a4f5ba38b6
* Add SPORK_17_QUORUM_DKG_ENABLED spork * Implement CDummyDKG and CDummyCommitment until we have the real DKG merged This is only used on testnet/devnet/regtest and will NEVER be used on mainnet. It is NOT SECURE AT ALL! See comment in quorums_dummydkg.h for more details. * Test simple PoSe in DIP3 tests * Generate 2 instead of 4 blocks per iteration in PoSe tests 4 was based on old chainparams where I used larger phases. * Only sleep when necessary in PoSe tests * Fix typo in comment * Give PoSe tests more time and sync after fast-forward
289 lines
9.7 KiB
C++
289 lines
9.7 KiB
C++
// Copyright (c) 2014-2017 The Dash Core developers
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// Distributed under the MIT/X11 software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef SPORK_H
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#define SPORK_H
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#include "hash.h"
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#include "net.h"
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#include "utilstrencodings.h"
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#include "key.h"
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class CSporkMessage;
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class CSporkManager;
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/*
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Don't ever reuse these IDs for other sporks
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- This would result in old clients getting confused about which spork is for what
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*/
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static const int SPORK_2_INSTANTSEND_ENABLED = 10001;
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static const int SPORK_3_INSTANTSEND_BLOCK_FILTERING = 10002;
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static const int SPORK_5_INSTANTSEND_MAX_VALUE = 10004;
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static const int SPORK_6_NEW_SIGS = 10005;
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static const int SPORK_8_MASTERNODE_PAYMENT_ENFORCEMENT = 10007;
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static const int SPORK_9_SUPERBLOCKS_ENABLED = 10008;
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static const int SPORK_10_MASTERNODE_PAY_UPDATED_NODES = 10009;
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static const int SPORK_12_RECONSIDER_BLOCKS = 10011;
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static const int SPORK_14_REQUIRE_SENTINEL_FLAG = 10013;
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static const int SPORK_15_DETERMINISTIC_MNS_ENABLED = 10014;
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static const int SPORK_16_INSTANTSEND_AUTOLOCKS = 10015;
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static const int SPORK_17_QUORUM_DKG_ENABLED = 10016;
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static const int SPORK_START = SPORK_2_INSTANTSEND_ENABLED;
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static const int SPORK_END = SPORK_17_QUORUM_DKG_ENABLED;
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extern std::map<int, int64_t> mapSporkDefaults;
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extern CSporkManager sporkManager;
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/**
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* Sporks are network parameters used primarily to prevent forking and turn
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* on/off certain features. They are a soft consensus mechanism.
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*
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* We use 2 main classes to manage the spork system.
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*
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* SporkMessages - low-level constructs which contain the sporkID, value,
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* signature and a signature timestamp
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* SporkManager - a higher-level construct which manages the naming, use of
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* sporks, signatures and verification, and which sporks are active according
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* to this node
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*/
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/**
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* CSporkMessage is a low-level class used to encapsulate Spork messages and
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* serialize them for transmission to other peers. This includes the internal
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* spork ID, value, spork signature and timestamp for the signature.
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*/
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class CSporkMessage
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{
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private:
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std::vector<unsigned char> vchSig;
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public:
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int nSporkID;
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int64_t nValue;
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int64_t nTimeSigned;
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CSporkMessage(int nSporkID, int64_t nValue, int64_t nTimeSigned) :
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nSporkID(nSporkID),
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nValue(nValue),
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nTimeSigned(nTimeSigned)
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{}
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CSporkMessage() :
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nSporkID(0),
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nValue(0),
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nTimeSigned(0)
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{}
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ADD_SERIALIZE_METHODS;
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template <typename Stream, typename Operation>
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inline void SerializationOp(Stream& s, Operation ser_action) {
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READWRITE(nSporkID);
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READWRITE(nValue);
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READWRITE(nTimeSigned);
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READWRITE(vchSig);
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}
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/**
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* GetHash returns the double-sha256 hash of the serialized spork message.
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*/
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uint256 GetHash() const;
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/**
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* GetSignatureHash returns the hash of the serialized spork message
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* without the signature included. The intent of this method is to get the
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* hash to be signed.
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*/
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uint256 GetSignatureHash() const;
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/**
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* Sign will sign the spork message with the given key.
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*/
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bool Sign(const CKey& key, bool fSporkSixActive);
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/**
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* CheckSignature will ensure the spork signature matches the provided public
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* key hash.
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*/
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bool CheckSignature(const CKeyID& pubKeyId, bool fSporkSixActive) const;
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/**
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* GetSignerKeyID is used to recover the spork address of the key used to
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* sign this spork message.
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*
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* This method was introduced along with the multi-signer sporks feature,
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* in order to identify which spork key signed this message.
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*/
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bool GetSignerKeyID(CKeyID& retKeyidSporkSigner, bool fSporkSixActive);
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/**
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* Relay is used to send this spork message to other peers.
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*/
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void Relay(CConnman& connman);
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};
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/**
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* CSporkManager is a higher-level class which manages the node's spork
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* messages, rules for which sporks should be considered active/inactive, and
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* processing for certain sporks (e.g. spork 12).
