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Make sure we always have a node to do IBD from
This introduces the concept of the 'sync node', which is the one we asked for missing blocks. In case the sync node goes away, a new one will be selected. For now, the heuristic is very simple, but it can easily be extended later to add better policies.
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parent
31dead887d
commit
6ed71b5e4f
18
src/main.cpp
18
src/main.cpp
@ -3235,18 +3235,6 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv)
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}
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}
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// Ask the first connected node for block updates
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static int nAskedForBlocks = 0;
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if (!pfrom->fClient && !pfrom->fOneShot && !fImporting && !fReindex &&
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(pfrom->nStartingHeight > (nBestHeight - 144)) &&
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(pfrom->nVersion < NOBLKS_VERSION_START ||
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pfrom->nVersion >= NOBLKS_VERSION_END) &&
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(nAskedForBlocks < 1 || vNodes.size() <= 1))
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{
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nAskedForBlocks++;
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pfrom->PushGetBlocks(pindexBest, uint256(0));
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}
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// Relay alerts
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{
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LOCK(cs_mapAlerts);
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@ -3855,6 +3843,12 @@ bool SendMessages(CNode* pto, bool fSendTrickle)
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pto->PushMessage("ping");
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}
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// Start block sync
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if (pto->fStartSync && !fImporting && !fReindex) {
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pto->fStartSync = false;
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pto->PushGetBlocks(pindexBest, uint256(0));
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}
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// Resend wallet transactions that haven't gotten in a block yet
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// Except during reindex, importing and IBD, when old wallet
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// transactions become unconfirmed and spams other nodes.
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51
src/net.cpp
51
src/net.cpp
@ -44,6 +44,7 @@ static map<CNetAddr, LocalServiceInfo> mapLocalHost;
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static bool vfReachable[NET_MAX] = {};
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static bool vfLimited[NET_MAX] = {};
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static CNode* pnodeLocalHost = NULL;
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static CNode* pnodeSync = NULL;
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uint64 nLocalHostNonce = 0;
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static std::vector<SOCKET> vhListenSocket;
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CAddrMan addrman;
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@ -521,12 +522,16 @@ void CNode::CloseSocketDisconnect()
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printf("disconnecting node %s\n", addrName.c_str());
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closesocket(hSocket);
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hSocket = INVALID_SOCKET;
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}
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// in case this fails, we'll empty the recv buffer when the CNode is deleted
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TRY_LOCK(cs_vRecvMsg, lockRecv);
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if (lockRecv)
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vRecvMsg.clear();
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}
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// if this was the sync node, we'll need a new one
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if (this == pnodeSync)
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pnodeSync = NULL;
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}
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void CNode::Cleanup()
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@ -1546,23 +1551,63 @@ bool OpenNetworkConnection(const CAddress& addrConnect, CSemaphoreGrant *grantOu
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}
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// for now, use a very simple selection metric: the node from which we received
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// most recently
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double static NodeSyncScore(const CNode *pnode) {
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return -pnode->nLastRecv;
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}
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void static StartSync(const vector<CNode*> &vNodes) {
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CNode *pnodeNewSync = NULL;
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double dBestScore = 0;
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// fImporting and fReindex are accessed out of cs_main here, but only
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// as an optimization - they are checked again in SendMessages.
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if (fImporting || fReindex)
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return;
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// Iterate over all nodes
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BOOST_FOREACH(CNode* pnode, vNodes) {
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// check preconditions for allowing a sync
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if (!pnode->fClient && !pnode->fOneShot &&
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!pnode->fDisconnect && pnode->fSuccessfullyConnected &&
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(pnode->nStartingHeight > (nBestHeight - 144)) &&
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(pnode->nVersion < NOBLKS_VERSION_START || pnode->nVersion >= NOBLKS_VERSION_END)) {
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// if ok, compare node's score with the best so far
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double dScore = NodeSyncScore(pnode);
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if (pnodeNewSync == NULL || dScore > dBestScore) {
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pnodeNewSync = pnode;
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dBestScore = dScore;
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}
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}
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}
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// if a new sync candidate was found, start sync!
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if (pnodeNewSync) {
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pnodeNewSync->fStartSync = true;
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pnodeSync = pnodeNewSync;
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}
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}
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void ThreadMessageHandler()
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{
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SetThreadPriority(THREAD_PRIORITY_BELOW_NORMAL);
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while (true)
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{
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bool fHaveSyncNode = false;
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vector<CNode*> vNodesCopy;
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{
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LOCK(cs_vNodes);
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vNodesCopy = vNodes;
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BOOST_FOREACH(CNode* pnode, vNodesCopy)
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BOOST_FOREACH(CNode* pnode, vNodesCopy) {
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pnode->AddRef();
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if (pnode == pnodeSync)
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fHaveSyncNode = true;
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}
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}
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if (!fHaveSyncNode)
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StartSync(vNodesCopy);
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// Poll the connected nodes for messages
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CNode* pnodeTrickle = NULL;
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@ -202,6 +202,7 @@ public:
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CBlockIndex* pindexLastGetBlocksBegin;
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uint256 hashLastGetBlocksEnd;
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int nStartingHeight;
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bool fStartSync;
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// flood relay
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std::vector<CAddress> vAddrToSend;
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@ -242,6 +243,7 @@ public:
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pindexLastGetBlocksBegin = 0;
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hashLastGetBlocksEnd = 0;
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nStartingHeight = -1;
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fStartSync = false;
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fGetAddr = false;
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nMisbehavior = 0;
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fRelayTxes = false;
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