Merge #9535: Split CNode::cs_vSend: message processing and message sending

376b3c2 Make the cs_sendProcessing a LOCK instead of a TRY_LOCK (Matt Corallo)
d7c58ad Split CNode::cs_vSend: message processing and message sending (Matt Corallo)
This commit is contained in:
Wladimir J. van der Laan 2017-01-19 20:19:29 +01:00
commit 82274c02ed
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2 changed files with 12 additions and 15 deletions

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@ -1147,12 +1147,10 @@ void CConnman::ThreadSocketHandler()
// * Hand off all complete messages to the processor, to be handled without
// blocking here.
{
TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend) {
if (!pnode->vSendMsg.empty()) {
FD_SET(pnode->hSocket, &fdsetSend);
continue;
}
LOCK(pnode->cs_vSend);
if (!pnode->vSendMsg.empty()) {
FD_SET(pnode->hSocket, &fdsetSend);
continue;
}
}
{
@ -1272,12 +1270,10 @@ void CConnman::ThreadSocketHandler()
continue;
if (FD_ISSET(pnode->hSocket, &fdsetSend))
{
TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend) {
size_t nBytes = SocketSendData(pnode);
if (nBytes) {
RecordBytesSent(nBytes);
}
LOCK(pnode->cs_vSend);
size_t nBytes = SocketSendData(pnode);
if (nBytes) {
RecordBytesSent(nBytes);
}
}
@ -1875,9 +1871,8 @@ void CConnman::ThreadMessageHandler()
// Send messages
{
TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend)
GetNodeSignals().SendMessages(pnode, *this, flagInterruptMsgProc);
LOCK(pnode->cs_sendProcessing);
GetNodeSignals().SendMessages(pnode, *this, flagInterruptMsgProc);
}
if (flagInterruptMsgProc)
return;

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@ -618,6 +618,8 @@ public:
std::list<CNetMessage> vProcessMsg;
size_t nProcessQueueSize;
CCriticalSection cs_sendProcessing;
std::deque<CInv> vRecvGetData;
uint64_t nRecvBytes;
std::atomic<int> nRecvVersion;