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Simplify return values of GetCoin/HaveCoin(InCache)
This removes the possibility for GetCoin/HaveCoin/HaveCoinInCache to return true while the respective coin is spent. By doing it across all calls, some extra checks can be eliminated. coins_tests is modified to call HaveCoin sometimes before and sometimes after AccessCoin. A further change is needed because the semantics for GetCoin slightly changed, causing a pruned entry in the parent cache to not be pulled into the child in FetchCoin.
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@ -11,11 +11,15 @@
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#include <assert.h>
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bool CCoinsView::GetCoin(const COutPoint &outpoint, Coin &coin) const { return false; }
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bool CCoinsView::HaveCoin(const COutPoint &outpoint) const { return false; }
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uint256 CCoinsView::GetBestBlock() const { return uint256(); }
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bool CCoinsView::BatchWrite(CCoinsMap &mapCoins, const uint256 &hashBlock) { return false; }
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CCoinsViewCursor *CCoinsView::Cursor() const { return 0; }
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bool CCoinsView::HaveCoin(const COutPoint &outpoint) const
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{
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Coin coin;
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return GetCoin(outpoint, coin);
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}
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CCoinsViewBacked::CCoinsViewBacked(CCoinsView *viewIn) : base(viewIn) { }
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bool CCoinsViewBacked::GetCoin(const COutPoint &outpoint, Coin &coin) const { return base->GetCoin(outpoint, coin); }
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@ -55,7 +59,7 @@ bool CCoinsViewCache::GetCoin(const COutPoint &outpoint, Coin &coin) const {
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CCoinsMap::const_iterator it = FetchCoin(outpoint);
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if (it != cacheCoins.end()) {
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coin = it->second.coin;
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return true;
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return !coin.IsSpent();
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}
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return false;
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}
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@ -145,11 +145,13 @@ private:
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class CCoinsView
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{
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public:
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//! Retrieve the Coin (unspent transaction output) for a given outpoint.
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/** Retrieve the Coin (unspent transaction output) for a given outpoint.
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* Returns true only when an unspent coin was found, which is returned in coin.
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* When false is returned, coin's value is unspecified.
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*/
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virtual bool GetCoin(const COutPoint &outpoint, Coin &coin) const;
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//! Just check whether we have data for a given outpoint.
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//! This may (but cannot always) return true for spent outputs.
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//! Just check whether a given outpoint is unspent.
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virtual bool HaveCoin(const COutPoint &outpoint) const;
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//! Retrieve the block hash whose state this CCoinsView currently represents
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@ -50,12 +50,6 @@ public:
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return true;
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}
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bool HaveCoin(const COutPoint& outpoint) const override
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{
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Coin coin;
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return GetCoin(outpoint, coin);
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}
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uint256 GetBestBlock() const override { return hashBestBlock_; }
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bool BatchWrite(CCoinsMap& mapCoins, const uint256& hashBlock) override
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@ -147,8 +141,22 @@ BOOST_AUTO_TEST_CASE(coins_cache_simulation_test)
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{
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uint256 txid = txids[InsecureRandRange(txids.size())]; // txid we're going to modify in this iteration.
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Coin& coin = result[COutPoint(txid, 0)];
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// Determine whether to test HaveCoin before or after Access* (or both). As these functions
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// can influence each other's behaviour by pulling things into the cache, all combinations
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// are tested.
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bool test_havecoin_before = InsecureRandBits(2) == 0;
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bool test_havecoin_after = InsecureRandBits(2) == 0;
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bool result_havecoin = test_havecoin_before ? stack.back()->HaveCoin(COutPoint(txid, 0)) : false;
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const Coin& entry = (InsecureRandRange(500) == 0) ? AccessByTxid(*stack.back(), txid) : stack.back()->AccessCoin(COutPoint(txid, 0));
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BOOST_CHECK(coin == entry);
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BOOST_CHECK(!test_havecoin_before || result_havecoin == !entry.IsSpent());
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if (test_havecoin_after) {
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bool ret = stack.back()->HaveCoin(COutPoint(txid, 0));
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BOOST_CHECK(ret == !entry.IsSpent());
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}
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if (InsecureRandRange(5) == 0 || coin.IsSpent()) {
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Coin newcoin;
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@ -628,7 +636,7 @@ BOOST_AUTO_TEST_CASE(ccoins_access)
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CheckAccessCoin(ABSENT, VALUE2, VALUE2, FRESH , FRESH );
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CheckAccessCoin(ABSENT, VALUE2, VALUE2, DIRTY , DIRTY );
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CheckAccessCoin(ABSENT, VALUE2, VALUE2, DIRTY|FRESH, DIRTY|FRESH);
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CheckAccessCoin(PRUNED, ABSENT, PRUNED, NO_ENTRY , FRESH );
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CheckAccessCoin(PRUNED, ABSENT, ABSENT, NO_ENTRY , NO_ENTRY );
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CheckAccessCoin(PRUNED, PRUNED, PRUNED, 0 , 0 );
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CheckAccessCoin(PRUNED, PRUNED, PRUNED, FRESH , FRESH );
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CheckAccessCoin(PRUNED, PRUNED, PRUNED, DIRTY , DIRTY );
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@ -903,11 +903,7 @@ bool CCoinsViewMemPool::GetCoin(const COutPoint &outpoint, Coin &coin) const {
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return false;
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}
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}
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return (base->GetCoin(outpoint, coin) && !coin.IsSpent());
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}
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bool CCoinsViewMemPool::HaveCoin(const COutPoint &outpoint) const {
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return mempool.exists(outpoint) || base->HaveCoin(outpoint);
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return base->GetCoin(outpoint, coin);
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}
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size_t CTxMemPool::DynamicMemoryUsage() const {
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@ -684,8 +684,7 @@ protected:
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public:
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CCoinsViewMemPool(CCoinsView* baseIn, const CTxMemPool& mempoolIn);
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bool GetCoin(const COutPoint &outpoint, Coin &coin) const;
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bool HaveCoin(const COutPoint &outpoint) const;
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bool GetCoin(const COutPoint &outpoint, Coin &coin) const override;
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};
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/**
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