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Merge pull request #2599 from sipa/norecvdisc
Do not kill connections on recv buffer overflow
This commit is contained in:
commit
979a22a7a0
43
src/net.cpp
43
src/net.cpp
@ -841,19 +841,39 @@ void ThreadSocketHandler()
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{
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if (pnode->hSocket == INVALID_SOCKET)
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continue;
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{
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TRY_LOCK(pnode->cs_vSend, lockSend);
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if (lockSend) {
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// do not read, if draining write queue
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if (!pnode->vSendMsg.empty())
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FD_SET(pnode->hSocket, &fdsetSend);
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else
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FD_SET(pnode->hSocket, &fdsetRecv);
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FD_SET(pnode->hSocket, &fdsetError);
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hSocketMax = max(hSocketMax, pnode->hSocket);
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have_fds = true;
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// Implement the following logic:
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// * If there is data to send, select() for sending data. As this only
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// happens when optimistic write failed, we choose to first drain the
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// write buffer in this case before receiving more. This avoids
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// needlessly queueing received data, if the remote peer is not themselves
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// receiving data. This means properly utilizing TCP flow control signalling.
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// * Otherwise, if there is no (complete) message in the receive buffer,
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// or there is space left in the buffer, select() for receiving data.
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// * (if neither of the above applies, there is certainly one message
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// in the receiver buffer ready to be processed).
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// Together, that means that at least one of the following is always possible,
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// so we don't deadlock:
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// * We send some data.
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// * We wait for data to be received (and disconnect after timeout).
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// * We process a message in the buffer (message handler thread).
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{
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TRY_LOCK(pnode->cs_vSend, lockSend);
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if (lockSend && !pnode->vSendMsg.empty()) {
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FD_SET(pnode->hSocket, &fdsetSend);
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continue;
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}
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}
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{
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TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
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if (lockRecv && (
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pnode->vRecvMsg.empty() || !pnode->vRecvMsg.front().complete() ||
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pnode->GetTotalRecvSize() <= ReceiveFloodSize()))
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FD_SET(pnode->hSocket, &fdsetRecv);
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}
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}
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}
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@ -959,12 +979,7 @@ void ThreadSocketHandler()
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TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
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if (lockRecv)
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{
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if (pnode->GetTotalRecvSize() > ReceiveFloodSize()) {
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if (!pnode->fDisconnect)
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printf("socket recv flood control disconnect (%u bytes)\n", pnode->GetTotalRecvSize());
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pnode->CloseSocketDisconnect();
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}
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else {
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{
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// typical socket buffer is 8K-64K
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char pchBuf[0x10000];
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int nBytes = recv(pnode->hSocket, pchBuf, sizeof(pchBuf), MSG_DONTWAIT);
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