dash/src/scheduler.h

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// Copyright (c) 2015 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_SCHEDULER_H
#define BITCOIN_SCHEDULER_H
//
// NOTE:
// boost::thread / boost::chrono should be ported to std::thread / std::chrono
// when we support C++11.
//
#include <boost/chrono/chrono.hpp>
#include <boost/thread.hpp>
#include <map>
Backport 11651 (#3358) * scripted-diff: Replace #include "" with #include <> (ryanofsky) -BEGIN VERIFY SCRIPT- for f in \ src/*.cpp \ src/*.h \ src/bench/*.cpp \ src/bench/*.h \ src/compat/*.cpp \ src/compat/*.h \ src/consensus/*.cpp \ src/consensus/*.h \ src/crypto/*.cpp \ src/crypto/*.h \ src/crypto/ctaes/*.h \ src/policy/*.cpp \ src/policy/*.h \ src/primitives/*.cpp \ src/primitives/*.h \ src/qt/*.cpp \ src/qt/*.h \ src/qt/test/*.cpp \ src/qt/test/*.h \ src/rpc/*.cpp \ src/rpc/*.h \ src/script/*.cpp \ src/script/*.h \ src/support/*.cpp \ src/support/*.h \ src/support/allocators/*.h \ src/test/*.cpp \ src/test/*.h \ src/wallet/*.cpp \ src/wallet/*.h \ src/wallet/test/*.cpp \ src/wallet/test/*.h \ src/zmq/*.cpp \ src/zmq/*.h do base=${f%/*}/ relbase=${base#src/} sed -i "s:#include \"\(.*\)\"\(.*\):if test -e \$base'\\1'; then echo \"#include <\"\$relbase\"\\1>\\2\"; else echo \"#include <\\1>\\2\"; fi:e" $f done -END VERIFY SCRIPT- Signed-off-by: Pasta <pasta@dashboost.org> * scripted-diff: Replace #include "" with #include <> (Dash Specific) -BEGIN VERIFY SCRIPT- for f in \ src/bls/*.cpp \ src/bls/*.h \ src/evo/*.cpp \ src/evo/*.h \ src/governance/*.cpp \ src/governance/*.h \ src/llmq/*.cpp \ src/llmq/*.h \ src/masternode/*.cpp \ src/masternode/*.h \ src/privatesend/*.cpp \ src/privatesend/*.h do base=${f%/*}/ relbase=${base#src/} sed -i "s:#include \"\(.*\)\"\(.*\):if test -e \$base'\\1'; then echo \"#include <\"\$relbase\"\\1>\\2\"; else echo \"#include <\\1>\\2\"; fi:e" $f done -END VERIFY SCRIPT- Signed-off-by: Pasta <pasta@dashboost.org> * build: Remove -I for everything but project root Remove -I from build system for everything but the project root, and built-in dependencies. Signed-off-by: Pasta <pasta@dashboost.org> # Conflicts: # src/Makefile.test.include * qt: refactor: Use absolute include paths in .ui files * qt: refactor: Changes to make include paths absolute This makes all include paths in the GUI absolute. Many changes are involved as every single source file in src/qt/ assumes to be able to use relative includes. Signed-off-by: Pasta <pasta@dashboost.org> # Conflicts: # src/qt/dash.cpp # src/qt/optionsmodel.cpp # src/qt/test/rpcnestedtests.cpp * test: refactor: Use absolute include paths for test data files * Recommend #include<> syntax in developer notes * refactor: Include obj/build.h instead of build.h * END BACKPORT #11651 Remove trailing whitespace causing travis failure * fix backport 11651 Signed-off-by: Pasta <pasta@dashboost.org> * More of 11651 * fix blockchain.cpp Signed-off-by: pasta <pasta@dashboost.org> * Add missing "qt/" in includes * Add missing "test/" in includes * Fix trailing whitespaces Co-authored-by: Wladimir J. van der Laan <laanwj@gmail.com> Co-authored-by: Russell Yanofsky <russ@yanofsky.org> Co-authored-by: MeshCollider <dobsonsa68@gmail.com> Co-authored-by: UdjinM6 <UdjinM6@users.noreply.github.com>
2020-03-19 23:46:56 +01:00
#include <sync.h>
//
// Simple class for background tasks that should be run
// periodically or once "after a while"
//
// Usage:
//
// CScheduler* s = new CScheduler();
// s->scheduleFromNow(doSomething, 11); // Assuming a: void doSomething() { }
// s->scheduleFromNow(std::bind(Class::func, this, argument), 3);
// boost::thread* t = new boost::thread(boost::bind(CScheduler::serviceQueue, s));
//
// ... then at program shutdown, clean up the thread running serviceQueue:
// t->interrupt();
// t->join();
// delete t;
// delete s; // Must be done after thread is interrupted/joined.
//
class CScheduler
{
public:
CScheduler();
~CScheduler();
typedef std::function<void(void)> Function;
// Call func at/after time t
void schedule(Function f, boost::chrono::system_clock::time_point t=boost::chrono::system_clock::now());
// Convenience method: call f once deltaSeconds from now
void scheduleFromNow(Function f, int64_t deltaMilliSeconds);
// Another convenience method: call f approximately
// every deltaSeconds forever, starting deltaSeconds from now.
// To be more precise: every time f is finished, it
// is rescheduled to run deltaSeconds later. If you
// need more accurate scheduling, don't use this method.
void scheduleEvery(Function f, int64_t deltaMilliSeconds);
// To keep things as simple as possible, there is no unschedule.
