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net: fix a few cases where messages were sent rather than dropped upon disconnection
75ead758 turned these into crashes in the event of a handshake failure, most notably when a peer does not offer the expected services. There are likely other cases that these assertions will find as well.
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@ -6351,7 +6351,7 @@ bool SendMessages(CNode* pto, CConnman& connman)
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// Ping automatically sent as a latency probe & keepalive.
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pingSend = true;
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}
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if (pingSend) {
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if (pingSend && !pto->fDisconnect) {
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uint64_t nonce = 0;
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while (nonce == 0) {
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GetRandBytes((unsigned char*)&nonce, sizeof(nonce));
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@ -6432,7 +6432,7 @@ bool SendMessages(CNode* pto, CConnman& connman)
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if (pindexBestHeader == NULL)
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pindexBestHeader = chainActive.Tip();
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bool fFetch = state.fPreferredDownload || (nPreferredDownload == 0 && !pto->fClient && !pto->fOneShot); // Download if this is a nice peer, or we have no nice peers and this one might do.
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if (!state.fSyncStarted && !pto->fClient && !fImporting && !fReindex) {
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if (!state.fSyncStarted && !pto->fClient && !pto->fDisconnect && !fImporting && !fReindex) {
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// Only actively request headers from a single peer, unless we're close to today.
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if ((nSyncStarted == 0 && fFetch) || pindexBestHeader->GetBlockTime() > GetAdjustedTime() - 24 * 60 * 60) {
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state.fSyncStarted = true;
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