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Create SingleNodeConnCB class for RPC tests
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@ -7,7 +7,6 @@
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from test_framework.mininode import *
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from test_framework.test_framework import BitcoinTestFramework
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from test_framework.util import *
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from test_framework.comptool import wait_until
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import time
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'''
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@ -27,20 +27,6 @@ generator that returns TestInstance objects. See below for definition.
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global mininode_lock
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def wait_until(predicate, attempts=float('inf'), timeout=float('inf')):
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attempt = 0
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elapsed = 0
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while attempt < attempts and elapsed < timeout:
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with mininode_lock:
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if predicate():
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return True
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attempt += 1
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elapsed += 0.05
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time.sleep(0.05)
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return False
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class RejectResult(object):
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'''
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Outcome that expects rejection of a transaction or block.
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@ -1008,6 +1008,20 @@ class msg_reject(object):
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return "msg_reject: %s %d %s [%064x]" \
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% (self.message, self.code, self.reason, self.data)
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# Helper function
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def wait_until(predicate, attempts=float('inf'), timeout=float('inf')):
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attempt = 0
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elapsed = 0
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while attempt < attempts and elapsed < timeout:
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with mininode_lock:
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if predicate():
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return True
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attempt += 1
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elapsed += 0.05
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time.sleep(0.05)
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return False
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# This is what a callback should look like for NodeConn
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# Reimplement the on_* functions to provide handling for events
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@ -1085,6 +1099,32 @@ class NodeConnCB(object):
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def on_mempool(self, conn): pass
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def on_pong(self, conn, message): pass
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# More useful callbacks and functions for NodeConnCB's which have a single NodeConn
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class SingleNodeConnCB(NodeConnCB):
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def __init__(self):
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NodeConnCB.__init__(self)
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self.connection = None
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self.ping_counter = 1
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self.last_pong = msg_pong()
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def add_connection(self, conn):
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self.connection = conn
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# Wrapper for the NodeConn's send_message function
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def send_message(self, message):
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self.connection.send_message(message)
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def on_pong(self, conn, message):
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self.last_pong = message
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# Sync up with the node
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def sync_with_ping(self, timeout=30):
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def received_pong():
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return (self.last_pong.nonce == self.ping_counter)
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self.send_message(msg_ping(nonce=self.ping_counter))
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success = wait_until(received_pong, timeout)
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self.ping_counter += 1
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return success
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# The actual NodeConn class
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# This class provides an interface for a p2p connection to a specified node
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