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*/
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class CSporkManager
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{
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private:
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static const std::string SERIALIZATION_VERSION_STRING;
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mutable CCriticalSection cs;
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std::map<uint256, CSporkMessage> mapSporksByHash;
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std::map<int, std::map<CKeyID, CSporkMessage> > mapSporksActive;
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std::set<CKeyID> setSporkPubKeyIDs;
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int nMinSporkKeys;
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CKey sporkPrivKey;
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/**
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* SporkValueIsActive is used to get the value agreed upon by the majority
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* of signed spork messages for a given Spork ID.
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*/
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bool SporkValueIsActive(int nSporkID, int64_t& nActiveValueRet) const;
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public:
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CSporkManager() {}
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ADD_SERIALIZE_METHODS;
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template <typename Stream, typename Operation>
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inline void SerializationOp(Stream& s, Operation ser_action) {
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std::string strVersion;
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if(ser_action.ForRead()) {
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READWRITE(strVersion);
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if (strVersion != SERIALIZATION_VERSION_STRING) {
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return;
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}
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} else {
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strVersion = SERIALIZATION_VERSION_STRING;
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READWRITE(strVersion);
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}
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// we don't serialize pubkey ids because pubkeys should be
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// hardcoded or be setted with cmdline or options, should
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// not reuse pubkeys from previous dashd run
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READWRITE(mapSporksByHash);
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READWRITE(mapSporksActive);
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// we don't serialize private key to prevent its leakage
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}
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/**
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* Clear is used to clear all in-memory active spork messages. Since spork
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* public and private keys are set in init.cpp, we do not clear them here.
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*
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* This method was introduced along with the spork cache.
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*/
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void Clear();
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/**
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* CheckAndRemove is defined to fulfill an interface as part of the on-disk
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* cache used to cache sporks between runs. If sporks that are restored
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* from cache do not have valid signatures when compared against the
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* current spork private keys, they are removed from in-memory storage.
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*
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* This method was introduced along with the spork cache.
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*/
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void CheckAndRemove();
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/**
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* ProcessSpork is used to handle the 'getsporks' and 'spork' p2p messages.
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*
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* For 'getsporks', it sends active sporks to the requesting peer. For 'spork',
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* it validates the spork and adds it to the internal spork storage and
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* performs any necessary processing.
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*/
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void ProcessSpork(CNode* pfrom, const std::string& strCommand, CDataStream& vRecv, CConnman& connman);
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/**
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* ExecuteSpork is used to perform certain actions based on the spork value.
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*
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* Currently only used with Spork 12.
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*/
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void ExecuteSpork(int nSporkID, int nValue);
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/**
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* UpdateSpork is used by the spork RPC command to set a new spork value, sign
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* and broadcast the spork message.
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*/
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bool UpdateSpork(int nSporkID, int64_t nValue, CConnman& connman);
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/**
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* IsSporkActive returns a bool for time-based sporks, and should be used
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* to determine whether the spork can be considered active or not.
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*
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* For value-based sporks such as SPORK_5_INSTANTSEND_MAX_VALUE, the spork
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* value should not be considered a timestamp, but an integer value
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* instead, and therefore this method doesn't make sense and should not be
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* used.
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*/
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bool IsSporkActive(int nSporkID);
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/**
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* GetSporkValue returns the spork value given a Spork ID. If no active spork
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* message has yet been received by the node, it returns the default value.
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*/
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int64_t GetSporkValue(int nSporkID);
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/**
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* GetSporkIDByName returns the internal Spork ID given the spork name.
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*/
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int GetSporkIDByName(const std::string& strName);
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/**
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* GetSporkNameByID returns the spork name as a string, given a Spork ID.
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*/
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std::string GetSporkNameByID(int nSporkID);
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/**
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* GetSporkByHash returns a spork message given a hash of the spork message.
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*
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* This is used when a requesting peer sends a MSG_SPORK inventory message with
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* the hash, to quickly lookup and return the full spork message. We maintain a
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* hash-based index of sporks for this reason, and this function is the access
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* point into that index.
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*/
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bool GetSporkByHash(const uint256& hash, CSporkMessage &sporkRet);
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/**
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* SetSporkAddress is used to set a public key ID which will be used to
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* verify spork signatures.
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*
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* This can be called multiple times to add multiple keys to the set of
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* valid spork signers.
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*/
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bool SetSporkAddress(const std::string& strAddress);
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/**
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* SetMinSporkKeys is used to set the required spork signer threshold, for
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* a spork to be considered active.
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*
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* This value must be at least a majority of the total number of spork
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* keys, and for obvious resons cannot be larger than that number.
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*/
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bool SetMinSporkKeys(int minSporkKeys);
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/**
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* SetPrivKey is used to set a spork key to enable setting / signing of
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* spork values.
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*
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* This will return false if the private key does not match any spork
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* address in the set of valid spork signers (see SetSporkAddress).
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*/
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bool SetPrivKey(const std::string& strPrivKey);
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/**
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* ToString returns the string representation of the SporkManager.
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*/
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std::string ToString() const;
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};
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#endif
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