mirror of
https://github.com/dashpay/dash.git
synced 2024-12-26 04:22:55 +01:00
Removed CCheckQueueSpeed benchmark
This benchmark's runtime was rather unpredictive on different machines, not really a useful benchmark.
This commit is contained in:
parent
00721e69f8
commit
760af84072
@ -12,51 +12,11 @@
|
|||||||
#include <random.h>
|
#include <random.h>
|
||||||
|
|
||||||
|
|
||||||
// This Benchmark tests the CheckQueue with the lightest
|
|
||||||
// weight Checks, so it should make any lock contention
|
|
||||||
// particularly visible
|
|
||||||
static const int MIN_CORES = 2;
|
static const int MIN_CORES = 2;
|
||||||
static const size_t BATCHES = 101;
|
static const size_t BATCHES = 101;
|
||||||
static const size_t BATCH_SIZE = 30;
|
static const size_t BATCH_SIZE = 30;
|
||||||
static const int PREVECTOR_SIZE = 28;
|
static const int PREVECTOR_SIZE = 28;
|
||||||
static const unsigned int QUEUE_BATCH_SIZE = 128;
|
static const unsigned int QUEUE_BATCH_SIZE = 128;
|
||||||
static void CCheckQueueSpeed(benchmark::State& state)
|
|
||||||
{
|
|
||||||
struct FakeJobNoWork {
|
|
||||||
bool operator()()
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
void swap(FakeJobNoWork& x){};
|
|
||||||
};
|
|
||||||
CCheckQueue<FakeJobNoWork> queue {QUEUE_BATCH_SIZE};
|
|
||||||
boost::thread_group tg;
|
|
||||||
for (auto x = 0; x < std::max(MIN_CORES, GetNumCores()); ++x) {
|
|
||||||
tg.create_thread([&]{queue.Thread();});
|
|
||||||
}
|
|
||||||
while (state.KeepRunning()) {
|
|
||||||
CCheckQueueControl<FakeJobNoWork> control(&queue);
|
|
||||||
|
|
||||||
// We call Add a number of times to simulate the behavior of adding
|
|
||||||
// a block of transactions at once.
|
|
||||||
|
|
||||||
std::vector<std::vector<FakeJobNoWork>> vBatches(BATCHES);
|
|
||||||
for (auto& vChecks : vBatches) {
|
|
||||||
vChecks.resize(BATCH_SIZE);
|
|
||||||
}
|
|
||||||
for (auto& vChecks : vBatches) {
|
|
||||||
// We can't make vChecks in the inner loop because we want to measure
|
|
||||||
// the cost of getting the memory to each thread and we might get the same
|
|
||||||
// memory
|
|
||||||
control.Add(vChecks);
|
|
||||||
}
|
|
||||||
// control waits for completion by RAII, but
|
|
||||||
// it is done explicitly here for clarity
|
|
||||||
control.Wait();
|
|
||||||
}
|
|
||||||
tg.interrupt_all();
|
|
||||||
tg.join_all();
|
|
||||||
}
|
|
||||||
|
|
||||||
// This Benchmark tests the CheckQueue with a slightly realistic workload,
|
// This Benchmark tests the CheckQueue with a slightly realistic workload,
|
||||||
// where checks all contain a prevector that is indirect 50% of the time
|
// where checks all contain a prevector that is indirect 50% of the time
|
||||||
@ -99,5 +59,4 @@ static void CCheckQueueSpeedPrevectorJob(benchmark::State& state)
|
|||||||
tg.interrupt_all();
|
tg.interrupt_all();
|
||||||
tg.join_all();
|
tg.join_all();
|
||||||
}
|
}
|
||||||
BENCHMARK(CCheckQueueSpeed, 29000);
|
|
||||||
BENCHMARK(CCheckQueueSpeedPrevectorJob, 1400);
|
BENCHMARK(CCheckQueueSpeedPrevectorJob, 1400);
|
||||||
|
Loading…
Reference in New Issue
Block a user