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net: use the exposed GetNodeSignals() rather than g_signals directly
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@ -439,7 +439,7 @@ void CNode::CloseSocketDisconnect()
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void CNode::PushVersion()
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{
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int nBestHeight = g_signals.GetHeight().get_value_or(0);
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int nBestHeight = GetNodeSignals().GetHeight().get_value_or(0);
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int64_t nTime = (fInbound ? GetAdjustedTime() : GetTime());
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CAddress addrYou = (addr.IsRoutable() && !IsProxy(addr) ? addr : CAddress(CService("0.0.0.0",0)));
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@ -1742,7 +1742,7 @@ void ThreadMessageHandler()
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TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
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if (lockRecv)
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{
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if (!g_signals.ProcessMessages(pnode))
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if (!GetNodeSignals().ProcessMessages(pnode))
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pnode->CloseSocketDisconnect();
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if (pnode->nSendSize < SendBufferSize())
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@ -1760,7 +1760,7 @@ void ThreadMessageHandler()
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{
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TRY_LOCK(pnode->cs_vSend, lockSend);
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if (lockSend)
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g_signals.SendMessages(pnode);
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GetNodeSignals().SendMessages(pnode);
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}
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boost::this_thread::interruption_point();
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}
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