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changed some text around
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@ -287,37 +287,37 @@ void OverviewPage::darkSendStatus()
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if(state == POOL_STATUS_ACCEPTING_ENTRIES) {
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if(entries == 0) {
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convert << "darkSend Status => Idle";
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convert << "Idle";
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showingDarkSendMessage = 0;
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} else if (accepted == 1) {
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convert << "darkSend Status => Your transaction was accepted into the pool!";
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convert << "Your transaction was accepted into the pool!";
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if(showingDarkSendMessage % 10 > 8) {
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darkSendPool.lastEntryAccepted = 0;
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showingDarkSendMessage = 0;
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}
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} else {
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if(showingDarkSendMessage % 70 <= 40) convert << "darkSend Status => ( Entries " << entries << "/" << POOL_MAX_TRANSACTIONS << " )";
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else if(showingDarkSendMessage % 70 <= 50) convert << "darkSend Status => Waiting for more entries (" << entries << "/" << POOL_MAX_TRANSACTIONS << " ) .";
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else if(showingDarkSendMessage % 70 <= 60) convert << "darkSend Status => Waiting for more entries (" << entries << "/" << POOL_MAX_TRANSACTIONS << " ) ..";
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else if(showingDarkSendMessage % 70 <= 70) convert << "darkSend Status => Waiting for more entries (" << entries << "/" << POOL_MAX_TRANSACTIONS << " ) ...";
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if(showingDarkSendMessage % 70 <= 40) convert << "Submitted to masternode => ( Entries " << entries << "/" << POOL_MAX_TRANSACTIONS << " )";
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else if(showingDarkSendMessage % 70 <= 50) convert << "Submitted to masternode => Waiting for more entries (" << entries << "/" << POOL_MAX_TRANSACTIONS << " ) .";
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else if(showingDarkSendMessage % 70 <= 60) convert << "Submitted to masternode => Waiting for more entries (" << entries << "/" << POOL_MAX_TRANSACTIONS << " ) ..";
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else if(showingDarkSendMessage % 70 <= 70) convert << "Submitted to masternode => Waiting for more entries (" << entries << "/" << POOL_MAX_TRANSACTIONS << " ) ...";
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}
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} else if(state == POOL_STATUS_SIGNING) {
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if(showingDarkSendMessage % 70 <= 10) convert << "darkSend Status => SIGNING";
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else if(showingDarkSendMessage % 70 <= 20) convert << "darkSend Status => SIGNING ( waiting. )";
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else if(showingDarkSendMessage % 70 <= 30) convert << "darkSend Status => SIGNING ( waiting.. )";
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else if(showingDarkSendMessage % 70 <= 40) convert << "darkSend Status => SIGNING ( waiting... )";
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if(showingDarkSendMessage % 70 <= 10) convert << "Found enough users => SIGNING";
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else if(showingDarkSendMessage % 70 <= 20) convert << "Found enough users => SIGNING ( waiting. )";
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else if(showingDarkSendMessage % 70 <= 30) convert << "Found enough users => SIGNING ( waiting.. )";
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else if(showingDarkSendMessage % 70 <= 40) convert << "Found enough users => SIGNING ( waiting... )";
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} else if(state == POOL_STATUS_TRANSMISSION) {
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convert << "darkSend Status => TRANSMISSION";
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convert << "Found enough users => TRANSMISSION";
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} else if (state == POOL_STATUS_IDLE) {
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convert << "darkSend Status => POOL_STATUS_IDLE";
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convert << "Found enough users => POOL_STATUS_IDLE";
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} else if (state == POOL_STATUS_FINALIZE_TRANSACTION) {
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convert << "darkSend Status => POOL_STATUS_FINALIZE_TRANSACTION";
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convert << "Found enough users => POOL_STATUS_FINALIZE_TRANSACTION";
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} else if(state == POOL_STATUS_ERROR) {
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convert << "darkSend Status => ERROR : " << darkSendPool.lastMessage;
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convert << "Found enough users => ERROR : " << darkSendPool.lastMessage;
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} else if(state == POOL_STATUS_SUCCESS) {
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convert << "darkSend Status => SUCCESS : " << darkSendPool.lastMessage;
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convert << "Found enough users => SUCCESS : " << darkSendPool.lastMessage;
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} else {
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convert << "darkSend Status => UNKNOWN STATE : ID=" << state;
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convert << "Found enough users => UNKNOWN STATE : ID=" << state;
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}
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if(state == POOL_STATUS_ERROR || state == POOL_STATUS_SUCCESS) darkSendPool.Check();
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