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Use best-fit strategy in Arena, now O(log(n)) instead O(n)
This replaces the first-fit algorithm used in the Arena with a best-fit. According to "Dynamic Storage Allocation: A Survey and Critical Review", Wilson et. al. 1995, http://www.scs.stanford.edu/14wi-cs140/sched/readings/wilson.pdf, both startegies work well in practice. The advantage of using best-fit is that we can switch the slow O(n) algorithm to O(log(n)) operations. Additionally, some previously O(log(n)) operations are now replaced with O(1) operations by using a hash map. The end effect is that the benchmark runs about 2.5 times faster on my machine: old: BenchLockedPool, 5, 530, 5.25749, 0.00196938, 0.00199755, 0.00198172 new: BenchLockedPool, 5, 1300, 5.11313, 0.000781493, 0.000793314, 0.00078606 I've run all unit tests and benchmarks.
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@ -43,4 +43,4 @@ static void BenchLockedPool(benchmark::State& state)
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addr.clear();
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}
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BENCHMARK(BenchLockedPool, 530);
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BENCHMARK(BenchLockedPool, 1300);
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@ -47,7 +47,9 @@ Arena::Arena(void *base_in, size_t size_in, size_t alignment_in):
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base(static_cast<char*>(base_in)), end(static_cast<char*>(base_in) + size_in), alignment(alignment_in)
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{
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// Start with one free chunk that covers the entire arena
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chunks_free.emplace(base, size_in);
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auto it = size_to_free_chunk.emplace(size_in, base);
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chunks_free.emplace(base, it);
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chunks_free_end.emplace(base + size_in, it);
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}
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Arena::~Arena()
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@ -63,26 +65,30 @@ void* Arena::alloc(size_t size)
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if (size == 0)
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return nullptr;
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// Pick a large enough free-chunk
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auto it = std::find_if(chunks_free.begin(), chunks_free.end(),
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[=](const std::map<char*, size_t>::value_type& chunk){ return chunk.second >= size; });
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if (it == chunks_free.end())
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// Pick a large enough free-chunk. Returns an iterator pointing to the first element that is not less than key.
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// This allocation strategy is best-fit. According to "Dynamic Storage Allocation: A Survey and Critical Review",
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// Wilson et. al. 1995, http://www.scs.stanford.edu/14wi-cs140/sched/readings/wilson.pdf, best-fit and first-fit
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// policies seem to work well in practice.
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auto sizePtrIt = size_to_free_chunk.lower_bound(size);
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if (sizePtrIt == size_to_free_chunk.end())
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return nullptr;
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// Create the used-chunk, taking its space from the end of the free-chunk
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auto alloced = chunks_used.emplace(it->first + it->second - size, size).first;
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if (!(it->second -= size))
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chunks_free.erase(it);
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return reinterpret_cast<void*>(alloced->first);
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}
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/* extend the Iterator if other begins at its end */
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template <class Iterator, class Pair> bool extend(Iterator it, const Pair& other) {
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if (it->first + it->second == other.first) {
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it->second += other.second;
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return true;
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const size_t sizeRemaining = sizePtrIt->first - size;
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auto alloced = chunks_used.emplace(sizePtrIt->second + sizeRemaining, size).first;
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chunks_free_end.erase(sizePtrIt->second + sizePtrIt->first);
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if (sizePtrIt->first == size) {
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// whole chunk is used up
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chunks_free.erase(sizePtrIt->second);
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} else {
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// still some memory left in the chunk
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auto itRemaining = size_to_free_chunk.emplace(sizeRemaining, sizePtrIt->second);
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chunks_free[sizePtrIt->second] = itRemaining;
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chunks_free_end.emplace(sizePtrIt->second + sizeRemaining, itRemaining);
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}
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return false;
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size_to_free_chunk.erase(sizePtrIt);
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return reinterpret_cast<void*>(alloced->first);
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}
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void Arena::free(void *ptr)
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@ -97,16 +103,30 @@ void Arena::free(void *ptr)
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if (i == chunks_used.end()) {
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throw std::runtime_error("Arena: invalid or double free");
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}
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auto freed = *i;
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std::pair<char*, size_t> freed = *i;
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chunks_used.erase(i);
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// Add space to free map, coalescing contiguous chunks
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auto next = chunks_free.upper_bound(freed.first);
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auto prev = (next == chunks_free.begin()) ? chunks_free.end() : std::prev(next);
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if (prev == chunks_free.end() || !extend(prev, freed))
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prev = chunks_free.emplace_hint(next, freed);
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if (next != chunks_free.end() && extend(prev, *next))
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// Coalesc freed with previous chunk
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auto prev = chunks_free_end.find(freed.first);
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if (prev != chunks_free_end.end()) {
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freed.first -= prev->second->first;
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freed.second += prev->second->first;
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size_to_free_chunk.erase(prev->second);
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chunks_free_end.erase(prev);
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}
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// Coalesc freed with chunk after freed
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auto next = chunks_free.find(freed.first + freed.second);
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if (next != chunks_free.end()) {
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freed.second += next->second->first;
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size_to_free_chunk.erase(next->second);
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chunks_free.erase(next);
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}
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// Add/set space with coalesced free chunk
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auto it = size_to_free_chunk.emplace(freed.second, freed.first);
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chunks_free[freed.first] = it;
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chunks_free_end[freed.first + freed.second] = it;
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}
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Arena::Stats Arena::stats() const
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@ -115,7 +135,7 @@ Arena::Stats Arena::stats() const
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for (const auto& chunk: chunks_used)
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r.used += chunk.second;
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for (const auto& chunk: chunks_free)
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r.free += chunk.second;
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r.free += chunk.second->first;
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r.total = r.used + r.free;
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return r;
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}
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@ -10,6 +10,7 @@
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#include <map>
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#include <mutex>
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#include <memory>
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#include <unordered_map>
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/**
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* OS-dependent allocation and deallocation of locked/pinned memory pages.
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@ -88,11 +89,19 @@ public:
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*/
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bool addressInArena(void *ptr) const { return ptr >= base && ptr < end; }
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private:
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/** Map of chunk address to chunk information. This class makes use of the
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* sorted order to merge previous and next chunks during deallocation.
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*/
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std::map<char*, size_t> chunks_free;
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std::map<char*, size_t> chunks_used;
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typedef std::multimap<size_t, char*> SizeToChunkSortedMap;
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/** Map to enable O(log(n)) best-fit allocation, as it's sorted by size */
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SizeToChunkSortedMap size_to_free_chunk;
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typedef std::unordered_map<char*, SizeToChunkSortedMap::const_iterator> ChunkToSizeMap;
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/** Map from begin of free chunk to its node in size_to_free_chunk */
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ChunkToSizeMap chunks_free;
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/** Map from end of free chunk to its node in size_to_free_chunk */
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ChunkToSizeMap chunks_free_end;
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/** Map from begin of used chunk to its size */
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std::unordered_map<char*, size_t> chunks_used;
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/** Base address of arena */
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char* base;
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/** End address of arena */
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