectBlocks
- rename SporkKey to SporkPubKey
- bugfix: only set strMasterPrivKey if spork signature produced by that key was verified successfully
- few log format changes, cleaned up includes
3249a63 Fix logging - CTransaction::ToString() always has `\n` at the end of a string, avoid adding empty line
ec03753 make mnw errors and ThreadCheckDarkSendPool less spammy
5b678af fix errorMessage - it should not have `\n`, let output code handle line endings instead
a81cdf7 rename `dash-darksend` thread to `dash-privatesend`
5e4f468 fix/remove outdated code
f1c9678 Break tooltip about third party urls in 2 lines
get rid of most `if(Params().NetworkIDString() == CBaseChainParams::MAIN)` and alike to unify formulas.
Further improvements will require testnet restart (see TODO notes in changed code) so I'm keeping few things as they are till then.
- Syncing process is now event based, rather than timeout based. This means the system can tell when it's done with each step and moves on between phases much faster. In initial testing it seems to be about 10-15x faster and has synced everytime successfully.
- Please remove print debugging when the syncing system is proven to be debugged.
- Only send 1 winner per block for the previous 4500 blocks (was 10 items per block for 6000 blocks)
- Send full sync for last 5 blocks and next 20 blocks
- Turn off mnb cleaning, there aren't that many broadcasts on the network and this could cause problems in some cases
- Fix budget submission collateral check
- mapSeenMasternodePing & mapSeenMasternodeBroadcast were not getting cleaned, so the pinging of 3000 masternode was accumulating over time. This patch has the clean clean the lists every few minutes and removes anything older than 20 minutes for pings and 2.5 hours for broadcasts.
- v48