// Services the queue 'forever'. Should be run in a thread,
// and interrupted using boost::interrupt_thread
void serviceQueue();
// Tell any threads running serviceQueue to stop as soon as they're
// done servicing whatever task they're currently servicing (drain=false)
// or when there is no work left to be done (drain=true)
void stop(bool drain=false);
// Returns number of tasks waiting to be serviced,
// and first and last task times
size_t getQueueInfo(boost::chrono::system_clock::time_point &first,
boost::chrono::system_clock::time_point &last) const;
// Returns true if there are threads actively running in serviceQueue()
bool AreThreadsServicingQueue() const;
private:
std::multimap<boost::chrono::system_clock::time_point, Function> taskQueue;
boost::condition_variable newTaskScheduled;
mutable boost::mutex newTaskMutex;
int nThreadsServicingQueue;
bool stopRequested;
bool stopWhenEmpty;
bool shouldStop() const { return stopRequested || (stopWhenEmpty && taskQueue.empty()); }
};
/**
* Class used by CScheduler clients which may schedule multiple jobs
Merge #13247: Add tests to SingleThreadedSchedulerClient() and document the memory model cbeaa91dbb Update ValidationInterface() documentation to explicitly specify threading and memory model (Jesse Cohen) b296b425a7 Update documentation for SingleThreadedSchedulerClient() to specify the memory model (Jesse Cohen) 9994d01d8b Add Unit Test for SingleThreadedSchedulerClient (Jesse Cohen) Pull request description: As discussed in #13023 I've split this test out into a separate pr This test (and documentation update) makes explicit the guarantee (previously undefined, but implied by the 'SingleThreaded' in `SingleThreadedSchedulerClient()`) - that callbacks pushed to the `SingleThreadedSchedulerClient()` obey the single threaded model for memory and execution - specifically, the callbacks are executed fully and in order, and even in cases where a subsequent callback is executed by a different thread, sequential consistency of memory for all threads executing these callbacks is maintained. Maintaining memory consistency should make the api more developer friendly - especially for users of the validationinterface. To the extent that there are performance implications from this decision, these are not currently present in practice because all use of this scheduler happens on a single thread currently, furthermore the lock should guarantee consistency across callback executions even when callbacks are executed by multiple threads (as the test does). Tree-SHA512: 5d95a7682c402e5ad76b05bc9dfbca99ca64105f62ab9e78f6fc0f6ea8c5277aa399fbb94298e35cc677b0c2181ff17259584bb7ae230e38aa68b85ecbc22856
2018-08-01 02:50:18 +02:00
* which are required to be run serially. Jobs may not be run on the
* same thread, but no two jobs will be executed
* at the same time and memory will be release-acquire consistent
* (the scheduler will internally do an acquire before invoking a callback
* as well as a release at the end). In practice this means that a callback
* B() will be able to observe all of the effects of callback A() which executed
* before it.
*/
class SingleThreadedSchedulerClient {
private:
CScheduler *m_pscheduler;
CCriticalSection m_cs_callbacks_pending;
std::list<std::function<void (void)>> m_callbacks_pending GUARDED_BY(m_cs_callbacks_pending);
bool m_are_callbacks_running GUARDED_BY(m_cs_callbacks_pending) = false;
void MaybeScheduleProcessQueue();
void ProcessQueue();
public:
explicit SingleThreadedSchedulerClient(CScheduler *pschedulerIn) : m_pscheduler(pschedulerIn) {}
Merge #13247: Add tests to SingleThreadedSchedulerClient() and document the memory model cbeaa91dbb Update ValidationInterface() documentation to explicitly specify threading and memory model (Jesse Cohen) b296b425a7 Update documentation for SingleThreadedSchedulerClient() to specify the memory model (Jesse Cohen) 9994d01d8b Add Unit Test for SingleThreadedSchedulerClient (Jesse Cohen) Pull request description: As discussed in #13023 I've split this test out into a separate pr This test (and documentation update) makes explicit the guarantee (previously undefined, but implied by the 'SingleThreaded' in `SingleThreadedSchedulerClient()`) - that callbacks pushed to the `SingleThreadedSchedulerClient()` obey the single threaded model for memory and execution - specifically, the callbacks are executed fully and in order, and even in cases where a subsequent callback is executed by a different thread, sequential consistency of memory for all threads executing these callbacks is maintained. Maintaining memory consistency should make the api more developer friendly - especially for users of the validationinterface. To the extent that there are performance implications from this decision, these are not currently present in practice because all use of this scheduler happens on a single thread currently, furthermore the lock should guarantee consistency across callback executions even when callbacks are executed by multiple threads (as the test does). Tree-SHA512: 5d95a7682c402e5ad76b05bc9dfbca99ca64105f62ab9e78f6fc0f6ea8c5277aa399fbb94298e35cc677b0c2181ff17259584bb7ae230e38aa68b85ecbc22856
2018-08-01 02:50:18 +02:00
/**
* Add a callback to be executed. Callbacks are executed serially
* and memory is sequentially consistent between callback executions.
* Practially, this means that callbacks can behave as if they are executed
* in order by a single thread.
*/
void AddToProcessQueue(std::function<void (void)> func);
// Processes all remaining queue members on the calling thread, blocking until queue is empty
// Must be called after the CScheduler has no remaining processing threads!
void EmptyQueue();
size_t CallbacksPending();
};
#endif