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Accept non-spent LLMQ IS locked outpoints from mempool in PS mixing (#2878)
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2652030a2b
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@ -18,6 +18,8 @@
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#include "utilmoneystr.h"
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#include "validation.h"
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#include "llmq/quorums_instantsend.h"
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CPrivateSendServer privateSendServer;
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void CPrivateSendServer::ProcessMessage(CNode* pfrom, const std::string& strCommand, CDataStream& vRecv, CConnman& connman)
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@ -217,7 +219,15 @@ void CPrivateSendServer::ProcessMessage(CNode* pfrom, const std::string& strComm
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LogPrint("privatesend", "DSVIN -- txin=%s\n", txin.ToString());
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Coin coin;
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if (GetUTXOCoin(txin.prevout, coin)) {
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auto mempoolTx = mempool.get(txin.prevout.hash);
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if (mempoolTx != nullptr) {
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if (mempool.isSpent(txin.prevout) || !llmq::quorumInstantSendManager->IsLocked(txin.prevout.hash)) {
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LogPrintf("DSVIN -- spent or non-locked mempool input! txin=%s\n", txin.ToString());
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PushStatus(pfrom, STATUS_REJECTED, ERR_MISSING_TX, connman);
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return;
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}
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nValueIn += mempoolTx->vout[txin.prevout.n].nValue;
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} else if (GetUTXOCoin(txin.prevout, coin)) {
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nValueIn += coin.out.nValue;
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} else {
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LogPrintf("DSVIN -- missing input! txin=%s\n", txin.ToString());
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@ -16,6 +16,8 @@
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#include "utilmoneystr.h"
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#include "validation.h"
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#include "llmq/quorums_instantsend.h"
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#include <string>
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bool CPrivateSendEntry::AddScriptSig(const CTxIn& txin)
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@ -238,11 +240,19 @@ bool CPrivateSend::IsCollateralValid(const CTransaction& txCollateral)
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for (const auto& txin : txCollateral.vin) {
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Coin coin;
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if (!GetUTXOCoin(txin.prevout, coin)) {
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auto mempoolTx = mempool.get(txin.prevout.hash);
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if (mempoolTx != nullptr) {
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if (mempool.isSpent(txin.prevout) || !llmq::quorumInstantSendManager->IsLocked(txin.prevout.hash)) {
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LogPrint("privatesend", "CPrivateSend::IsCollateralValid -- spent or non-locked mempool input! txin=%s\n", txin.ToString());
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return false;
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}
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nValueIn += mempoolTx->vout[txin.prevout.n].nValue;
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} else if (GetUTXOCoin(txin.prevout, coin)) {
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nValueIn += coin.out.nValue;
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} else {
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LogPrint("privatesend", "CPrivateSend::IsCollateralValid -- Unknown inputs in collateral transaction, txCollateral=%s", txCollateral.ToString());
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return false;
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}
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nValueIn += coin.out.nValue;
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}
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//collateral transactions are required to pay out a small fee to the miners
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