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Merge #10663: net: split resolve out of connect
b887676
net: remove now-unused functions (Cory Fields)45fd754
net: remove now-superfluous numeric resolve (Cory Fields)2416dd7
net: separate resolving and conecting (Cory Fields) Pull request description: This is a greatly simplified version of #10285, which only aims to address async resolving. It essentially breaks up two wrapper functions for things only used in one place (ConnectSocketDirectly/ConnectThroughProxy) in favor of calling them directly. This allows us to fully handle resolves before attempting a connection, as is necessary for async connections. As a bonus, I believe the logic is now much easier to follow than before. Tree-SHA512: f03f618107379edf3efe2a9f3e3677e8f075017ab140a0b4fdc3b8263e6beff148d55256263ab10bc2125ef089ca68e0d8e865beeae176f1eca544e769c976d3 ConnectSocket -> ConnectSocketDirectly Signed-off-by: Pasta <pasta@dashboost.org>
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@ -111,7 +111,7 @@ void CActiveMasternodeManager::Init()
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// Check socket connectivity
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LogPrintf("CActiveDeterministicMasternodeManager::Init -- Checking inbound connection to '%s'\n", activeMasternodeInfo.service.ToString());
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SOCKET hSocket;
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bool fConnected = ConnectSocket(activeMasternodeInfo.service, hSocket, nConnectTimeout) && IsSelectableSocket(hSocket);
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bool fConnected = ConnectSocketDirectly(activeMasternodeInfo.service, hSocket, nConnectTimeout) && IsSelectableSocket(hSocket);
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CloseSocket(hSocket);
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if (!fConnected) {
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58
src/net.cpp
58
src/net.cpp
@ -402,19 +402,16 @@ CNode* CConnman::ConnectNode(CAddress addrConnect, const char *pszDest, bool fCo
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pszDest ? 0.0 : (double)(GetAdjustedTime() - addrConnect.nTime)/3600.0);
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}
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// Connect
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SOCKET hSocket;
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bool proxyConnectionFailed = false;
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if (pszDest ? ConnectSocketByName(addrConnect, hSocket, pszDest, Params().GetDefaultPort(), nConnectTimeout, &proxyConnectionFailed) :
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ConnectSocket(addrConnect, hSocket, nConnectTimeout, &proxyConnectionFailed))
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{
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if (!IsSelectableSocket(hSocket)) {
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LogPrintf("Cannot create connection: non-selectable socket created (fd >= FD_SETSIZE ?)\n");
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CloseSocket(hSocket);
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// Resolve
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const int default_port = Params().GetDefaultPort();
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if (pszDest) {
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std::vector<CService> resolved;
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if (Lookup(pszDest, resolved, default_port, fNameLookup && !HaveNameProxy(), 256) && !resolved.empty()) {
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addrConnect = CAddress(resolved[GetRand(resolved.size())], NODE_NONE);
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if (!addrConnect.IsValid()) {
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LogPrint(BCLog::NET, "Resolver returned invalid address %s for %s", addrConnect.ToString(), pszDest);
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return nullptr;
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}
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if (pszDest && addrConnect.IsValid()) {
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// It is possible that we already have a connection to the IP/port pszDest resolved to.
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// In that case, drop the connection that was just created, and return the existing CNode instead.
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// Also store the name we used to connect in that CNode, so that future FindNode() calls to that
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@ -424,13 +421,40 @@ CNode* CConnman::ConnectNode(CAddress addrConnect, const char *pszDest, bool fCo
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if (pnode)
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{
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pnode->MaybeSetAddrName(std::string(pszDest));
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CloseSocket(hSocket);
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LogPrintf("Failed to open new connection, already connected\n");
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return nullptr;
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}
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}
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}
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// Connect
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bool connected = false;
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SOCKET hSocket;
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proxyType proxy;
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if (addrConnect.IsValid()) {
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bool proxyConnectionFailed = false;
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if (GetProxy(addrConnect.GetNetwork(), proxy))
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connected = ConnectThroughProxy(proxy, addrConnect.ToStringIP(), addrConnect.GetPort(), hSocket, nConnectTimeout, &proxyConnectionFailed);
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else // no proxy needed (none set for target network)
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connected = ConnectSocketDirectly(addrConnect, hSocket, nConnectTimeout);
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if (!proxyConnectionFailed) {
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// If a connection to the node was attempted, and failure (if any) is not caused by a problem connecting to
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// the proxy, mark this as an attempt.
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addrman.Attempt(addrConnect, fCountFailure);
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}
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} else if (pszDest && GetNameProxy(proxy)) {
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std::string host;
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int port = default_port;
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SplitHostPort(std::string(pszDest), port, host);
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connected = ConnectThroughProxy(proxy, host, port, hSocket, nConnectTimeout, nullptr);
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}
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if (connected) {
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if (!IsSelectableSocket(hSocket)) {
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LogPrintf("Cannot create connection: non-selectable socket created (fd >= FD_SETSIZE ?)\n");
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CloseSocket(hSocket);
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return nullptr;
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}
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// Add node
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NodeId id = GetNewNodeId();
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@ -441,10 +465,6 @@ CNode* CConnman::ConnectNode(CAddress addrConnect, const char *pszDest, bool fCo
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return pnode;
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} else if (!proxyConnectionFailed) {
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// If connecting to the node failed, and failure is not caused by a problem connecting to
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// the proxy, mark this as an attempt.
