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updated POW settings
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88
src/main.cpp
88
src/main.cpp
@ -1515,83 +1515,6 @@ unsigned int static KimotoGravityWell(const CBlockIndex* pindexLast, const CBloc
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return bnNew.GetCompact();
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}
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unsigned int static DarkGravityWave(const CBlockIndex* pindexLast, const CBlockHeader *pblock) {
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/* current difficulty formula, darkcoin - DarkGravity v2, written by Evan Duffield - evan@darkcoin.io */
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const CBlockIndex *BlockLastSolved = pindexLast;
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const CBlockIndex *BlockReading = pindexLast;
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const CBlockHeader *BlockCreating = pblock;
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BlockCreating = BlockCreating;
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int64 nBlockTimeAverage = 0;
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int64 nBlockTimeAveragePrev = 0;
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int64 nBlockTimeCount = 0;
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int64 nBlockTimeSum2 = 0;
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int64 nBlockTimeCount2 = 0;
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int64 LastBlockTime = 0;
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int64 PastBlocksMin = 14;
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int64 PastBlocksMax = 140;
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int64 CountBlocks = 0;
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CBigNum PastDifficultyAverage;
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CBigNum PastDifficultyAveragePrev;
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if (BlockLastSolved == NULL || BlockLastSolved->nHeight == 0 || BlockLastSolved->nHeight < PastBlocksMin) { return bnProofOfWorkLimit.GetCompact(); }
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for (unsigned int i = 1; BlockReading && BlockReading->nHeight > 0; i++) {
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if (PastBlocksMax > 0 && i > PastBlocksMax) { break; }
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CountBlocks++;
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if(CountBlocks <= PastBlocksMin) {
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if (CountBlocks == 1) { PastDifficultyAverage.SetCompact(BlockReading->nBits); }
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else { PastDifficultyAverage = ((CBigNum().SetCompact(BlockReading->nBits) - PastDifficultyAveragePrev) / CountBlocks) + PastDifficultyAveragePrev; }
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PastDifficultyAveragePrev = PastDifficultyAverage;
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}
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if(LastBlockTime > 0){
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int64 Diff = (LastBlockTime - BlockReading->GetBlockTime());
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if(nBlockTimeCount <= PastBlocksMin) {
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nBlockTimeCount++;
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if (nBlockTimeCount == 1) { nBlockTimeAverage = Diff; }
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else { nBlockTimeAverage = ((Diff - nBlockTimeAveragePrev) / nBlockTimeCount) + nBlockTimeAveragePrev; }
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nBlockTimeAveragePrev = nBlockTimeAverage;
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}
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nBlockTimeCount2++;
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nBlockTimeSum2 += Diff;
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}
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LastBlockTime = BlockReading->GetBlockTime();
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if (BlockReading->pprev == NULL) { assert(BlockReading); break; }
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BlockReading = BlockReading->pprev;
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}
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CBigNum bnNew(PastDifficultyAverage);
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if (nBlockTimeCount != 0 && nBlockTimeCount2 != 0) {
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double SmartAverage = ((((long double)nBlockTimeAverage)*0.7)+(((long double)nBlockTimeSum2 / (long double)nBlockTimeCount2)*0.3));
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if(SmartAverage < 1) SmartAverage = 1;
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double Shift = nTargetSpacing/SmartAverage;
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double fActualTimespan = ((long double)CountBlocks*(double)nTargetSpacing)/Shift;
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double fTargetTimespan = ((long double)CountBlocks*(double)nTargetSpacing);
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if (fActualTimespan < fTargetTimespan/3)
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fActualTimespan = fTargetTimespan/3;
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if (fActualTimespan > fTargetTimespan*3)
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fActualTimespan = fTargetTimespan*3;
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int64 nActualTimespan = fActualTimespan;
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int64 nTargetTimespan = fTargetTimespan;
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// Retarget
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bnNew *= nActualTimespan;
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bnNew /= nTargetTimespan;
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}
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if (bnNew > bnProofOfWorkLimit){
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bnNew = bnProofOfWorkLimit;
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}
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return bnNew.GetCompact();
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}
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unsigned int static DarkGravityWave3(const CBlockIndex* pindexLast, const CBlockHeader *pblock) {
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/* current difficulty formula, darkcoin - DarkGravity v3, written by Evan Duffield - evan@darkcoin.io */
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const CBlockIndex *BlockLastSolved = pindexLast;
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@ -1665,19 +1588,18 @@ unsigned int static GetNextWorkRequired_V2(const CBlockIndex* pindexLast, const
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unsigned int static GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHeader *pblock)
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{
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int DiffMode = 1;
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if (fTestNet) {
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if (pindexLast->nHeight+1 >= 16) { DiffMode = 4; }
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if (pindexLast->nHeight+1 >= 256) DiffMode = 3;
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}
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else {
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if (pindexLast->nHeight+1 >= 68589) { DiffMode = 4; }
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else if (pindexLast->nHeight+1 >= 34140) { DiffMode = 3; }
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else if (pindexLast->nHeight+1 >= 15200) { DiffMode = 2; }
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if (pindexLast->nHeight+1 >= 34140) DiffMode = 3;
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else if (pindexLast->nHeight+1 >= 15200) DiffMode = 2;
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}
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if (DiffMode == 1) { return GetNextWorkRequired_V1(pindexLast, pblock); }
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else if (DiffMode == 2) { return GetNextWorkRequired_V2(pindexLast, pblock); }
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else if (DiffMode == 3) { return DarkGravityWave(pindexLast, pblock); }
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else if (DiffMode == 4) { return DarkGravityWave3(pindexLast, pblock); }
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else if (DiffMode == 3) { return DarkGravityWave3(pindexLast, pblock); }
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return DarkGravityWave3(pindexLast, pblock);
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}
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