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improvements to IsTransactionLocked
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@ -19,6 +19,8 @@ static const int64_t DARKSEND_COLLATERAL = (0.1*COIN);
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static const int64_t DARKSEND_FEE = (0.0125*COIN);
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static const int64_t DARKSEND_POOL_MAX = (999.99*COIN);
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#define INSTANTX_SIGNATURES_REQUIRED 8
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#define MASTERNODE_NOT_PROCESSED 0 // initial state
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#define MASTERNODE_IS_CAPABLE 1
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#define MASTERNODE_NOT_CAPABLE 2
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@ -23,8 +23,6 @@ std::map<uint256, CTransaction> mapTxLockReqRejected;
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std::map<uint256, int> mapTxLockVote;
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std::map<uint256, CTransactionLock> mapTxLocks;
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#define INSTANTX_SIGNATURES_REQUIRED 2
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//txlock - Locks transaction
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//
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//step 1.) Broadcast intention to lock transaction inputs, "txlreg", CTransaction
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@ -190,7 +188,7 @@ void ProcessConsensusVote(CConsensusVote& ctx)
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if (i != mapTxLocks.end()){
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(*i).second.AddSignature(ctx);
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if((*i).second.CountSignatures() >= INSTANTX_SIGNATURES_REQUIRED){
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LogPrintf("InstantX::ProcessConsensusVote - Transaction Lock Is Complete, broadcasting!\n");
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LogPrintf("InstantX::ProcessConsensusVote - Transaction Lock Is Complete %s !\n", (*i).second.GetHash().ToString().c_str());
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}
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return;
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}
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19
src/main.cpp
19
src/main.cpp
@ -1160,21 +1160,14 @@ int CMerkleTx::IsTransactionLocked() const
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{
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if(nInstantXDepth == 0) return 0;
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//printf("mapTxLocks start\n");
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typedef std::map<uint256, CTransactionLock>::iterator it_ctxl;
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int found = 0;
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for (unsigned int b = 0; b < vout.size(); b++) {
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for(it_ctxl it = mapTxLocks.begin(); it != mapTxLocks.end(); it++) {
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for (unsigned int a = 0; a < it->second.tx.vout.size(); a++) {
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if(vout[b] == it->second.tx.vout[a])
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found++;
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}
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if(found > 0) break;
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//compile consessus vote
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std::map<uint256, CTransactionLock>::iterator i = mapTxLocks.find(GetHash());
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if (i != mapTxLocks.end()){
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if((*i).second.CountSignatures() >= INSTANTX_SIGNATURES_REQUIRED){
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LogPrintf("InstantX::ProcessConsensusVote - Transaction Lock Is Complete %s !\n", (*i).second.GetHash().ToString().c_str());
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return nInstantXDepth;
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}
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}
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//printf("mapTxLocks end %d %d\n", found , (int)vout.size());
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if(found == (int)vout.size()) return nInstantXDepth;
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return 0;
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}
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