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Allow ActivateBestChain to release its lock on cs_main
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parent
77339e5aec
commit
4e0eed88ac
40
src/main.cpp
40
src/main.cpp
@ -2079,18 +2079,11 @@ static CBlockIndex* FindMostWorkChain() {
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} while(true);
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}
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// Try to activate to the most-work chain (thereby connecting it).
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bool ActivateBestChain(CValidationState &state) {
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LOCK(cs_main);
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// Try to make some progress towards making pindexMostWork the active block.
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static bool ActivateBestChainStep(CValidationState &state, CBlockIndex *pindexMostWork) {
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AssertLockHeld(cs_main);
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CBlockIndex *pindexOldTip = chainActive.Tip();
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bool fComplete = false;
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while (!fComplete) {
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CBlockIndex *pindexMostWork = FindMostWorkChain();
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CBlockIndex *pindexFork = chainActive.FindFork(pindexMostWork);
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fComplete = true;
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// Check whether we have something to do.
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if (pindexMostWork == NULL) break;
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// Disconnect active blocks which are no longer in the best chain.
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while (chainActive.Tip() && chainActive.Tip() != pindexFork) {
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@ -2113,13 +2106,16 @@ bool ActivateBestChain(CValidationState &state) {
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// The block violates a consensus rule.
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if (!state.CorruptionPossible())
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InvalidChainFound(vpindexToConnect.back());
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fComplete = false;
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state = CValidationState();
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break;
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} else {
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// A system error occurred (disk space, database error, ...).
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return false;
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}
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} else {
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if (!pindexOldTip || chainActive.Tip()->nChainWork > pindexOldTip->nChainWork) {
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// We're in a better position than we were. Return temporarily to release the lock.
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break;
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}
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}
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}
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@ -2136,6 +2132,28 @@ bool ActivateBestChain(CValidationState &state) {
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return true;
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}
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bool ActivateBestChain(CValidationState &state) {
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do {
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boost::this_thread::interruption_point();
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LOCK(cs_main);
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// Check whether we're done (this could be avoided after the first run,
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// but that's not worth optimizing.
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CBlockIndex *pindexMostWork = FindMostWorkChain();
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if (pindexMostWork == NULL || pindexMostWork == chainActive.Tip())
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return true;
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if (!ActivateBestChainStep(state, pindexMostWork))
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return false;
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// Check whether we're done now.
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if (pindexMostWork == chainActive.Tip())
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return true;
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} while(true);
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return true;
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}
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CBlockIndex* AddToBlockIndex(CBlockHeader& block)
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{
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