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Add CallFunctionInQueue to wait on validation interface queue drain
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@ -104,6 +104,10 @@ void UnregisterAllValidationInterfaces() {
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g_signals.m_internals->NewPoWValidBlock.disconnect_all_slots();
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}
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void CallFunctionInValidationInterfaceQueue(std::function<void ()> func) {
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g_signals.m_internals->m_schedulerClient.AddToProcessQueue(std::move(func));
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}
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void CMainSignals::MempoolEntryRemoved(CTransactionRef ptx, MemPoolRemovalReason reason) {
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if (reason != MemPoolRemovalReason::BLOCK && reason != MemPoolRemovalReason::CONFLICT) {
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m_internals->m_schedulerClient.AddToProcessQueue([ptx, this] {
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@ -6,10 +6,11 @@
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#ifndef BITCOIN_VALIDATIONINTERFACE_H
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#define BITCOIN_VALIDATIONINTERFACE_H
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#include <memory>
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#include "primitives/transaction.h" // CTransaction(Ref)
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#include <functional>
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#include <memory>
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class CBlock;
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class CBlockIndex;
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struct CBlockLocator;
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@ -31,6 +32,16 @@ void RegisterValidationInterface(CValidationInterface* pwalletIn);
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void UnregisterValidationInterface(CValidationInterface* pwalletIn);
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/** Unregister all wallets from core */
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void UnregisterAllValidationInterfaces();
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/**
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* Pushes a function to callback onto the notification queue, guaranteeing any
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* callbacks generated prior to now are finished when the function is called.
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*
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* Be very careful blocking on func to be called if any locks are held -
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* validation interface clients may not be able to make progress as they often
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* wait for things like cs_main, so blocking until func is called with cs_main
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* will result in a deadlock (that DEBUG_LOCKORDER will miss).
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*/
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void CallFunctionInValidationInterfaceQueue(std::function<void ()> func);
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class CValidationInterface {
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protected:
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@ -86,6 +97,7 @@ private:
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friend void ::RegisterValidationInterface(CValidationInterface*);
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friend void ::UnregisterValidationInterface(CValidationInterface*);
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friend void ::UnregisterAllValidationInterfaces();
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friend void ::CallFunctionInValidationInterfaceQueue(std::function<void ()> func);
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void MempoolEntryRemoved(CTransactionRef tx, MemPoolRemovalReason reason);
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