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Use fixed preallocation instead of costly GetSerializeSize
Dbwrapper used GetSerializeSize() to compute the size of the buffer to preallocate. For some cases (specifically: CCoins) this requires a costly compression call. Avoid this by just using fixed size preallocations instead.
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@ -17,6 +17,9 @@
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#include <leveldb/db.h>
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#include <leveldb/write_batch.h>
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static const size_t DBWRAPPER_PREALLOC_KEY_SIZE = 64;
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static const size_t DBWRAPPER_PREALLOC_VALUE_SIZE = 1024;
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class dbwrapper_error : public std::runtime_error
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{
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public:
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@ -60,12 +63,12 @@ public:
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void Write(const K& key, const V& value)
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{
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CDataStream ssKey(SER_DISK, CLIENT_VERSION);
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ssKey.reserve(GetSerializeSize(ssKey, key));
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ssKey.reserve(DBWRAPPER_PREALLOC_KEY_SIZE);
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ssKey << key;
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leveldb::Slice slKey(&ssKey[0], ssKey.size());
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CDataStream ssValue(SER_DISK, CLIENT_VERSION);
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ssValue.reserve(GetSerializeSize(ssValue, value));
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ssValue.reserve(DBWRAPPER_PREALLOC_VALUE_SIZE);
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ssValue << value;
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ssValue.Xor(dbwrapper_private::GetObfuscateKey(parent));
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leveldb::Slice slValue(&ssValue[0], ssValue.size());
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@ -77,7 +80,7 @@ public:
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void Erase(const K& key)
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{
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CDataStream ssKey(SER_DISK, CLIENT_VERSION);
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ssKey.reserve(GetSerializeSize(ssKey, key));
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ssKey.reserve(DBWRAPPER_PREALLOC_KEY_SIZE);
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ssKey << key;
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leveldb::Slice slKey(&ssKey[0], ssKey.size());
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@ -107,7 +110,7 @@ public:
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template<typename K> void Seek(const K& key) {
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CDataStream ssKey(SER_DISK, CLIENT_VERSION);
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ssKey.reserve(GetSerializeSize(ssKey, key));
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ssKey.reserve(DBWRAPPER_PREALLOC_KEY_SIZE);
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ssKey << key;
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leveldb::Slice slKey(&ssKey[0], ssKey.size());
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piter->Seek(slKey);
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@ -200,7 +203,7 @@ public:
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bool Read(const K& key, V& value) const
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{
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CDataStream ssKey(SER_DISK, CLIENT_VERSION);
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ssKey.reserve(GetSerializeSize(ssKey, key));
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ssKey.reserve(DBWRAPPER_PREALLOC_KEY_SIZE);
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ssKey << key;
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leveldb::Slice slKey(&ssKey[0], ssKey.size());
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@ -234,7 +237,7 @@ public:
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bool Exists(const K& key) const
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{
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CDataStream ssKey(SER_DISK, CLIENT_VERSION);
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ssKey.reserve(GetSerializeSize(ssKey, key));
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ssKey.reserve(DBWRAPPER_PREALLOC_KEY_SIZE);
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ssKey << key;
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leveldb::Slice slKey(&ssKey[0], ssKey.size());
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