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Fix priority calculation in CreateTransaction
Make this projection of priority in 1 block match the calculation in the low priority reject code.
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@ -1439,10 +1439,14 @@ bool CWallet::CreateTransaction(const vector<pair<CScript, CAmount> >& vecSend,
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BOOST_FOREACH(PAIRTYPE(const CWalletTx*, unsigned int) pcoin, setCoins)
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BOOST_FOREACH(PAIRTYPE(const CWalletTx*, unsigned int) pcoin, setCoins)
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{
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{
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CAmount nCredit = pcoin.first->vout[pcoin.second].nValue;
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CAmount nCredit = pcoin.first->vout[pcoin.second].nValue;
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//The priority after the next block (depth+1) is used instead of the current,
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//The coin age after the next block (depth+1) is used instead of the current,
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//reflecting an assumption the user would accept a bit more delay for
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//reflecting an assumption the user would accept a bit more delay for
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//a chance at a free transaction.
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//a chance at a free transaction.
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dPriority += (double)nCredit * (pcoin.first->GetDepthInMainChain()+1);
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//But mempool inputs might still be in the mempool, so their age stays 0
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int age = pcoin.first->GetDepthInMainChain();
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if (age != 0)
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age += 1;
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dPriority += (double)nCredit * age;
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}
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}
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CAmount nChange = nValueIn - nValue - nFeeRet;
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CAmount nChange = nValueIn - nValue - nFeeRet;
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