f50105486f
On a busy or slow system, the CScheduler unit test could fail because it assumed all threads would be done after a couple of milliseconds. Replace the hard-coded sleep with CScheduler stop() method that will cleanly exit the servicing threads when all tasks are completely finished.
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
// Copyright (c) 2015 The Bitcoin Core developers
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// Distributed under the MIT software license, see the accompanying
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef BITCOIN_SCHEDULER_H
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#define BITCOIN_SCHEDULER_H
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//
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// NOTE:
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// boost::thread / boost::function / boost::chrono should be ported to
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// std::thread / std::function / std::chrono when we support C++11.
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//
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#include <boost/function.hpp>
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#include <boost/chrono/chrono.hpp>
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#include <boost/thread.hpp>
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#include <map>
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//
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// Simple class for background tasks that should be run
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// periodically or once "after a while"
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//
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// Usage:
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//
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// CScheduler* s = new CScheduler();
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// s->scheduleFromNow(doSomething, 11); // Assuming a: void doSomething() { }
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// s->scheduleFromNow(boost::bind(Class::func, this, argument), 3);
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// boost::thread* t = new boost::thread(boost::bind(CScheduler::serviceQueue, s));
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//
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// ... then at program shutdown, clean up the thread running serviceQueue:
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// t->interrupt();
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// t->join();
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// delete t;
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// delete s; // Must be done after thread is interrupted/joined.
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//
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class CScheduler
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{
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public:
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CScheduler();
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~CScheduler();
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typedef boost::function<void(void)> Function;
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// Call func at/after time t
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void schedule(Function f, boost::chrono::system_clock::time_point t);
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// Convenience method: call f once deltaSeconds from now
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void scheduleFromNow(Function f, int64_t deltaSeconds);
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// Another convenience method: call f approximately
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// every deltaSeconds forever, starting deltaSeconds from now.
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// To be more precise: every time f is finished, it
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// is rescheduled to run deltaSeconds later. If you
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// need more accurate scheduling, don't use this method.
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void scheduleEvery(Function f, int64_t deltaSeconds);
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// To keep things as simple as possible, there is no unschedule.
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// Services the queue 'forever'. Should be run in a thread,
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// and interrupted using boost::interrupt_thread
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void serviceQueue();
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// Tell any threads running serviceQueue to stop as soon as they're
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// done servicing whatever task they're currently servicing (drain=false)
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// or when there is no work left to be done (drain=true)
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void stop(bool drain=false);
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// Returns number of tasks waiting to be serviced,
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// and first and last task times
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size_t getQueueInfo(boost::chrono::system_clock::time_point &first,
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boost::chrono::system_clock::time_point &last) const;
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private:
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std::multimap<boost::chrono::system_clock::time_point, Function> taskQueue;
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boost::condition_variable newTaskScheduled;
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mutable boost::mutex newTaskMutex;
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int nThreadsServicingQueue;
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bool stopRequested;
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bool stopWhenEmpty;
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bool shouldStop() { return stopRequested || (stopWhenEmpty && taskQueue.empty()); }
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};
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#endif
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