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addrman.Attempt(addrConnect, fCountFailure);
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}
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return nullptr;
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@ -2083,11 +2103,9 @@ void CConnman::ThreadOpenAddedConnections()
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// the addednodeinfo state might change.
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break;
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}
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// If strAddedNode is an IP/port, decode it immediately, so
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// OpenNetworkConnection can detect existing connections to that IP/port.
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tried = true;
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CService service(LookupNumeric(info.strAddedNode.c_str(), Params().GetDefaultPort()));
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OpenNetworkConnection(CAddress(service, NODE_NONE), false, &grant, info.strAddedNode.c_str(), false, false, true);
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CAddress addr(CService(), NODE_NONE);
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OpenNetworkConnection(addr, false, &grant, info.strAddedNode.c_str(), false, false, true);
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if (!interruptNet.sleep_for(std::chrono::milliseconds(500)))
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return;
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}
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@ -452,7 +452,7 @@ static bool Socks5(const std::string& strDest, int port, const ProxyCredentials
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return true;
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}
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bool static ConnectSocketDirectly(const CService &addrConnect, SOCKET& hSocketRet, int nTimeout)
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bool ConnectSocketDirectly(const CService &addrConnect, SOCKET& hSocketRet, int nTimeout)
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{
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hSocketRet = INVALID_SOCKET;
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@ -587,7 +587,7 @@ bool IsProxy(const CNetAddr &addr) {
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return false;
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}
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static bool ConnectThroughProxy(const proxyType &proxy, const std::string& strDest, int port, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed)
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bool ConnectThroughProxy(const proxyType &proxy, const std::string& strDest, int port, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed)
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{
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SOCKET hSocket = INVALID_SOCKET;
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// first connect to proxy server
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@ -611,47 +611,6 @@ static bool ConnectThroughProxy(const proxyType &proxy, const std::string& strDe
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hSocketRet = hSocket;
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return true;
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}
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bool ConnectSocket(const CService &addrDest, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed)
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{
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proxyType proxy;
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if (outProxyConnectionFailed)
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*outProxyConnectionFailed = false;
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if (GetProxy(addrDest.GetNetwork(), proxy))
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return ConnectThroughProxy(proxy, addrDest.ToStringIP(), addrDest.GetPort(), hSocketRet, nTimeout, outProxyConnectionFailed);
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else // no proxy needed (none set for target network)
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return ConnectSocketDirectly(addrDest, hSocketRet, nTimeout);
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}
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bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout, bool *outProxyConnectionFailed)
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{
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std::string strDest;
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int port = portDefault;
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if (outProxyConnectionFailed)
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*outProxyConnectionFailed = false;
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SplitHostPort(std::string(pszDest), port, strDest);
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proxyType proxy;
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GetNameProxy(proxy);
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std::vector<CService> addrResolved;
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if (Lookup(strDest.c_str(), addrResolved, port, fNameLookup && !HaveNameProxy(), 256)) {
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if (addrResolved.size() > 0) {
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addr = addrResolved[GetRand(addrResolved.size())];
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return ConnectSocket(addr, hSocketRet, nTimeout);
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}
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}
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addr = CService();
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if (!HaveNameProxy())
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return false;
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return ConnectThroughProxy(proxy, strDest, port, hSocketRet, nTimeout, outProxyConnectionFailed);
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}
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bool LookupSubNet(const char* pszName, CSubNet& ret)
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{
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std::string strSubnet(pszName);
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@ -45,14 +45,15 @@ bool GetProxy(enum Network net, proxyType &proxyInfoOut);
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bool IsProxy(const CNetAddr &addr);
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bool SetNameProxy(const proxyType &addrProxy);
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bool HaveNameProxy();
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bool GetNameProxy(proxyType &nameProxyOut);
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bool LookupHost(const char *pszName, std::vector<CNetAddr>& vIP, unsigned int nMaxSolutions, bool fAllowLookup);
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bool LookupHost(const char *pszName, CNetAddr& addr, bool fAllowLookup);
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bool Lookup(const char *pszName, CService& addr, int portDefault, bool fAllowLookup);
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bool Lookup(const char *pszName, std::vector<CService>& vAddr, int portDefault, bool fAllowLookup, unsigned int nMaxSolutions);
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CService LookupNumeric(const char *pszName, int portDefault = 0);
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bool LookupSubNet(const char *pszName, CSubNet& subnet);
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bool ConnectSocket(const CService &addr, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed = nullptr);
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bool ConnectSocketByName(CService &addr, SOCKET& hSocketRet, const char *pszDest, int portDefault, int nTimeout, bool *outProxyConnectionFailed = nullptr);
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bool ConnectSocketDirectly(const CService &addrConnect, SOCKET& hSocketRet, int nTimeout);
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bool ConnectThroughProxy(const proxyType &proxy, const std::string& strDest, int port, SOCKET& hSocketRet, int nTimeout, bool *outProxyConnectionFailed);
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/** Return readable error string for a network error code */
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std::string NetworkErrorString(int err);
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/** Close socket and set hSocket to INVALID_SOCKET */
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