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rename UpdatePoolStateOnClient to CheckPoolStateUpdate
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6695a43b4a
commit
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@ -312,13 +312,14 @@ void CDarksendPool::ProcessMessage(CNode* pfrom, std::string& strCommand, CDataS
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if(nMsgMessageID < MSG_POOL_MIN || nMsgMessageID > MSG_POOL_MAX) {
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LogPrint("privatesend", "DSSTATUSUPDATE -- nMsgMessageID is out of bounds: %d\n", nMsgMessageID);
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if(pfrom->nVersion < 70203) nMsgMessageID = MSG_NOERR;
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return;
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}
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LogPrint("privatesend", "DSSTATUSUPDATE -- GetMessageByID: %s\n", GetMessageByID(PoolMessage(nMsgMessageID)));
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if(!UpdatePoolStateOnClient(PoolState(nMsgState), nMsgEntriesCount, PoolStatusUpdate(nMsgStatusUpdate), PoolMessage(nMsgMessageID), nMsgSessionID)) {
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LogPrint("privatesend", "DSSTATUSUPDATE -- can't update local state\n");
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if(!CheckPoolStateUpdate(PoolState(nMsgState), nMsgEntriesCount, PoolStatusUpdate(nMsgStatusUpdate), PoolMessage(nMsgMessageID), nMsgSessionID)) {
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LogPrint("privatesend", "DSSTATUSUPDATE -- CheckPoolStateUpdate failed\n");
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}
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} else if(strCommand == NetMsgType::DSSIGNFINALTX) {
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@ -1096,7 +1097,7 @@ bool CDarksendPool::SendDenominate(const std::vector<CTxIn>& vecTxIn, const std:
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}
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// Incoming message from Masternode updating the progress of mixing
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bool CDarksendPool::UpdatePoolStateOnClient(PoolState nStateNew, int nEntriesCountNew, PoolStatusUpdate nStatusUpdate, PoolMessage nMessageID, int nSessionIDNew)
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bool CDarksendPool::CheckPoolStateUpdate(PoolState nStateNew, int nEntriesCountNew, PoolStatusUpdate nStatusUpdate, PoolMessage nMessageID, int nSessionIDNew)
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{
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if(fMasterNode) return false;
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@ -1107,7 +1108,7 @@ bool CDarksendPool::UpdatePoolStateOnClient(PoolState nStateNew, int nEntriesCou
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// if rejected at any state
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if(nStatusUpdate == STATUS_REJECTED) {
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LogPrintf("CDarksendPool::UpdatePoolStateOnClient -- entry is rejected by Masternode\n");
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LogPrintf("CDarksendPool::CheckPoolStateUpdate -- entry is rejected by Masternode\n");
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UnlockCoins();
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SetNull();
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SetState(POOL_STATE_ERROR);
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@ -1120,14 +1121,14 @@ bool CDarksendPool::UpdatePoolStateOnClient(PoolState nStateNew, int nEntriesCou
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// new session id should be set only in POOL_STATE_QUEUE state
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nSessionID = nSessionIDNew;
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nTimeLastSuccessfulStep = GetTimeMillis();
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LogPrintf("CDarksendPool::UpdatePoolStateOnClient -- set nSessionID to %d\n", nSessionID);
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LogPrintf("CDarksendPool::CheckPoolStateUpdate -- set nSessionID to %d\n", nSessionID);
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return true;
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}
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else if(nStateNew == POOL_STATE_ACCEPTING_ENTRIES && nEntriesCount != nEntriesCountNew) {
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nEntriesCount = nEntriesCountNew;
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nTimeLastSuccessfulStep = GetTimeMillis();
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fLastEntryAccepted = true;
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LogPrintf("CDarksendPool::UpdatePoolStateOnClient -- new entry accepted!\n");
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LogPrintf("CDarksendPool::CheckPoolStateUpdate -- new entry accepted!\n");
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return true;
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}
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}
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@ -395,7 +395,7 @@ private:
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bool SendDenominate(const std::vector<CTxIn>& vecTxIn, const std::vector<CTxOut>& vecTxOut);
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/// Get Masternode updates about the progress of mixing
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bool UpdatePoolStateOnClient(PoolState nStateNew, int nEntriesCountNew, PoolStatusUpdate nStatusUpdate, PoolMessage nMessageID, int nSessionIDNew=0);
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bool CheckPoolStateUpdate(PoolState nStateNew, int nEntriesCountNew, PoolStatusUpdate nStatusUpdate, PoolMessage nMessageID, int nSessionIDNew=0);
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// Set the 'state' value, with some logging and capturing when the state changed
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void SetState(PoolState nStateNew);
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