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Replace mruset setAddrKnown with CRollingBloomFilter addrKnown
Use a probabilistic bloom filter to keep track of which addresses we think we have given our peers, instead of a list. This uses much less memory, at the cost of sometimes failing to relay an address to a peer-- worst case if the bloom filter happens to be as full as it gets, 1-in-1,000. Measured memory usage of a full mruset setAddrKnown: 650Kbytes Constant memory usage of CRollingBloomFilter addrKnown: 37Kbytes. This will also help heap fragmentation, because the 37K of storage is allocated when a CNode is created (when a connection to a peer is established) and then there is no per-item-remembered memory allocation. I plan on testing by restarting a full node with an empty peers.dat, running a while with -debug=addrman and -debug=net, and making sure that the 'addr' message traffic out is reasonable. (suggestions for better tests welcome)
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parent
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commit
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10
src/main.cpp
10
src/main.cpp
@ -3995,7 +3995,7 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv,
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{
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{
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LOCK(cs_vNodes);
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LOCK(cs_vNodes);
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// Use deterministic randomness to send to the same nodes for 24 hours
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// Use deterministic randomness to send to the same nodes for 24 hours
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// at a time so the setAddrKnowns of the chosen nodes prevent repeats
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// at a time so the addrKnowns of the chosen nodes prevent repeats
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static uint256 hashSalt;
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static uint256 hashSalt;
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if (hashSalt.IsNull())
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if (hashSalt.IsNull())
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hashSalt = GetRandHash();
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hashSalt = GetRandHash();
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@ -4779,9 +4779,9 @@ bool SendMessages(CNode* pto, bool fSendTrickle)
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LOCK(cs_vNodes);
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LOCK(cs_vNodes);
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BOOST_FOREACH(CNode* pnode, vNodes)
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BOOST_FOREACH(CNode* pnode, vNodes)
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{
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{
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// Periodically clear setAddrKnown to allow refresh broadcasts
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// Periodically clear addrKnown to allow refresh broadcasts
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if (nLastRebroadcast)
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if (nLastRebroadcast)
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pnode->setAddrKnown.clear();
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pnode->addrKnown.clear();
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// Rebroadcast our address
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// Rebroadcast our address
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AdvertizeLocal(pnode);
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AdvertizeLocal(pnode);
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@ -4799,9 +4799,9 @@ bool SendMessages(CNode* pto, bool fSendTrickle)
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vAddr.reserve(pto->vAddrToSend.size());
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vAddr.reserve(pto->vAddrToSend.size());
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BOOST_FOREACH(const CAddress& addr, pto->vAddrToSend)
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BOOST_FOREACH(const CAddress& addr, pto->vAddrToSend)
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{
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{
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// returns true if wasn't already contained in the set
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if (!pto->addrKnown.contains(addr.GetKey()))
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if (pto->setAddrKnown.insert(addr).second)
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{
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{
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pto->addrKnown.insert(addr.GetKey());
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vAddr.push_back(addr);
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vAddr.push_back(addr);
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// receiver rejects addr messages larger than 1000
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// receiver rejects addr messages larger than 1000
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if (vAddr.size() >= 1000)
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if (vAddr.size() >= 1000)
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@ -1905,7 +1905,7 @@ bool CAddrDB::Read(CAddrMan& addr)
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unsigned int ReceiveFloodSize() { return 1000*GetArg("-maxreceivebuffer", 5*1000); }
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unsigned int ReceiveFloodSize() { return 1000*GetArg("-maxreceivebuffer", 5*1000); }
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unsigned int SendBufferSize() { return 1000*GetArg("-maxsendbuffer", 1*1000); }
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unsigned int SendBufferSize() { return 1000*GetArg("-maxsendbuffer", 1*1000); }
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CNode::CNode(SOCKET hSocketIn, CAddress addrIn, std::string addrNameIn, bool fInboundIn) : ssSend(SER_NETWORK, INIT_PROTO_VERSION), setAddrKnown(5000)
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CNode::CNode(SOCKET hSocketIn, CAddress addrIn, std::string addrNameIn, bool fInboundIn) : ssSend(SER_NETWORK, INIT_PROTO_VERSION), addrKnown(5000, 0.001, insecure_rand())
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{
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{
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nServices = 0;
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nServices = 0;
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hSocket = hSocketIn;
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hSocket = hSocketIn;
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@ -300,7 +300,7 @@ public:
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// flood relay
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// flood relay
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std::vector<CAddress> vAddrToSend;
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std::vector<CAddress> vAddrToSend;
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mruset<CAddress> setAddrKnown;
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CRollingBloomFilter addrKnown;
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bool fGetAddr;
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bool fGetAddr;
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std::set<uint256> setKnown;
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std::set<uint256> setKnown;
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@ -380,7 +380,7 @@ public:
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void AddAddressKnown(const CAddress& addr)
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void AddAddressKnown(const CAddress& addr)
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{
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{
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setAddrKnown.insert(addr);
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addrKnown.insert(addr.GetKey());
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}
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}
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void PushAddress(const CAddress& addr)
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void PushAddress(const CAddress& addr)
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@ -388,7 +388,7 @@ public:
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// Known checking here is only to save space from duplicates.
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// Known checking here is only to save space from duplicates.
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// SendMessages will filter it again for knowns that were added
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// SendMessages will filter it again for knowns that were added
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// after addresses were pushed.
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// after addresses were pushed.
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if (addr.IsValid() && !setAddrKnown.count(addr)) {
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if (addr.IsValid() && !addrKnown.contains(addr.GetKey())) {
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if (vAddrToSend.size() >= MAX_ADDR_TO_SEND) {
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if (vAddrToSend.size() >= MAX_ADDR_TO_SEND) {
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vAddrToSend[insecure_rand() % vAddrToSend.size()] = addr;
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vAddrToSend[insecure_rand() % vAddrToSend.size()] = addr;
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} else {
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} else {
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