dash/src/privatesend/privatesend-server.h

86 lines
3.2 KiB
C
Raw Normal View History

// Copyright (c) 2014-2019 The Dash Core developers
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef PRIVATESENDSERVER_H
#define PRIVATESENDSERVER_H
#include "net.h"
#include "privatesend.h"
class CPrivateSendServer;
// The main object for accessing mixing
extern CPrivateSendServer privateSendServer;
/** Used to keep track of current status of mixing pool
*/
class CPrivateSendServer : public CPrivateSendBaseSession, public CPrivateSendBaseManager
{
private:
// Mixing uses collateral transactions to trust parties entering the pool
// to behave honestly. If they don't it takes their money.
std::vector<CTransactionRef> vecSessionCollaterals;
// Maximum number of participants in a certain session, random between min and max.
int nSessionMaxParticipants;
bool fUnitTest;
/// Add a clients entry to the pool
bool AddEntry(const CPrivateSendEntry& entryNew, PoolMessage& nMessageIDRet);
/// Add signature to a txin
bool AddScriptSig(const CTxIn& txin);
/// Charge fees to bad actors (Charge clients a fee if they're abusive)
Eliminate remaining uses of g_connman in Dash-specific code. (#1635) This monstrous change eliminates all remaining uses of g_connman global variable in Dash-specific code. Unlike previous changes eliminating g_connman use that were isolated to particular modules, this one covers multiple modules simultaneously because they are so interdependent that change in one module was quickly spreading to others. This is mostly invariant change that was done by * changing all functions using g_connman to use connman argument, * changing all functions calling these functions to use connman argument, * repeating previous step until there's nothing to change. After multiple iterations, this process converged to final result, producing code that is mostly equivalent to original one, but passing CConnman instance through arguments instead of global variable. The only exception to equivalence of resulting code is that I had to create overload of CMasternodeMan::CheckAndRemove() method without arguments that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and CFlatDB<CMasternodeMan>::Load() methods. Normal CMasternodeMan::CheckAndRemove() overload now has argument of CConnman& type and is used everywhere else. The normal overload has this code in the beginning: if(!masternodeSync.IsMasternodeListSynced()) return; Masternode list is not synced yet when we load "mncache.dat" file, and we save "mncache.dat" file on shutdown, so I presume that it's OK to use overload that does nothing in both cases. Signed-off-by: Oleg Girko <ol@infoserver.lv>
2017-09-19 16:51:38 +02:00
void ChargeFees(CConnman& connman);
/// Rarely charge fees to pay miners
Eliminate remaining uses of g_connman in Dash-specific code. (#1635) This monstrous change eliminates all remaining uses of g_connman global variable in Dash-specific code. Unlike previous changes eliminating g_connman use that were isolated to particular modules, this one covers multiple modules simultaneously because they are so interdependent that change in one module was quickly spreading to others. This is mostly invariant change that was done by * changing all functions using g_connman to use connman argument, * changing all functions calling these functions to use connman argument, * repeating previous step until there's nothing to change. After multiple iterations, this process converged to final result, producing code that is mostly equivalent to original one, but passing CConnman instance through arguments instead of global variable. The only exception to equivalence of resulting code is that I had to create overload of CMasternodeMan::CheckAndRemove() method without arguments that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and CFlatDB<CMasternodeMan>::Load() methods. Normal CMasternodeMan::CheckAndRemove() overload now has argument of CConnman& type and is used everywhere else. The normal overload has this code in the beginning: if(!masternodeSync.IsMasternodeListSynced()) return; Masternode list is not synced yet when we load "mncache.dat" file, and we save "mncache.dat" file on shutdown, so I presume that it's OK to use overload that does nothing in both cases. Signed-off-by: Oleg Girko <ol@infoserver.lv>
2017-09-19 16:51:38 +02:00
void ChargeRandomFees(CConnman& connman);
/// Check for process
Eliminate remaining uses of g_connman in Dash-specific code. (#1635) This monstrous change eliminates all remaining uses of g_connman global variable in Dash-specific code. Unlike previous changes eliminating g_connman use that were isolated to particular modules, this one covers multiple modules simultaneously because they are so interdependent that change in one module was quickly spreading to others. This is mostly invariant change that was done by * changing all functions using g_connman to use connman argument, * changing all functions calling these functions to use connman argument, * repeating previous step until there's nothing to change. After multiple iterations, this process converged to final result, producing code that is mostly equivalent to original one, but passing CConnman instance through arguments instead of global variable. The only exception to equivalence of resulting code is that I had to create overload of CMasternodeMan::CheckAndRemove() method without arguments that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and CFlatDB<CMasternodeMan>::Load() methods. Normal CMasternodeMan::CheckAndRemove() overload now has argument of CConnman& type and is used everywhere else. The normal overload has this code in the beginning: if(!masternodeSync.IsMasternodeListSynced()) return; Masternode list is not synced yet when we load "mncache.dat" file, and we save "mncache.dat" file on shutdown, so I presume that it's OK to use overload that does nothing in both cases. Signed-off-by: Oleg Girko <ol@infoserver.lv>
2017-09-19 16:51:38 +02:00
void CheckPool(CConnman& connman);
Eliminate remaining uses of g_connman in Dash-specific code. (#1635) This monstrous change eliminates all remaining uses of g_connman global variable in Dash-specific code. Unlike previous changes eliminating g_connman use that were isolated to particular modules, this one covers multiple modules simultaneously because they are so interdependent that change in one module was quickly spreading to others. This is mostly invariant change that was done by * changing all functions using g_connman to use connman argument, * changing all functions calling these functions to use connman argument, * repeating previous step until there's nothing to change. After multiple iterations, this process converged to final result, producing code that is mostly equivalent to original one, but passing CConnman instance through arguments instead of global variable. The only exception to equivalence of resulting code is that I had to create overload of CMasternodeMan::CheckAndRemove() method without arguments that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and CFlatDB<CMasternodeMan>::Load() methods. Normal CMasternodeMan::CheckAndRemove() overload now has argument of CConnman& type and is used everywhere else. The normal overload has this code in the beginning: if(!masternodeSync.IsMasternodeListSynced()) return; Masternode list is not synced yet when we load "mncache.dat" file, and we save "mncache.dat" file on shutdown, so I presume that it's OK to use overload that does nothing in both cases. Signed-off-by: Oleg Girko <ol@infoserver.lv>
2017-09-19 16:51:38 +02:00
void CreateFinalTransaction(CConnman& connman);
void CommitFinalTransaction(CConnman& connman);
/// Is this nDenom and txCollateral acceptable?
