2014-06-26 14:41:53 +02:00
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// Copyright (c) 2009-2010 Satoshi Nakamoto
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2014-12-17 02:47:57 +01:00
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// Copyright (c) 2009-2014 The Bitcoin Core developers
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2014-12-13 05:09:33 +01:00
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// Distributed under the MIT software license, see the accompanying
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2014-06-26 14:41:53 +02:00
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// file COPYING or http://www.opensource.org/licenses/mit-license.php.
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#ifndef BITCOIN_RANDOM_H
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#define BITCOIN_RANDOM_H
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2020-03-19 23:46:56 +01:00
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#include <crypto/chacha20.h>
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#include <crypto/common.h>
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#include <uint256.h>
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2014-06-26 14:41:53 +02:00
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2020-04-08 14:27:07 +02:00
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#include <chrono> // For std::chrono::microseconds
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#include <cstdint>
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2018-03-22 17:21:41 +01:00
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#include <limits>
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2014-06-26 14:41:53 +02:00
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2021-09-11 22:52:36 +02:00
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/**
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* Overall design of the RNG and entropy sources.
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*
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* We maintain a single global 256-bit RNG state for all high-quality randomness.
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* The following (classes of) functions interact with that state by mixing in new
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* entropy, and optionally extracting random output from it:
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*
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* - The GetRand*() class of functions, as well as construction of FastRandomContext objects,
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* perform 'fast' seeding, consisting of mixing in:
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* - A stack pointer (indirectly committing to calling thread and call stack)
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* - A high-precision timestamp (rdtsc when available, c++ high_resolution_clock otherwise)
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2019-02-18 10:55:34 +01:00
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* - 64 bits from the hardware RNG (rdrand) when available.
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2021-09-11 22:52:36 +02:00
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* These entropy sources are very fast, and only designed to protect against situations
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* where a VM state restore/copy results in multiple systems with the same randomness.
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* FastRandomContext on the other hand does not protect against this once created, but
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* is even faster (and acceptable to use inside tight loops).
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*
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* - The GetStrongRand*() class of function perform 'slow' seeding, including everything
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* that fast seeding includes, but additionally:
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* - OS entropy (/dev/urandom, getrandom(), ...). The application will terminate if
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* this entropy source fails.
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* - Another high-precision timestamp (indirectly committing to a benchmark of all the
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* previous sources).
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* These entropy sources are slower, but designed to make sure the RNG state contains
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* fresh data that is unpredictable to attackers.
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*
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2019-12-05 15:14:24 +01:00
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* - RandAddPeriodic() seeds everything that fast seeding includes, but additionally:
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* - A high-precision timestamp
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* - Dynamic environment data (performance monitoring, ...)
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* - Strengthen the entropy for 10 ms using repeated SHA512.
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* This is run once every minute.
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2021-09-11 22:52:36 +02:00
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*
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* On first use of the RNG (regardless of what function is called first), all entropy
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* sources used in the 'slow' seeder are included, but also:
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2019-02-18 10:55:34 +01:00
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* - 256 bits from the hardware RNG (rdseed or rdrand) when available.
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2019-12-05 15:14:24 +01:00
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* - Dynamic environment data (performance monitoring, ...)
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* - Static environment data
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2019-05-18 10:01:21 +02:00
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* - Strengthen the entropy for 100 ms using repeated SHA512.
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2021-09-11 22:52:36 +02:00
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*
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* When mixing in new entropy, H = SHA512(entropy || old_rng_state) is computed, and
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* (up to) the first 32 bytes of H are produced as output, while the last 32 bytes
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* become the new RNG state.
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*/
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2014-06-26 14:41:53 +02:00
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/**
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2021-09-11 22:52:36 +02:00
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* Generate random data via the internal PRNG.
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*
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* These functions are designed to be fast (sub microsecond), but do not necessarily
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* meaningfully add entropy to the PRNG state.
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*
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* Thread-safe.
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2014-06-26 14:41:53 +02:00
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*/
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2021-09-11 22:52:36 +02:00
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void GetRandBytes(unsigned char* buf, int num) noexcept;
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uint64_t GetRand(uint64_t nMax) noexcept;
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2020-04-08 14:27:07 +02:00
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std::chrono::microseconds GetRandMicros(std::chrono::microseconds duration_max) noexcept;
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2022-05-06 06:04:50 +02:00
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std::chrono::milliseconds GetRandMillis(std::chrono::milliseconds duration_max) noexcept;
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2021-09-11 22:52:36 +02:00
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int GetRandInt(int nMax) noexcept;
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uint256 GetRandHash() noexcept;
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2014-06-26 14:41:53 +02:00
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2019-01-09 07:30:19 +01:00
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bool GetRandBool(double rate);
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2017-05-23 17:53:00 +02:00
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/**
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2021-09-11 22:52:36 +02:00
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* Gather entropy from various sources, feed it into the internal PRNG, and
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* generate random data using it.
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*
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* This function will cause failure whenever the OS RNG fails.
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*
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* Thread-safe.
