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Add perf counter data to GetStrongRandBytes state in scheduler
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@ -203,6 +203,23 @@ void GetRandBytes(unsigned char* buf, int num)
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}
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}
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static void AddDataToRng(void* data, size_t len);
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void RandAddSeedSleep()
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{
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int64_t nPerfCounter1 = GetPerformanceCounter();
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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int64_t nPerfCounter2 = GetPerformanceCounter();
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// Combine with and update state
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AddDataToRng(&nPerfCounter1, sizeof(nPerfCounter1));
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AddDataToRng(&nPerfCounter2, sizeof(nPerfCounter2));
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memory_cleanse(&nPerfCounter1, sizeof(nPerfCounter1));
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memory_cleanse(&nPerfCounter2, sizeof(nPerfCounter2));
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}
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static std::mutex cs_rng_state;
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static unsigned char rng_state[32] = {0};
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static uint64_t rng_counter = 0;
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@ -23,6 +23,13 @@ uint64_t GetRand(uint64_t nMax);
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int GetRandInt(int nMax);
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uint256 GetRandHash();
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/**
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* Add a little bit of randomness to the output of GetStrongRangBytes.
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* This sleeps for a millisecond, so should only be called when there is
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* no other work to be done.
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*/
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void RandAddSeedSleep();
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/**
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* Function to gather random data from multiple sources, failing whenever any
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* of those source fail to provide a result.
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@ -4,6 +4,7 @@
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#include "scheduler.h"
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#include "random.h"
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#include "reverselock.h"
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#include <assert.h>
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@ -39,6 +40,11 @@ void CScheduler::serviceQueue()
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// is called.
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while (!shouldStop()) {
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try {
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if (!shouldStop() && taskQueue.empty()) {
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reverse_lock<boost::unique_lock<boost::mutex> > rlock(lock);
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// Use this chance to get a tiny bit more entropy
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RandAddSeedSleep();
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}
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while (!shouldStop() && taskQueue.empty()) {
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// Wait until there is something to do.
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newTaskScheduled.wait(lock);
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