f0ed400 darkSendSigner.SignMessage() should not return error message
154f1b6 darkSendSigner.VerifyMessage() should return non-localized message, its callers should populate error to debug.log
b130c32 darkSendSigner.GetKeysFromSecret() should not return error message, its callers should handle it
86d8505 Refactor CActiveMasternode
+ move strMasterNodeAddr to CActiveMasternode
a005c79 Refactor InstantSend
+ new lock cs_instantsend to protect maps on CleanTransactionLocksList()
+ new DEFAULT_INSTANTSEND_DEPTH constant
+ rename MIN_INSTANTX_PROTO_VERSION to MIN_INSTANTSEND_PROTO_VERSION and bump it
d24182c Refactor Privatesend
+ decouple from util.h and version.h
+ more functions for CDarksendBroadcastTx: constructors, signing, serialization
+ move from rand() to insecure_rand() in general but to GetRand() for session id
+ fix defaults
513506f Fixing AddRef() usage
Using AddRef() in ConnectNode() for existing connections doesn't feel right considering how refs are released in ThreadSocketHandler(). I guess this could be the reason that sometimes refs stay >0 no matter what and nodes stuck in vNodesDisconnected forever which means that node never get deleted and FinalizeNode signal is never fired which in its turn means that for example mapBlocksInFlight can't be cleaned properly and then blocks stuck.
This commit should solve the issue by:
- removing AddRef() for existing connections
- adding AddRef() in CNode's constructor using the same conditions as in ThreadSocketHandler()
- addding AddRef() in ConnectNode() and Release() in ThreadSocketHandler() for mixing nodes
- removing explicit calls to Release() (back to `pnode->fDisconnect = true` in `CMasternodeMan::ProcessMasternodeConnections`)
9da4a83 fix names/comments