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2017-05-23 17:53:00 +02:00
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*/
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2021-09-11 22:52:36 +02:00
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void GetStrongRandBytes(unsigned char* buf, int num) noexcept;
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2017-05-23 17:53:00 +02:00
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2016-05-30 15:46:16 +02:00
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/**
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2022-04-25 11:59:51 +02:00
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* Gather entropy from various expensive sources, and feed them to the PRNG state.
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2021-09-11 22:52:36 +02:00
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*
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* Thread-safe.
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2016-05-30 15:46:16 +02:00
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*/
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2019-12-05 15:14:24 +01:00
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void RandAddPeriodic() noexcept;
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2016-05-30 15:46:16 +02:00
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2019-12-04 13:10:58 +01:00
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/**
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* Gathers entropy from the low bits of the time at which events occur. Should
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* be called with a uint32_t describing the event at the time an event occurs.
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*
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* Thread-safe.
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*/
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void RandAddEvent(const uint32_t event_info);
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2014-06-26 14:41:53 +02:00
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/**
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2016-10-18 15:38:44 +02:00
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* Fast randomness source. This is seeded once with secure random data, but
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2021-09-11 22:52:36 +02:00
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* is completely deterministic and does not gather more entropy after that.
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*
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2016-10-18 15:38:44 +02:00
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* This class is not thread-safe.
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2014-06-26 14:41:53 +02:00
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*/
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2016-10-18 15:38:44 +02:00
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class FastRandomContext {
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2017-04-24 14:02:12 +02:00
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private:
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bool requires_seed;
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ChaCha20 rng;
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unsigned char bytebuf[64];
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int bytebuf_size;
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uint64_t bitbuf;
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int bitbuf_size;
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void RandomSeed();
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void FillByteBuffer()
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{
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if (requires_seed) {
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RandomSeed();
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}
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2019-05-10 09:26:02 +02:00
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rng.Keystream(bytebuf, sizeof(bytebuf));
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2017-04-24 14:02:12 +02:00
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bytebuf_size = sizeof(bytebuf);
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}
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void FillBitBuffer()
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{
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bitbuf = rand64();
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bitbuf_size = 64;
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}
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2016-10-18 15:38:44 +02:00
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public:
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2021-09-11 22:52:36 +02:00
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explicit FastRandomContext(bool fDeterministic = false) noexcept;
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2017-04-24 14:02:12 +02:00
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/** Initialize with explicit seed (only for testing) */
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2021-09-11 22:52:36 +02:00
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explicit FastRandomContext(const uint256& seed) noexcept;
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2017-04-24 14:02:12 +02:00
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2018-12-13 13:43:12 +01:00
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// Do not permit copying a FastRandomContext (move it, or create a new one to get reseeded).
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FastRandomContext(const FastRandomContext&) = delete;
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FastRandomContext(FastRandomContext&&) = delete;
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FastRandomContext& operator=(const FastRandomContext&) = delete;
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/** Move a FastRandomContext. If the original one is used again, it will be reseeded. */
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FastRandomContext& operator=(FastRandomContext&& from) noexcept;
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2017-04-24 14:02:12 +02:00
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/** Generate a random 64-bit integer. */
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2021-09-11 22:52:36 +02:00
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uint64_t rand64() noexcept
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2017-04-24 14:02:12 +02:00
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{
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if (bytebuf_size < 8) FillByteBuffer();
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uint64_t ret = ReadLE64(bytebuf + 64 - bytebuf_size);
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bytebuf_size -= 8;
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return ret;
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}
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2014-06-26 14:41:53 +02:00
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2017-04-24 14:02:12 +02:00
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/** Generate a random (bits)-bit integer. */
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2021-09-11 22:52:36 +02:00
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uint64_t randbits(int bits) noexcept {
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2017-04-24 14:02:12 +02:00
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if (bits == 0) {
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return 0;
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} else if (bits > 32) {
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return rand64() >> (64 - bits);
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} else {
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if (bitbuf_size < bits) FillBitBuffer();
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uint64_t ret = bitbuf & (~(uint64_t)0 >> (64 - bits));
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bitbuf >>= bits;
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bitbuf_size -= bits;
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return ret;
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}
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}
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/** Generate a random integer in the range [0..range). */
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2021-09-11 22:52:36 +02:00
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uint64_t randrange(uint64_t range) noexcept
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2017-04-24 14:02:12 +02:00
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{
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Merge #17293: Add assertion to randrange that input is not 0
a35b6824f3a0bdb68c5aef599c0f17562689970e Add assertion to randrange that input is not 0 (Jeremy Rubin)
Pull request description:
From the comment in randrange, their is an implicit argument that randrange cannot accept an argument of 0. If the argument is 0, then we have to return {}, which is not possible in a uint64_t.
The current code takes a very interesting approach, which is to return [0..std::numeric_limits<uint64_t>]. This can cause all sorts of fun problems, like allocating a lot of memory, accessing random memory (maybe with your private keys), and crashing the computer entirely.
This gives us three choices of how to make it "safe":
1) return Optional<uint64_t>
2) Change the return type to [0..range]
3) Return 0 if 0
4) Assert(range)
So which solution is best?
