neobytes/src/validationinterface.cpp
Oleg Girko a3c8cb20df Backport Bitcoin PR#8865: Decouple peer-processing-logic from block-connection-logic (#1556)
* Make validationinterface.UpdatedBlockTip more verbose

In anticipation of making all the callbacks out of block processing
flow through it. Note that vHashes will always have something in it
since pindexFork != pindexNewTip.

* Remove duplicate nBlocksEstimate cmp (we already checked IsIBD())

* Remove CConnman parameter from ProcessNewBlock/ActivateBestChain

* Remove SyncWithWallets wrapper function

* Move net-processing logic definitions together in main.h

* Use CValidationInterface from chain logic to notify peer logic

This adds a new CValidationInterface subclass, defined in main.h,
to receive notifications of UpdatedBlockTip and use that to push
blocks to peers, instead of doing it directly from
ActivateBestChain.

* Always call UpdatedBlockTip, even if blocks were only disconnected

* Use BlockChecked signal to send reject messages from mapBlockSource
2017-07-28 17:10:10 +03:00

53 lines
3.2 KiB
C++

// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2014 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include "validationinterface.h"
static CMainSignals g_signals;
CMainSignals& GetMainSignals()
{
return g_signals;
}
void RegisterValidationInterface(CValidationInterface* pwalletIn) {
g_signals.UpdatedBlockTip.connect(boost::bind(&CValidationInterface::UpdatedBlockTip, pwalletIn, _1, _2, _3));
g_signals.SyncTransaction.connect(boost::bind(&CValidationInterface::SyncTransaction, pwalletIn, _1, _2));
g_signals.NotifyTransactionLock.connect(boost::bind(&CValidationInterface::NotifyTransactionLock, pwalletIn, _1));
g_signals.UpdatedTransaction.connect(boost::bind(&CValidationInterface::UpdatedTransaction, pwalletIn, _1));
g_signals.SetBestChain.connect(boost::bind(&CValidationInterface::SetBestChain, pwalletIn, _1));
g_signals.Inventory.connect(boost::bind(&CValidationInterface::Inventory, pwalletIn, _1));
g_signals.Broadcast.connect(boost::bind(&CValidationInterface::ResendWalletTransactions, pwalletIn, _1, _2));
g_signals.BlockChecked.connect(boost::bind(&CValidationInterface::BlockChecked, pwalletIn, _1, _2));
g_signals.ScriptForMining.connect(boost::bind(&CValidationInterface::GetScriptForMining, pwalletIn, _1));
g_signals.BlockFound.connect(boost::bind(&CValidationInterface::ResetRequestCount, pwalletIn, _1));
}
void UnregisterValidationInterface(CValidationInterface* pwalletIn) {
g_signals.BlockFound.disconnect(boost::bind(&CValidationInterface::ResetRequestCount, pwalletIn, _1));
g_signals.ScriptForMining.disconnect(boost::bind(&CValidationInterface::GetScriptForMining, pwalletIn, _1));
g_signals.BlockChecked.disconnect(boost::bind(&CValidationInterface::BlockChecked, pwalletIn, _1, _2));
g_signals.Broadcast.disconnect(boost::bind(&CValidationInterface::ResendWalletTransactions, pwalletIn, _1, _2));
g_signals.Inventory.disconnect(boost::bind(&CValidationInterface::Inventory, pwalletIn, _1));
g_signals.SetBestChain.disconnect(boost::bind(&CValidationInterface::SetBestChain, pwalletIn, _1));
g_signals.UpdatedTransaction.disconnect(boost::bind(&CValidationInterface::UpdatedTransaction, pwalletIn, _1));
g_signals.NotifyTransactionLock.disconnect(boost::bind(&CValidationInterface::NotifyTransactionLock, pwalletIn, _1));
g_signals.SyncTransaction.disconnect(boost::bind(&CValidationInterface::SyncTransaction, pwalletIn, _1, _2));
g_signals.UpdatedBlockTip.disconnect(boost::bind(&CValidationInterface::UpdatedBlockTip, pwalletIn, _1, _2, _3));
}
void UnregisterAllValidationInterfaces() {
g_signals.BlockFound.disconnect_all_slots();
g_signals.ScriptForMining.disconnect_all_slots();
g_signals.BlockChecked.disconnect_all_slots();
g_signals.Broadcast.disconnect_all_slots();
g_signals.Inventory.disconnect_all_slots();
g_signals.SetBestChain.disconnect_all_slots();
g_signals.UpdatedTransaction.disconnect_all_slots();
g_signals.NotifyTransactionLock.disconnect_all_slots();
g_signals.SyncTransaction.disconnect_all_slots();
g_signals.UpdatedBlockTip.disconnect_all_slots();
}