Do not kill connections on recv buffer overflow

Instead of killing a connection when the receive buffer overflows,
just temporarily halt receiving before that happens. Also, no
matter what, always allow at least one full message in the receive
buffer (otherwise blocks larger than the configured buffer size
would pause indefinitely).
This commit is contained in:
Pieter Wuille 2013-04-30 18:42:01 +02:00
parent 1c621e70be
commit a9d9f0f5f7

View File

@ -841,19 +841,39 @@ void ThreadSocketHandler()
{
if (pnode->hSocket == INVALID_SOCKET)
continue;
{
TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend) {
// do not read, if draining write queue
if (!pnode->vSendMsg.empty())
FD_SET(pnode->hSocket, &fdsetSend);
else
FD_SET(pnode->hSocket, &fdsetRecv);
FD_SET(pnode->hSocket, &fdsetError);
hSocketMax = max(hSocketMax, pnode->hSocket);
have_fds = true;
// Implement the following logic:
// * If there is data to send, select() for sending data. As this only
// happens when optimistic write failed, we choose to first drain the
// write buffer in this case before receiving more. This avoids
// needlessly queueing received data, if the remote peer is not themselves
// receiving data. This means properly utilizing TCP flow control signalling.
// * Otherwise, if there is no (complete) message in the receive buffer,
// or there is space left in the buffer, select() for receiving data.
// * (if neither of the above applies, there is certainly one message
// in the receiver buffer ready to be processed).
// Together, that means that at least one of the following is always possible,
// so we don't deadlock:
// * We send some data.
// * We wait for data to be received (and disconnect after timeout).
// * We process a message in the buffer (message handler thread).
{
TRY_LOCK(pnode->cs_vSend, lockSend);
if (lockSend && !pnode->vSendMsg.empty()) {
FD_SET(pnode->hSocket, &fdsetSend);
continue;
}
}
{
TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
if (lockRecv && (
pnode->vRecvMsg.empty() || !pnode->vRecvMsg.front().complete() ||
pnode->GetTotalRecvSize() <= ReceiveFloodSize()))
FD_SET(pnode->hSocket, &fdsetRecv);
}
}
}
@ -959,12 +979,7 @@ void ThreadSocketHandler()
TRY_LOCK(pnode->cs_vRecvMsg, lockRecv);
if (lockRecv)
{
if (pnode->GetTotalRecvSize() > ReceiveFloodSize()) {
if (!pnode->fDisconnect)
printf("socket recv flood control disconnect (%u bytes)\n", pnode->GetTotalRecvSize());
pnode->CloseSocketDisconnect();
}
else {
{
// typical socket buffer is 8K-64K
char pchBuf[0x10000];
int nBytes = recv(pnode->hSocket, pchBuf, sizeof(pchBuf), MSG_DONTWAIT);