1) seems a bit overkill, as it makes any code using randrange worse.
2) Changing the return type as in 2 could be acceptable, but it imposes the potential overflow checking on the caller (which is what we want).
3) An interesting option -- effective makes the return type in {0} U [0..range]. But this is a bad choice, because it leads to code like `vec[randrange(vec.size())]`, which is incorrect for an empty vector. Null set should mean null set.
4) Assert(range) stands out as the best mitigation for now, with perhaps a future change to solution 2. It prevents the error from propagating at the earliest possible time, so the program crashes cleanly rather than by freezing the computer or accessing random memory.
ACKs for top commit:
instagibbs:
Seems reasonable for now, ACK https://github.com/bitcoin/bitcoin/pull/17293/commits/a35b6824f3a0bdb68c5aef599c0f17562689970e
laanwj:
ACK a35b6824f3a0bdb68c5aef599c0f17562689970e
promag:
ACK a35b6824f3a0bdb68c5aef599c0f17562689970e.
Tree-SHA512: 8fc626cde4b04b918100cb7af28753f25ec697bd077ce0e0c640be0357626322aeea233e3c8fd964ba1564b0fda830b7f5188310ebbb119c113513a4b89952dc
2019-11-02 11:40:40 +01:00
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assert(range);
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2017-04-24 14:02:12 +02:00
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--range;
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int bits = CountBits(range);
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while (true) {
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uint64_t ret = randbits(bits);
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if (ret <= range) return ret;
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}
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2016-10-18 15:38:44 +02:00
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}
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2018-01-12 16:37:39 +01:00
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uint32_t rand32(uint32_t nMax) {
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return rand32() % nMax;
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}
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2016-11-20 07:52:45 +01:00
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2018-01-12 16:37:39 +01:00
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uint32_t operator()(uint32_t nMax) {
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return rand32(nMax);
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2016-11-20 07:52:45 +01:00
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}
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2018-01-12 16:37:39 +01:00
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2017-06-07 23:59:41 +02:00
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/** Generate random bytes. */
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std::vector<unsigned char> randbytes(size_t len);
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2017-04-24 14:02:12 +02:00
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/** Generate a random 32-bit integer. */
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2021-09-11 22:52:36 +02:00
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uint32_t rand32() noexcept { return randbits(32); }
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2017-04-24 14:02:12 +02:00
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2017-06-07 23:59:41 +02:00
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/** generate a random uint256. */
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2021-09-11 22:52:36 +02:00
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uint256 rand256() noexcept;
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2017-06-07 23:59:41 +02:00
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2017-04-24 14:02:12 +02:00
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/** Generate a random boolean. */
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2021-09-11 22:52:36 +02:00
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bool randbool() noexcept { return randbits(1); }
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2018-03-22 17:21:41 +01:00
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// Compatibility with the C++11 UniformRandomBitGenerator concept
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typedef uint64_t result_type;
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static constexpr uint64_t min() { return 0; }
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static constexpr uint64_t max() { return std::numeric_limits<uint64_t>::max(); }
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2021-09-11 22:52:36 +02:00
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inline uint64_t operator()() noexcept { return rand64(); }
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2016-11-20 07:52:45 +01:00
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};
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2016-10-09 13:46:46 +02:00
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2021-01-14 20:46:16 +01:00
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/** More efficient than using std::shuffle on a FastRandomContext.
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*
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* This is more efficient as std::shuffle will consume entropy in groups of
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* 64 bits at the time and throw away most.
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*
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* This also works around a bug in libstdc++ std::shuffle that may cause
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* type::operator=(type&&) to be invoked on itself, which the library's
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* debug mode detects and panics on. This is a known issue, see
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* https://stackoverflow.com/questions/22915325/avoiding-self-assignment-in-stdshuffle
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*/
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template<typename I, typename R>
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void Shuffle(I first, I last, R&& rng)
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{
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while (first != last) {
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size_t j = rng.randrange(last - first);
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if (j) {
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using std::swap;
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swap(*first, *(first + j));
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}
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++first;
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}
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}
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2017-03-01 12:40:06 +01:00
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/* Number of random bytes returned by GetOSRand.
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* When changing this constant make sure to change all call sites, and make
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* sure that the underlying OS APIs for all platforms support the number.
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* (many cap out at 256 bytes).
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*/
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2017-12-13 13:32:00 +01:00
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static const int NUM_OS_RANDOM_BYTES = 32;
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2017-03-01 12:40:06 +01:00
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/** Get 32 bytes of system entropy. Do not use this in application code: use
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* GetStrongRandBytes instead.
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*/
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void GetOSRand(unsigned char *ent32);
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/** Check that OS randomness is available and returning the requested number
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* of bytes.
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*/
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bool Random_SanityCheck();
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2021-09-11 22:52:36 +02:00
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/**
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* Initialize global RNG state and log any CPU features that are used.
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*
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* Calling this function is optional. RNG state will be initialized when first
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* needed if it is not called.
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*/
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2017-06-14 15:22:08 +02:00
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void RandomInit();
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2014-06-26 14:41:53 +02:00
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#endif // BITCOIN_RANDOM_H
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