dash/contrib/macdeploy/README.md

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# MacOS Deployment
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The `macdeployqtplus` script should not be run manually. Instead, after building as usual:
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```bash
make deploy
```
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When complete, it will have produced `Dash-Qt.dmg`.
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## SDK Extraction
### Step 1: Obtaining `Xcode.app`
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A free Apple Developer Account is required to proceed.
Our current macOS SDK
(`Xcode-12.2-12B45b-extracted-SDK-with-libcxx-headers.tar.gz`) can be
extracted from
[Xcode_12.2.xip](https://download.developer.apple.com/Developer_Tools/Xcode_12.2/Xcode_12.2.xip).
Alternatively, after logging in to your account go to 'Downloads', then 'More'
and search for [`Xcode_12.2`](https://developer.apple.com/download/all/?q=Xcode%2012.2).
An Apple ID and cookies enabled for the hostname are needed to download this.
The `sha256sum` of the archive should be `28d352f8c14a43d9b8a082ac6338dc173cb153f964c6e8fb6ba389e5be528bd0`.
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After Xcode version 7.x, Apple started shipping the `Xcode.app` in a `.xip`
archive. This makes the SDK less-trivial to extract on non-macOS machines. One
approach (tested on Debian Buster) is outlined below:
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```bash
# Install/clone tools needed for extracting Xcode.app
apt install cpio
git clone https://github.com/bitcoin-core/apple-sdk-tools.git
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# Unpack Xcode_12.2.xip and place the resulting Xcode.app in your current
# working directory
python3 apple-sdk-tools/extract_xcode.py -f Xcode_12.2.xip | cpio -d -i
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```
On macOS the process is more straightforward:
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```bash
xip -x Xcode_12.2.xip
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```
### Step 2: Generating `Xcode-12.2-12B45b-extracted-SDK-with-libcxx-headers.tar.gz` from `Xcode.app`
To generate `Xcode-12.2-12B45b-extracted-SDK-with-libcxx-headers.tar.gz`, run
the script [`gen-sdk`](./gen-sdk) with the path to `Xcode.app` (extracted in the
previous stage) as the first argument.
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```bash
# Generate a Xcode-12.2-12B45b-extracted-SDK-with-libcxx-headers.tar.gz from
# the supplied Xcode.app
./contrib/macdeploy/gen-sdk '/path/to/Xcode.app'
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```
## Deterministic macOS DMG Notes
Working macOS DMGs are created in Linux by combining a recent `clang`, the Apple
`binutils` (`ld`, `ar`, etc) and DMG authoring tools.
Apple uses `clang` extensively for development and has upstreamed the necessary
functionality so that a vanilla clang can take advantage. It supports the use of `-F`,
`-target`, `-mmacosx-version-min`, and `-isysroot`, which are all necessary when
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building for macOS.
Apple's version of `binutils` (called `cctools`) contains lots of functionality missing in the
FSF's `binutils`. In addition to extra linker options for frameworks and sysroots, several
other tools are needed as well such as `install_name_tool`, `lipo`, and `nmedit`. These
do not build under Linux, so they have been patched to do so. The work here was used as
a starting point: [mingwandroid/toolchain4](https://github.com/mingwandroid/toolchain4).
In order to build a working toolchain, the following source packages are needed from
Apple: `cctools`, `dyld`, and `ld64`.
These tools inject timestamps by default, which produce non-deterministic binaries. The
`ZERO_AR_DATE` environment variable is used to disable that.
This version of `cctools` has been patched to use the current version of `clang`'s headers
and its `libLTO.so` rather than those from `llvmgcc`, as it was originally done in `toolchain4`.
To complicate things further, all builds must target an Apple SDK. These SDKs are free to
download, but not redistributable. See the SDK Extraction notes above for how to obtain it.
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The Guix process builds 2 sets of files: Linux tools, then Apple binaries which are
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created using these tools. The build process has been designed to avoid including the
SDK's files in Guix's outputs. All interim tarballs are fully deterministic and may be freely
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redistributed.
[`xorrisofs`](https://www.gnu.org/software/xorriso/) is used to create the DMG.
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A background image is added to DMG files by inserting a `.DS_Store` during creation.
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As of OS X 10.9 Mavericks, using an Apple-blessed key to sign binaries is a requirement in
order to satisfy the new Gatekeeper requirements. Because this private key cannot be
shared, we'll have to be a bit creative in order for the build process to remain somewhat
deterministic. Here's how it works:
- Builders use Guix to create an unsigned release. This outputs an unsigned DMG which
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users may choose to bless and run. It also outputs an unsigned app structure in the form
of a tarball, which also contains all of the tools that have been previously (deterministically)
built in order to create a final DMG.
- The Apple keyholder uses this unsigned app to create a detached signature, using the
script that is also included there. Detached signatures are available from this [repository](https://github.com/dashpay/dash-detached-sigs).
- Builders feed the unsigned app + detached signature back into Guix. It uses the
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pre-built tools to recombine the pieces into a deterministic DMG.