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fix DS bug - endless collateral creation until one of them confirms
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628d281209
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@ -1462,7 +1462,7 @@ bool CDarksendPool::DoAutomaticDenominating(bool fDryRun)
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if(nBalanceNeedsDenominated > nOnlyDenominatedBalance) return CreateDenominated(nBalanceNeedsDenominated);
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//check if we have the collateral sized inputs
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if(!pwalletMain->HasCollateralInputs()) return MakeCollateralAmounts();
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if(!pwalletMain->HasCollateralInputs()) return !pwalletMain->HasCollateralInputs(false) && MakeCollateralAmounts();
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std::vector<CTxOut> vOut;
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@ -1963,10 +1963,10 @@ int CWallet::CountInputsWithAmount(int64_t nInputAmount)
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return nTotal;
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}
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bool CWallet::HasCollateralInputs() const
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bool CWallet::HasCollateralInputs(bool fOnlyConfirmed) const
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{
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vector<COutput> vCoins;
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AvailableCoins(vCoins);
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AvailableCoins(vCoins, fOnlyConfirmed);
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int nFound = 0;
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BOOST_FOREACH(const COutput& out, vCoins)
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@ -151,7 +151,7 @@ public:
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bool SelectCoinsDark(int64_t nValueMin, int64_t nValueMax, std::vector<CTxIn>& setCoinsRet, int64_t& nValueRet, int nDarksendRoundsMin, int nDarksendRoundsMax) const;
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bool SelectCoinsByDenominations(int nDenom, int64_t nValueMin, int64_t nValueMax, std::vector<CTxIn>& vCoinsRet, std::vector<COutput>& vCoinsRet2, int64_t& nValueRet, int nDarksendRoundsMin, int nDarksendRoundsMax);
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bool SelectCoinsDarkDenominated(int64_t nTargetValue, std::vector<CTxIn>& setCoinsRet, int64_t& nValueRet) const;
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bool HasCollateralInputs() const;
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bool HasCollateralInputs(bool fOnlyConfirmed = true) const;
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bool IsCollateralAmount(int64_t nInputAmount) const;
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int CountInputsWithAmount(int64_t nInputAmount);
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