2018-11-05 10:29:07 +01:00
bool IsAcceptableDSA(const CPrivateSendAccept& dsa, PoolMessage& nMessageIDRet);
bool CreateNewSession(const CPrivateSendAccept& dsa, PoolMessage& nMessageIDRet, CConnman& connman);
bool AddUserToExistingSession(const CPrivateSendAccept& dsa, PoolMessage& nMessageIDRet);
/// Do we have enough users to take entries?
bool IsSessionReady();
/// Check that all inputs are signed. (Are all inputs signed?)
bool IsSignaturesComplete();
/// Check to make sure a given input matches an input in the pool and its scriptSig is valid
bool IsInputScriptSigValid(const CTxIn& txin);
/// Are these outputs compatible with other client in the pool?
bool IsOutputsCompatibleWithSessionDenom(const std::vector<CTxOut>& vecTxOut);
// Set the 'state' value, with some logging and capturing when the state changed
void SetState(PoolState nStateNew);
/// Relay mixing Messages
Eliminate remaining uses of g_connman in Dash-specific code. (#1635) This monstrous change eliminates all remaining uses of g_connman global variable in Dash-specific code. Unlike previous changes eliminating g_connman use that were isolated to particular modules, this one covers multiple modules simultaneously because they are so interdependent that change in one module was quickly spreading to others. This is mostly invariant change that was done by * changing all functions using g_connman to use connman argument, * changing all functions calling these functions to use connman argument, * repeating previous step until there's nothing to change. After multiple iterations, this process converged to final result, producing code that is mostly equivalent to original one, but passing CConnman instance through arguments instead of global variable. The only exception to equivalence of resulting code is that I had to create overload of CMasternodeMan::CheckAndRemove() method without arguments that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and CFlatDB<CMasternodeMan>::Load() methods. Normal CMasternodeMan::CheckAndRemove() overload now has argument of CConnman& type and is used everywhere else. The normal overload has this code in the beginning: if(!masternodeSync.IsMasternodeListSynced()) return; Masternode list is not synced yet when we load "mncache.dat" file, and we save "mncache.dat" file on shutdown, so I presume that it's OK to use overload that does nothing in both cases. Signed-off-by: Oleg Girko <ol@infoserver.lv>
2017-09-19 16:51:38 +02:00
void RelayFinalTransaction(const CTransaction& txFinal, CConnman& connman);
void PushStatus(CNode* pnode, PoolStatusUpdate nStatusUpdate, PoolMessage nMessageID, CConnman& connman);
void RelayStatus(PoolStatusUpdate nStatusUpdate, CConnman& connman, PoolMessage nMessageID = MSG_NOERR);
void RelayCompletedTransaction(PoolMessage nMessageID, CConnman& connman);
void SetNull();
public:
2018-11-05 10:29:07 +01:00
CPrivateSendServer() :
vecSessionCollaterals(),
nSessionMaxParticipants(0),
fUnitTest(false) {}
void ProcessMessage(CNode* pfrom, const std::string& strCommand, CDataStream& vRecv, CConnman& connman);
Eliminate remaining uses of g_connman in Dash-specific code. (#1635) This monstrous change eliminates all remaining uses of g_connman global variable in Dash-specific code. Unlike previous changes eliminating g_connman use that were isolated to particular modules, this one covers multiple modules simultaneously because they are so interdependent that change in one module was quickly spreading to others. This is mostly invariant change that was done by * changing all functions using g_connman to use connman argument, * changing all functions calling these functions to use connman argument, * repeating previous step until there's nothing to change. After multiple iterations, this process converged to final result, producing code that is mostly equivalent to original one, but passing CConnman instance through arguments instead of global variable. The only exception to equivalence of resulting code is that I had to create overload of CMasternodeMan::CheckAndRemove() method without arguments that does nothing just for use in CFlatDB<CMasternodeMan>::Dump() and CFlatDB<CMasternodeMan>::Load() methods. Normal CMasternodeMan::CheckAndRemove() overload now has argument of CConnman& type and is used everywhere else. The normal overload has this code in the beginning: if(!masternodeSync.IsMasternodeListSynced()) return; Masternode list is not synced yet when we load "mncache.dat" file, and we save "mncache.dat" file on shutdown, so I presume that it's OK to use overload that does nothing in both cases. Signed-off-by: Oleg Girko <ol@infoserver.lv>
2017-09-19 16:51:38 +02:00
void CheckTimeout(CConnman& connman);
void CheckForCompleteQueue(CConnman& connman);
void DoMaintenance(CConnman& connman);
};
#endif